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multiple CSAT helicopters bounce off from ground when crashing
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Several CSAT helicopters bounce of the ground after they crashed and fly through the air exploding, before they crash on ground again for good without bouncing off again.

This happens for example with O_Heli_Transport_04_covered_F,O_Heli_Transport_04_bench_F,O_Heli_Attack_02_dynamicLoadout_F.

It does not happen with O_Heli_Light_02_unarmed_F.

I haven't seen this issue on any of the BLUFOR helicopters that i tested so far.

It also seem to happen more reliable on some surfaces then on others, but i cannot say that for sure. It seems it was much better reproduceable on #GdtStratisConcrete and #GdtStratisGreenGras or #GdtBeach, but not that well on #GdtStratisDryGras. Usually just a few meters often make a difference if it bounces off or not.

I also have seen this issue only when spawning the helicopter with the "FLY" flag, it crashes normally when spawned with NONE flag. But that might be because with "FLY" flag the helicopter will crash with its nose, when spawned with "NONE" it will just fall down vertically.


Operating System
Windows 7
Steps To Reproduce

Compare the way the helicopters crash when spawning with

createVehicle ["O_Heli_Transport_04_covered_F",getPos player vectoradd [20,0,50],[],0,"FLY"];

compared to

createVehicle ["O_Heli_Transport_04_covered_F",getPos player vectoradd [20,0,50],[],0,"NONE"];

Additional Information

Tested on a hosted game, so doesn't look like something Multiplayer specific.

Event Timeline

Ron4Swat created this task.Apr 22 2020, 9:48 PM
Ron4Swat edited Additional Information. (Show Details)Apr 22 2020, 9:52 PM
Ron4Swat updated the task description. (Show Details)Apr 22 2020, 10:49 PM