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User Since
Jul 27 2015, 11:22 AM (488 w, 20 h)

Recent Activity

May 10 2016

FightingPower edited Steps To Reproduce on T84545: Please, fix Ai behavior on groups with IFV's.
May 10 2016, 12:10 PM · Arma 3
FightingPower edited Steps To Reproduce on T84542: Tank - Cannon barrel is taking temperature while using Coaxial MG..
May 10 2016, 12:10 PM · Arma 3
FightingPower added a comment to T84525: A and D buttons do not work in Arma 3.

Raptur? Raptor - its app from AMD installed with drivers... Yeah no problem - Moderators - please close.

May 10 2016, 12:09 PM · Arma 3
FightingPower added a comment to T84525: A and D buttons do not work in Arma 3.

Your problem is lightly sayed "strange" ;) . Until Bohemia reply to you i recomend go to Control Panel > Access Settings (man on the wheelchair) > Center of Access settings > Make using keyboard easier (or something like that with keyboard icon - i use Polish language) ), now disable all options, enter all sub-options and disable them as well. Apply, check if that works. BTW when did it start? Is this happening in other games?

May 10 2016, 12:09 PM · Arma 3
FightingPower added a comment to T84509: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Why you have created copy of report? Most funy is you didnt have to look for it - ITS ON THE SAME SITE!
http://feedback.arma3.com/view.php?id=25982
http://feedback.arma3.com/view.php?id=25993

May 10 2016, 12:09 PM · Arma 3
FightingPower added a comment to T84476: Units inside tanks (i believe other vehicles too) are dying beacuse close explosion of nearby vehicles..

@Joostidy - now imagine situation when my tank is out of ammo (multiplayer), we are evacuating and driving pass the truck, some guy is shooting to us, but he miss, and he hit in truck - BANG! Whole tank crew is dead, he got a tank.... I died about 20 times by this way. In multi peoples are using this very often, when tank is standing next to some lighter vehicle, and they havent correct ammo to destroy tank (for example they have HE rounds, no HEAT) - they shoot the lighter vehicle and problem is gone.

May 10 2016, 12:08 PM · Arma 3
FightingPower added a comment to T84476: Units inside tanks (i believe other vehicles too) are dying beacuse close explosion of nearby vehicles..

OK but if vehicle is in perfect condition? https://youtu.be/s2rUA8wLJNY. BTW one hole from APFSDS round (~40mm) doesnt mean the nearby exploson is able to kill everyone inside. Tanks was designed to survive artillery explosions nearby, air attacks (so bombs as well) and any other kind of explosions. I can add from my point even MRAP is protected against explosions, so i should not talk about tanks protection - its obvious.

May 10 2016, 12:08 PM · Arma 3
FightingPower edited Steps To Reproduce on T84476: Units inside tanks (i believe other vehicles too) are dying beacuse close explosion of nearby vehicles..
May 10 2016, 12:08 PM · Arma 3
FightingPower added a comment to T84472: C0000005 ACCESS_VIOLATION (SMD Sahrani A3 related).

You just have writed "SMD sahrani related" (why now you are seeing fault in allocator - try diferent instead of waiting)!

CUP have released their version http://cup-arma3.org/downloads/download-terrains-pack/

AIA is Officially not supported in 1.50 and 1.52 READ their official statement of forum
https://forums.bistudio.com/topic/171988-all-in-arma-terrain-pack-aia-tp-a1a2oa-terrains-from-bi-in-a3/?p=2909078

Anything more? Ahh "usefull info" are on other tickets ABOUT THE SAME BUG - use search option instead making mad

May 10 2016, 12:08 PM · Arma 3
FightingPower added a comment to T84472: C0000005 ACCESS_VIOLATION (SMD Sahrani A3 related).

If not, write on their feedback tracker :
http://forums.cup-arma3.org/forumdisplay.php?fid=7

Or on the forum:
https://forums.bistudio.com/topic/179990-community-upgrade-project-cup-terrains/

May 10 2016, 12:08 PM · Arma 3
FightingPower added a comment to T84472: C0000005 ACCESS_VIOLATION (SMD Sahrani A3 related).

Agree with Pershing, Wrong place for this ticket. If you wanna more compatible terrain pack from A2, wait for update from CUP_terrains.

May 10 2016, 12:08 PM · Arma 3
FightingPower added a comment to T84465: addMagazineTurret command generates annoying buzz sound when vehicle has no magazines.

related to :
http://feedback.arma3.com/view.php?id=26016

May 10 2016, 12:07 PM · Arma 3
FightingPower added a comment to T84462: pressing keys on the keyboard will reduce frames.

Copy of :
http://feedback.arma3.com/view.php?id=18104

May 10 2016, 12:07 PM · Arma 3
FightingPower added a comment to T84423: big problem Altis.

No, No, No! Stop telling people to upgrade their PC's. He writted he got high FPS. After such time there is something with code. Try diferent memory allocator
including this https://github.com/fred41/tbbmalloc_arma

Then try to get in game to video setting and select standard setting (overall quality). I remember similar bug in arma 2 and it was referred to video memory. Of course your PC is not rambo, but it can handle it. If it happen after few minutes, it must be memory related.

May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84420: Please disable option of voting down HERE ON FEEDBACK TRACKER.

vlad_8011 is my firend and i know he get banned. I'm not complain, i'm just writing how it is. Look for tickets (newest) allways 1-2 votes down. Its the same one person who downvoting all NEW fresh created tickets (LIKE THIS ONE AS WELL). This person cant think by himself and actually dont know what is doing. Slowering priorities of all tickets by voting down makes a chaos in support crew = game have still same bugs.

May 10 2016, 12:06 PM · Arma 3
FightingPower set Category to category:general on T84420: Please disable option of voting down HERE ON FEEDBACK TRACKER.
May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84419: 64 bit Support.

hehe, next one.... It is biggest problem with biggest number of voices, people are talking about it everywhere, tons of tickets..... Why you have created another one????

May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84413: Ai see through fallen vegetation and objects.

https://www.youtube.com/watch?v=fAiis5chnCY&feature=youtu.be

Please fix it! This happen INDEPENDLY OF MODS

May 10 2016, 12:06 PM · Arma 3
FightingPower edited Steps To Reproduce on T84413: Ai see through fallen vegetation and objects.
May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.

It happen WITH AND WITHOUT MODS
https://youtu.be/XmSk9a20krM

May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.

Look at attached missions.

May 10 2016, 12:06 PM · Arma 3
FightingPower edited Steps To Reproduce on T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.
May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84397: Commands "dostop this" and "commandstop this" are not working for vehicles.

But in case of tanks - will be able to trun turret? I'm making tanks entrebched on defent position and want them move after defend. There is no option to stop the tanks on place - i even created waypoints to hold the place WITH timer and it wasnt working (so after timer counts to zero, vehicle will move).

May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84397: Commands "dostop this" and "commandstop this" are not working for vehicles.

In case of tanks - there is NO WORKING COMMAND.

May 10 2016, 12:06 PM · Arma 3
FightingPower edited Steps To Reproduce on T84397: Commands "dostop this" and "commandstop this" are not working for vehicles.
May 10 2016, 12:06 PM · Arma 3
FightingPower added a comment to T84397: Commands "dostop this" and "commandstop this" are not working for vehicles.

So how i can stop the vehicle? This command must work for both. Who is downvotin all tickets? Doest the stupidness comes even for games feedback tracker? This people is simply sick.

May 10 2016, 12:06 PM · Arma 3
FightingPower edited Steps To Reproduce on T84384: AI team members will not get in in captured, repaired vehicle..
May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84383: Buzzing audio bug when reloading vehicle weapons.

Agree, confirmed, issue exist.

May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84378: Lack of commands for [get in] for other seats, not only driver, commander, gunner and passenger..

Who the hell downvoted it?

May 10 2016, 12:05 PM · Arma 3
FightingPower set Category to category:aicontrolcommanding on T84378: Lack of commands for [get in] for other seats, not only driver, commander, gunner and passenger..
May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84374: On the Mods page, button "Open mod folder" are opening it, and quicly close it..

I reinstalled windows and used agains skin pack - now its working. You can close the ticket.

May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84374: On the Mods page, button "Open mod folder" are opening it, and quicly close it..

Its HUD green skin for Windows 7, i used theme resource changer x64 v1.0 to install it, and it was runing fine - problem is not related to it. I'm using it since year or longer.

May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84374: On the Mods page, button "Open mod folder" are opening it, and quicly close it..

Event viewer didnt detect anything. This is how it look like :
https://www.youtube.com/watch?v=Iu9tEpKxN9Q&feature=youtu.be
I scanned PC and its clean

May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84374: On the Mods page, button "Open mod folder" are opening it, and quicly close it..

Damm, ticket ready to close, it really closing the window. I need to contact Microsoft. BUT IT WASNT HAPPENING BEFORE UPDATE 1.52

May 10 2016, 12:05 PM · Arma 3
FightingPower set Category to category:launcher on T84374: On the Mods page, button "Open mod folder" are opening it, and quicly close it..
May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84371: The game is constantly crashing. I can play for 4-9min BEFORE IT CRASHES, wont allow file upload.

Men, bumping doesnt make this faster, it only spamming. There is othe people with problems, not only you. Are you a child? They need make testing, so please wait for your turn.

May 10 2016, 12:05 PM · Arma 3
FightingPower added a comment to T84360: Game Freezes after <10 minutes.

Damm it, it must be realated to :http://feedback.arma3.com/view.php?id=25982

I cant help you this time, BIS need to fix some in the engine i think, my advice - click "monitor" on the ticket from link above and... wait for the fix, there is nothing we can do about it.

May 10 2016, 12:04 PM · Arma 3
FightingPower added a comment to T84360: Game Freezes after <10 minutes.

I'm out of ideas...... Did you overclocked your CPU or GPU?

May 10 2016, 12:04 PM · Arma 3
FightingPower added a comment to T84360: Game Freezes after <10 minutes.

OK, try this one :
https://github.com/fred41/tbbmalloc_arma

BUT you writed you see some group icon, can you describe it more? And you cant enter task manager - did you tried ctr + alt + delte (and choose task manager)? For me alt-tabing and task manager (ctr + shift + esc_ doesnt working as well, untill i have smoething opened in the background (some folder, internet browser etc.) Freezing is strange, can you look for rpt files and attach them? The are (should be, unless you checked in launcher option "no logs") in C:\Users\[USER NAME]\AppData\Local\Arma 3. There should be writted last conflict/action in game, and we will know more.

May 10 2016, 12:04 PM · Arma 3
FightingPower added a comment to T84360: Game Freezes after <10 minutes.

Try diferent mem allocator - it worked for me.

May 10 2016, 12:04 PM · Arma 3
FightingPower added a comment to T84330: Vehicle direction command keys not listed in Controls.

Och, sorry. I didnt understanted right. You are right, there is no option for it.

May 10 2016, 12:03 PM · Arma 3
FightingPower added a comment to T84330: Vehicle direction command keys not listed in Controls.

Beacuse you are commanding movement by movement keys!

May 10 2016, 12:03 PM · Arma 3
FightingPower added a comment to T84328: Would like to see AI driving skills improved..

another duplicate..... Please do not create copies of tickets!!!!!!!!!!!!!!!!!!!
As a fix you can use ryd_li addon.
https://forums.bistudio.com/topic/175892-rydygiers-trivia-vault/

https://dl.orangedox.com/tFZtlM3Yx4ssmBkVkp/%40RYD_LiabilityInsurance_1_1.zip

May 10 2016, 12:03 PM · Arma 3
FightingPower added a comment to T84307: Incoming AA missile warning barely audible in Jet's.

Duplicate of few tickets, but i will not downvote it this time.

May 10 2016, 12:03 PM · Arma 3
FightingPower added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

Oh hell no, i will not disable steam guard! Once my account was stolen, i will not let it happen again.

May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84298: Installing Stable Branch via Game Updater Shows Dev sash if Dev version is installed via Steam.

How did you changed game version via launcher?
"installing the Stable branch via Game Updater"

May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84297: 1-4FPS in Main Menu.

Wrong connection i guess. If i'm not mistaken there was somebody with similiar problem here. Try to connect cable from monitor to graphic card output. I guess you have connected to motherboard output right now.

May 10 2016, 12:02 PM · Arma 3
FightingPower edited Steps To Reproduce on T84286: CANNOT LOAD THE MISSION ON PRESENTATION.
May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84272: Option to disable small animals.

ASSIGNED !!!!! Wow!!!!, Thanks guys, waiting for the fix ;)

May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84272: Option to disable small animals.

Totally agree. This game can be named "Lord Of The Rabbits". Rabits are everywhere, spawning 2 at once.

May 10 2016, 12:02 PM · Arma 3
FightingPower added a comment to T84258: Xbox One - Controller Z-Axis & Z-Rotation issue.

You are playing arma with xbox controller!? Is it even possible?

May 10 2016, 12:01 PM · Arma 3
FightingPower added a comment to T84247: Version 1.50 is not compatible with the Nvidia driver version 355.98 GeForсe 840m_win10_64bit..

Can you take a screenshoot?

May 10 2016, 12:01 PM · Arma 3
FightingPower added a comment to T84230: Update Failue.

People are you nuts? It play with Six problem, not Bohemia. Please write this to play with six and stop spamming feedback tracker.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84227: 0xc06d007e error code upon startup..

Unchecking is enough... Try disable battleeye in launcher, then try to uncheck all modst in launcher "MODS" tab.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84227: 0xc06d007e error code upon startup..

It is some mod's fault. Disable one-by-one and you get the fault.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84222: Pressing restart while previewing a mission opens the Arsenal.

Yeah, for me it opens multiplauer respawn menu. its something wrong with it. Can you give us the RPT files (check "How To" guide on the upper right cornet of this site.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...

Yes, you are right, they detect "put" as fire weapon. It require some few lines more added with action "put" like "silent, do not attract the AI" etc - i dont know about coding, but it may be usefull for devs. Its logical, if you cant remove some script, add new one to prevent the bug.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84221: Placing satchel charge within 11-12 meters from enemy will cause the enemy to get magic knowledge about you...

I would upvote it 100 times if there would be that option. Its known bug since Operation flashpoint. It would be great if it would be fixed some day.

May 10 2016, 12:00 PM · Arma 3
FightingPower added a comment to T84193: AI CANNOT REVERSE WHILE THERE ARE OBJECTS NEARBY.

Off course my troll voted it down... thank you, now i know why people want death penalty

May 10 2016, 11:59 AM · Arma 3
FightingPower added a comment to T84193: AI CANNOT REVERSE WHILE THERE ARE OBJECTS NEARBY.

Thats it. Today gameplay, this one from yesterday, and 2 days before..... I can clearly say that game is unplayable if you operate tanks. I'm in T-90, javelin in the air, giving order to reverse (behind the building) and tank start to rotate..... Its STUPID!!!!!!

May 10 2016, 11:59 AM · Arma 3
FightingPower edited Steps To Reproduce on T84193: AI CANNOT REVERSE WHILE THERE ARE OBJECTS NEARBY.
May 10 2016, 11:59 AM · Arma 3
FightingPower edited Additional Information on T84122: Game crashes everytime i exit it..
May 10 2016, 11:57 AM · Arma 3
FightingPower added a comment to T84122: Game crashes everytime i exit it..

Yes. I tried disabling Radeon pro and it seems work fine now. Is there any fix for it? Radeon is optimalising game for AMD GPU, use extension for 32 bits aplication to be more effective, and fixes high priority for game.

May 10 2016, 11:57 AM · Arma 3
FightingPower added a comment to T84062: Under low HDR setting, aperture adjustments become inadequate.

Beacuse LOW HDR mean smaller colours pallete.

May 10 2016, 11:56 AM · Arma 3
FightingPower added a comment to T84054: recent update fails to install.

Glad you have make it :)

May 10 2016, 11:56 AM · Arma 3
FightingPower added a comment to T84054: recent update fails to install.

What update? You've got 1.50, there wasnt any newer updates. It must be steam workshop.

May 10 2016, 11:56 AM · Arma 3
FightingPower edited Steps To Reproduce on T84051: AI ALLWAYS GET STUCK IN BUILDINGS.
May 10 2016, 11:55 AM · Arma 3
FightingPower added a comment to T84050: Game using integrated GPU.

Try to connect Monitor cable to diferent HDMI output (not in motherboard, but in graphic card output), if this will not help, disable using integrated card in BIOS. If you have UEFI, i'm sure you will find it even when "searching as blind man"

May 10 2016, 11:55 AM · Arma 3
FightingPower added a comment to T84047: Lack of most radio commands on-screen, and audiable reports.

vlad_8011 recorded it as movie - he will upload video

Edit :
Here it is https://youtu.be/JVujleNkIcg

Edit 2:
This happen with all reports in vehicles and outside them, and this second is even worse - display messages are not showing up in 50% reports

Can i ask why Someone from Support have blocked my account?! Is there something wrong with some of you? This is the clearest resason to not be part of arma community. As i newer been since prewious arma's ( i played very lot of it), now in arma 3 as community takes big place in developing the game i wanted to help you and be in this community, but now i see its sensless. All over the place people from Bohemia are scary of vlad_8011 and now you think its ME! This is sick people, very sick, i want to help you, i'm your fan since i first saw Operation flashpoint and this is how you repays me? This is absurd!

May 10 2016, 11:55 AM · Arma 3
FightingPower edited Steps To Reproduce on T84047: Lack of most radio commands on-screen, and audiable reports.
May 10 2016, 11:55 AM · Arma 3
FightingPower added a comment to T84047: Lack of most radio commands on-screen, and audiable reports.

"Fixed: Sound - AI sometimes did not fully speak its dialogue"
I would not say that - now, including lack of UI HUD reports, there is a lack of spoken dialogs in sentences.

May 10 2016, 11:55 AM · Arma 3
FightingPower added a comment to T84045: RC 1.52.132483 - Mortar reload sound is rapidly replaying w/o finish during reload.

I noticed same sound wit RHS RPG-7 in RC.

May 10 2016, 11:55 AM · Arma 3
FightingPower added a comment to T84038: Spelling mistake in polish translation.

There was Polish GUI for arma 1, i was using that.

May 10 2016, 11:55 AM · Arma 3
FightingPower added a comment to T83995: No report "got him" after killed enemy and positioon report for player.

Thats the problem - when i look at shooted down man my character is quiet.

May 10 2016, 11:54 AM · Arma 3
FightingPower edited Additional Information on T83995: No report "got him" after killed enemy and positioon report for player.
May 10 2016, 11:54 AM · Arma 3
FightingPower added a comment to T83995: No report "got him" after killed enemy and positioon report for player.

I dont know who have the problem with me, but i see, i get famous. I got my own troll :)

May 10 2016, 11:54 AM · Arma 3
FightingPower added a comment to T83995: No report "got him" after killed enemy and positioon report for player.

So i see second troll. I don know how childish and stupid must be this person, but i'm sure he dont like lack of sounds, he is downvoting only beacuse of he is bored or for joy. This child must have serious problems, beacuse ticket is about clearly bug.

May 10 2016, 11:54 AM · Arma 3
FightingPower added a comment to T83985: Launcher says mods are up-to-date, even if they are not.

Its beacuse you using mods not via steam worshop. Only steam workshop mods are updated.

May 10 2016, 11:54 AM · Arma 3
FightingPower added a comment to T83954: Clouds moving when view is moved..

And its a copy of my ticket :
http://feedback.arma3.com/view.php?id=25005

May 10 2016, 11:53 AM · Arma 3
FightingPower added a comment to T83922: Really quiet sounds (need feedback).

PC: On rear lime (stereo, front speakers).
Amplituner : Front speakers, AUX channel

May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83922: Really quiet sounds (need feedback).

Well, my t stereo colums are connected via amplituner (Yamaha RX-360), when i connect headphones i use front in my PC chasis (not via amplituner). Problem is with how amplituner give the sound - it is not clearly designed for games. As a temponrary i installed audio driver not from Realtec site (2.79) but from ASUS site (1.87) and used JSRS2.2 - problem is gone - i dont know exacly what fixed it, but i'll back with report.

BTW sound sources have nothing with it, it limit sound number to this setting. It eat lot of CPU.

OK, i tested it without JSRS and its a little bit worse, but not as much as on 2.79. Looks like older driver works better on my PC I also disabled all equalizers, surroundings etc. I updated all drivers from ASUS site, and Arma 3 runs like a charm now (thanks to AI Suite 3). This ticket can be marked as resolved.

May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83922: Really quiet sounds (need feedback).

Well i know its a problem of my hardware (similar ticked created by me - ignored). ON headphones its OK. Only way to make dialogs louder is equalizer setted to "dance". All sounds in arma 3 settings are on the same level, with music louder. Rest of settings are default

May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83922: Really quiet sounds (need feedback).

Windows detected Speakers 2.0 Stereo, Heaphones on amplituner seems to work OK, but still worse than on Chasis entry.

May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83922: Really quiet sounds (need feedback).

Anyone?

May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83922: Really quiet sounds (need feedback).

Do you think i didnt tried? I tried everything, and its game related. Who downvoted this? I tried all settings with and without equalizers, with and without surrounding, with all settings in game and its still quiet. Only setting in equalizer good is "dance", but dialogs speaken by human is too quiet as well (i dont mean radio - its good, only dialogs speaked by your commander in campaign, user missions etc.)

May 10 2016, 11:52 AM · Arma 3
FightingPower edited Additional Information on T83922: Really quiet sounds (need feedback).
May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83912: toggle zoom not working.

Yes, i noted this as well. I like to play with zoom, if i use sight and zoom in, after i quit from sight (normal run) i'd like to stay in zoom mode, instead of backing to default zoom magnification. +1

May 10 2016, 11:52 AM · Arma 3
FightingPower added a comment to T83893: Teamswitching to ai units breaks them.

In arma 2 it is present no more. After 1.62 ai will freeze (even in campaign) but if you switch to them, and switch back to commander, they will follow you again. They are freezeing while healing or rearming most the time. Definetly on of "this major bugs" with highest priority. there should be order "Stay FOCUS!" which would "unlock" or unfreezing units.

May 10 2016, 11:51 AM · Arma 3
FightingPower added a comment to T83894: Linux Version Way Behind in Steam.

That beacuse Linux version have number 1.42.... Incompatible version, but its very early beta stage

May 10 2016, 11:51 AM · Arma 3
FightingPower added a comment to T83882: Optics reflect light even when in shadow.

It really can annoy, but it work "as it should". Try to get in building, or stand face to sun - it will be absent. Limitating this in shadow zone is impossible for this game engine.

May 10 2016, 11:51 AM · Arma 3
FightingPower added a comment to T83881: FFV-positions (firing from vehicles) reveal missing parts of the vehicles in first person view..

Welcome to arma world my friend, this is render system present since first arma game, only way is to deal with it.

May 10 2016, 11:51 AM · Arma 3
FightingPower added a comment to T83879: 100% possibility of crash after x minutes.

Try to use different malloc

May 10 2016, 11:51 AM · Arma 3
FightingPower edited Steps To Reproduce on T83830: Cannot load showcase "Gunships" after death.
May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83821: Doesn't start in some window managers.

Ubuntu.... i just was near to install it, but i'll wait ;) Try to disable steam overlay.

May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83817: Game crashes after 2/10/15/30 mins of playing..

Nex to "monitor" button above, click "edit" and set "copy" in repro option.

May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83817: Game crashes after 2/10/15/30 mins of playing..

Can i ask why you created the same ticket twice?

May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83812: Action menu for AI (press 6) is almost completely useless..

Yeah i'm sure you are. Specially if rearm order is on the last page. I'm under fire and i need to give command fast, not going through 14 pages of sensless actions. I told you, best way is to create action depend of point there you are actually aiming - you aiming at dead guy - action of "take m16", "rearm", "Gear" shows only once and only about the place where you are aiming (looking at) now. More - action menu should be automaticly updated, beacuse it isnt - is my men is in tank i have in [6] action menu orders like turn out etc, and when he is disembarking (i open action menu while he is disembarking), menu is not actualising, he is standing next to vehicle, and i have still "turn out" action on action list. No doubt, it need change as its 21 century game, we have 2015 year....

May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83812: Action menu for AI (press 6) is almost completely useless..

I'm mad beacuse tanks are still jumping and cannot reverse (they are reversing only when there are not obstacles around, in cities forget about it). Till the fix it game will be unplayable IMHO, at least they assigned rabbit issues.
But on the topic, This changes will be aplied for some modders on the end i think.

May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83812: Action menu for AI (press 6) is almost completely useless..

I think they will never fix this. Its still "new" since 24 days. I know there is lot of tickets (sometime created in sensless way, just to BUMP) but its one of most important for me and for lot of other players. Basic function should work like a beast!

May 10 2016, 11:49 AM · Arma 3
FightingPower added a comment to T83812: Action menu for AI (press 6) is almost completely useless..

Totally agree, I hope they fix it. For now you actually dont know wchich doors ai will open (sic!) or where he will use "gear" option. Its sensless, there should be only most usefull commands like heal, repair, gear (where you aim rhight now), plant mine/explosives (again where you aim right now), drop, use flashlight/weapon accesories, and (little off-topic) in section fire - add "fire after me". It would bring more friendly to user commands.

May 10 2016, 11:49 AM · Arma 3