Page MenuHomeFeedback Tracker

Difficulty setting "autoReport" has no effect anymore
New, NormalPublic


Settings "autoReport" this to 0 does not disable group chatter.

disableConversations() also does not disable this anymore.

player setVariable ["BIS_noCoreConversations", true]; - Does nothing anymore.

Players are still reporting "infantry, 200m, north" or "4 - regroup".


Operating System
Windows 10 x64
Additional Information

This used to work before the "difficulty overhaul".

Event Timeline

ExileMod created this task.Jun 22 2016, 2:33 PM

This needs to be fixed

enableSentences false works in SP, but has no effect in MP

ExileMod changed Severity from Minor to Major.Jun 30 2016, 9:49 PM

unit setSpeaker "NoVoice";

definitely works in MP. Might need to be remoteExec-ed to make sure it is silent for everyone (needs to be tested)

FYI autoReport (former autoSpot) enables disables automatic reporting of spotted enemies by players only. AI is not affected by this setting. Works as designed as of 1.63.137638

setSpeaker "NoVoice" seems to do the trick - thank you for that!

May we suggest updating the wiki here? According to the documentation, enableSentences is responsible for this behaviour (and does so in SP).

ExileMod added a comment.EditedJul 27 2016, 10:44 PM

Okay, update on this. We are executing player setSpeaker "NoVoice" on each machine after the player object is created. It does not disable the "regroup" spam.

You mentioned that we might need to removeExec it. Did you really mean remoteExec with that? Or did you mean that we have to mute the group leader locally?

Edit: We have also executed (leader (group player)) setSpeaker "NoVoice" no and the spam still continues. Maybe it has to be run on the server?

Edit 2: We have no run this on all network peers on all player objects without any effect :(

Edit 3: Okay, maybe we have not been clear enough here. We do not mean the actual voice shoutouts, but the spam in the group channel.

Fixed! We got the "regroup" spam to stop by setting this on the client: showSubtitles false;

Ron4Swat added a subscriber: Ron4Swat.EditedMar 22 2020, 1:50 AM

This problem still exist in MP on a dedicated server.

Autoreport=0 in the used difficulty setting and at least difficultyOption "autoreport" does confirm it with 0.

Neither enableRadio=false; enableSentences=false,showSubtitles=false; nor disableConversation executed for every player unit on every client had any effect.

Player units in same group still keep sending automatic messages about identified AI enemies.

T77325 is another ticket for the same issue.

Tried out this option during our weekend games and it fixed the issue.