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«say» and «say2d» ignore audible distance in some cases
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Description

PLANE is 2km away from players

PLANE say "Plane_Fighter_01_ejection_ext_sound";
PLANE say ["Plane_Fighter_01_ejection_ext_sound",400];
PLANE say2d "Plane_Fighter_01_ejection_ext_sound";
PLANE say2d ["Plane_Fighter_01_ejection_ext_sound",400];

In any case of execution of these commands the sound will be heard by all players in the world: player camera (1st or 3rd person view), Spledid Camera, Zeus interface. BUT — If player camera (1st or 3rd POV) exec say command will work as expected. (in 3D, like we use say3d)

Watch this video showcase all the above cases → https://www.youtube.com/watch?v=j_dsa9SG1ns

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Sound
Steps To Reproduce

  1. Launch in Eden repro mission, start mission
  2. Play a unit from 1st or 3rd person view, exec: PLANE say "Plane_Fighter_01_ejection_ext_sound", exec: PLANE say ["Plane_Fighter_01_ejection_ext_sound", (player distance plane) + 500]. After executing the 1st and then the 2nd command, you can make sure that everything works OK as expected. Now try this: press Esc → CAMERA and exec 1st and 2nd commands again. Now the sound will be heard in 2D anywhere in the world, no matter where the camera is located.
  3. exec: PLANE say2d "Plane_Fighter_01_ejection_ext_sound", exec: PLANE say2d ["Plane_Fighter_01_ejection_ext_sound",300], exec: PLANE say "Plane_Fighter_01_ejection_ext_sound", exec: PLANE say ["Plane_Fighter_01_ejection_ext_sound",600]… and in any other ways of executing these commands the sound will be 2D and will be heard anywhere in the world for: player (1st or 3rd person view), the Splendid Camera and Zeus

Event Timeline

TRAGER created this task.Mon, Mar 24, 9:38 AM
TRAGER edited Steps To Reproduce. (Show Details)