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Arma3 crashes during startup with mods with new 2.12 RC branch
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When switching back to mainline Arma started usually.

Switching back to 2.12 RC branch created the same crash. So it seems its not a issue because of my system or broken download.

The .rpt shows always messages like i posted in the section below.

When disabling the mod with the mentioned world, it will crash with another terrain mod the next time.

However, if i start Arma3 with only the mod it crashed with before, it doesn't crash. So it seems there is a combination of mods that will crash Arma3.

Maybe its the amount of terrain mods? Because i tried to crash it with a smaller amount of activated mods with no luck.

I will try to narrow it down more, but that will take time.


Operating System
Windows 7 x64
Additional Information

Exception code: C0000005 ACCESS_VIOLATION at 3F95E4FC
Version 2.12.150273
Fault time: 2023/02/08
Fault address: 3F95E4FC 01:0058D4FCll Arma3_x64.exe
world: uzbin
Prev. code bytes: CC CC CC CC 48 63 C2 48 8D 14 40 33 C0 48 03 D2
Fault code bytes: 39 44 D1 20 0F 95 C0 C3 CC CC CC CC CC CC CC CC

Event Timeline

Ron4Swat created this task.Feb 8 2023, 7:36 PM

Attached the compressed mdmp and bidmp of one of the crashes.

debug added a subscriber: debug.Feb 9 2023, 3:16 AM

from my experience, the mods that this has occurred with are:
lago melee system
bullet in chamber
project infinite inspect weapons
i believe it has something to do with the cfgmods parser because it fails at that step during the startup process
diag shows following error unique to this:
d:\bis\source\dev\futura\el\evaluator\expresscompiler.cpp(4384)(func: GameState::CompileConstants) [AssertNoDlg] MainThread=8712 globals
i haven't been able to pinpoint exactly what is causing it or the correct commonality between the above mods. and there are many more that are causing this but it is taking me way too long to track them all down.

dedmen added a subscriber: dedmen.EditedFeb 9 2023, 10:23 AM

ScriptError inside a config file indeed.
It happened so early in the game start that the world didn't exist yet. And eventhandlers are stored in the world, and we added a ScriptError eventhandler

Fixed in 150300 (nice number :3)

dedmen claimed this task.Feb 9 2023, 10:24 AM
dedmen changed the task status from New to Feedback.
dedmen set Ref Ticket to AIII-55256.
dedmen changed Resolution from Open to Fixed.
Wulf added a subscriber: Wulf.Feb 13 2023, 3:26 PM

@Ron4Swat @debug - We just updated the RC build. Could you please confirm if it fixed the issue for you?

Works fine for me now.

dedmen closed this task as Resolved.Apr 18 2023, 1:30 PM