AI continues firing salvo after a target has been eliminated [vehicles/infantry]
Reviewed, WishlistPublic

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Assigned To
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Authored By
pops, Aug 23 2013

Description

AI gunners (including autonomous vehicles) often fire weapons (GMG, HMG, cannons) in salvos. The AI knows exactly when a target is down and immediately aims somewhere else ("no target" neutral, next target) while some rounds of the salvo are still being fired. This appears to happen with vehicles and infantry alike.

This is leads to friendly fire, collateral damage and ammo being wasted. I created this ticket after a friendly Marshall fired the rest of an APFSDS-salvo into the back of my APC.
{F21557}

Details

Legacy ID
362002454
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
AI Aiming / Shooting
Steps To Reproduce

Watch AI engage enemies with one of the above mentioned weapons in any scenario.

In the example mission, the last round(s) of the Panther's GMG sometimes doesn't land where the target was standing. And I don't mean because of the gun's dispersion, which imo can be neglected at the distance in this case.

pops edited Steps To Reproduce. (Show Details)Aug 23 2013, 2:57 PM
pops edited Additional Information. (Show Details)
pops set Category to AI Aiming / Shooting.
pops set Reproducibility to Sometimes.
pops set Severity to None.
pops set Resolution to Open.
pops set Legacy ID to 362002454.May 7 2016, 4:12 PM
ceeeb added a comment.Aug 23 2013, 4:09 PM

This problem can also affect AI infantry firing bursts. They simply change their aim before they have finished the burst.

Good report, this problem has been around for a while! It's surprising no one has reported it yet. Can I suggest you improve the summary title a little, it's missing "vehicle" in the middle.

ceeeb added a comment.May 26 2016, 2:48 PM

This issue is still apparent in Dev build 1.61.136354

It is a particular problem for artillery pieces such as the Sochar, as they have long time reload between shots and often fire a 6 round burst.
If the target is killed during the burst, the AI will stop aiming at the target, but continue firing the burst. This can results in 5 shells fired at whatever the gunner decides to look at next...

Agree! One of most annoying issues in arma series.

BIS, please,its one of most gameplay breaking issues (with rearming, and this). Take care of it, beacuse game lost its sense.

No progress since 2013..... Thanks for ignoring your players. I hoper A4 will be same ignored.

Fennek added a subscriber: Fennek.Nov 1 2016, 9:39 PM

suggestion: Put a delay in the AI's retargeting procedure, so it keeps its crosshair on the target until a burst is complete. While this does not solve the "issue" (which comes due to the fact that AI bursts are implemented as long mechanical burst, which means all rounds will complete no matter what), it solves the issue of AI shooting unintentionally at friendlies or into the environment, after their target has been killed.

Tsnfsdnfkjsdn added a comment.EditedNov 2 2016, 9:55 AM

Somehow good suggestion, but reducing burtst size to 2-3 rounds will be perfect solution, so why select fix in 50% when we can choose 100% solution?

BTW T-90 and lot of T-80 (represented in RHS MOD) have 2 x 150 rounds boxes for 12,7mm AA MG. Now with this bursts, this ammo if out in mission begin, when infantry comes up. They said, they cant fix it, its arma problem itself, so why you cant make so much people's live easier and fix it? I'm asking only for this.....

ceeeb added a comment.Nov 8 2016, 9:31 PM

Fixed: AI would continue firing even after their target was eliminated in some cases (https://feedback.bistudio.com/T71576)

Source: https://forums.bistudio.com/topic/140837-development-branch-changelog/page-46#entry3115444

Tsnfsdnfkjsdn added a comment.EditedNov 9 2016, 11:14 AM

I think i'm gonna cry for happyness, switching to devbranch. (thanks Dwarden)

Shit, its 10GB.... Cant test it.

In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )

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