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Ammobox/Gear interface usability - needs improvments
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Description

Currently, the ammobox and gear interfaces of ARMA 3 are awful compared to ARMA 2. I will not specific details, screenshots and videos below.

ARMA 2 Gear/Ammo interface:

All items in the box are a text list with small icons. Clicking on these highlights it and shows description underneath.

Arrows left or right of the items are used to take or drop weapons/items

The interface is split evenly - left side is ammo box contents, right side is your inventory.

Clicking on an item in your inventory will bring up and highlight the same item in the ammo box. This is good because it allows quick rearming.

The UI is easy to understand and contrasts well with any background due to limited transparency and good colour use.

The UI is self-contained and doesn't have any gaps or wasted space.

Now... on to ARMA 3's gear interface. It sucks, because:

The list of items of the left has icons that are too large, and the text spans multiple lines. This is an unclean/messy waste of space.

There's a big gap between the ammo box and your personal inventory. Why? It has no obvious purpose.

Clicking on an item in your inventory doesn't bring it up in the ammo box - you have to scroll through the large, blocky items with poor text readability to find the item you want.

There's lots of wasted space in relation to icon sizes for your personal inventory. The handgun icon is only so large, but it takes up the same amount of UI space as a launcher or rifle. Why? It's a waste of space.

Double clicking items to drop/add them to your inventory doesn't work (this has moved to right click, I know)

The filter function has changed from a single click option to change category, to a double click function and a drop down menu. Overall it takes more time/effort (and mouse clicks) to perform the same function.

There's no drop/add arrows in the ammo box to quickly add or remove items from your inventory. This is partly because you can now have three different backpacks, but taking weapons should put them in a weapon slot automatically, and backpack if the weapon slot is taken (but why would you need to carry more than one weapon anyway? Addons solve this problem already)

This applies to all items. The add/drop buttons in the ammo box missing means that it takes more time to sort out your inventory in general.

Please see these two screenshots and video linked below.

ARMA 2: http://i.imgur.com/ekld3WS.jpg

ARMA 3: http://i.imgur.com/xaM1Xd1.jpg

Video Comparison: http://www.youtube.com/watch?v=ohsi6dxt8wY

Details

Legacy ID
2831094093
Severity
None
Resolution
Open
Reproducibility
Always
Category
Ingame UI
Steps To Reproduce

Compare ARMA 2 and ARMA 3 Gear/Ammo box UI use. ARMA 2 is simpler and more efficient and therefore faster.

The ARMA 3 interface is again missing features that worked perfectly fine in ARMA 2.

Compare the screenshots I've linked, and watch the video.

Additional Information

We need all the features of the ARMA 2 gear interface to be available in ARMA 3.

The inefficient use of UI space, and general usability/readability needs to be addressed and brought up to the same standard of ARMA 2.

I play both games using the large UI size (due to short sightedness, the small/thin text of ARMA 3 is really blurry for me)

Event Timeline

Linkin edited Steps To Reproduce. (Show Details)Sep 21 2013, 6:04 AM
Linkin edited Additional Information. (Show Details)
Linkin set Category to Ingame UI.
Linkin set Reproducibility to Always.
Linkin set Severity to None.
Linkin set Resolution to Open.
Linkin set Legacy ID to 2831094093.May 7 2016, 4:50 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:50 PM

The only single thing that I agree with from the whole ticket is the useless launcher and pistol attachment slots.

B00tsy added a subscriber: B00tsy.May 7 2016, 4:50 PM

I just don't like the new setup in general. Thats mostly because of all the seperate attachments, constant dragging/clicking of ammo that disapears from view (in your backpack/bandolier) and if the weaponsbox is filled you have to scroll witgh every magazine you grab cos the slider pops back to the top, its a fuzz. In ArmA2 you just grabbed a weapon with a scope attached, spam-click on the ammo and your done.

Linkin added a subscriber: Linkin.May 7 2016, 4:50 PM

Exactly my point bootsy. The new setup is more time consuming.

It's no wonder there's already a virtual ammo box that has a lot more features, but it's still not got the ease of use of ARMA 2.

I agree 100% with this - the new inventory UI is awful and nowhere near as practical/functional as Arma 2. The video you made sums it up perfectly, it's so frustrating.

I also agree. The inventory needs a heavy rework. It needs filter options, the design has flaws as shown and prooved above.

Tsnfsdnfkjsdn added a subscriber: Tsnfsdnfkjsdn.EditedOct 23 2016, 12:27 PM

Agree, No change since 3 years. Best compromise would be made it customisable like gui layout in gameplay.

PS: There are still dead zones in inventory, even after my report from past year. Shame..... real shame.

When we get in layout options, we got HUD default selected from the list, and we cannot change this, now imagine we can choose "inventory", "weapon info", "Command Bar", etc and edit their inside positions and options. We would be very greatful for this.