How should be:
- all "personal" actions (repairing, haeling, reloading, inventory inspection) should be grouped on the beginning of this menu.
How it is:
- now there is complete mess. Some actions are on the beginning, some actions are at the end separated with dozens of useless actions like opening some doors. Point me at least one person on the world (it can be even from your team) who can figured out which doors on the list are which doors in the game (the same with guns).
What is the idea of flooding this menu with dozens of useless actions? If i will choose wrong i can send my subordinates to pick up a gun to the other side of island!
I don't know how it works, but there should be hardcoded filter which removes actons further than 100 meters from AI (maybe with some small exceptions). And there should be also filter whish removes multiplication of the same actions (eg. pickup machinegun, pickup machinegun and so one).
I see possibility of make this menu usefull but somebody has to do this at last.