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Inventory AT-Launcher problem
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Description

When a player wants to take the launcher near a dead soldier, then he uses the icon with the avalible inventory, which appears at a certain distance from the dead body. But, very othen if the player opens inventory menu, in the list of items, the AT-launcher may be absent, despite the fact that the Launcher is near the player!
The problem is complicated several times if, instead of one corpse, there are two or more corpses.

video example here - https://www.youtube.com/watch?v=U8U-JFozrpY

The player should try numerous times inventory, change one's position, try accurately aim at the AT-launcher, and sometimes it takes many attempts before the player will be able to pick it up! At the moment of contact with the AT-launcher, happens a little jump of this launcher and only after this, the this weapon becomes available in the inventory for the player.

video example here - https://www.youtube.com/watch?v=K4cAUhMSB5Q

This feature complicates a simple action, and angers the player especially during battle.

Images below show three attempts to get Launcher from the dead soldier from the same position . Three inventory attempts, with unpredictable results! The launcher is near, but the player cannot take it! Player does three inventory attempts , but launcher is not present in the inventory:

Details

Legacy ID
1282309793
Severity
None
Resolution
Open
Reproducibility
Random
Operating System
Windows 7
Category
Inventory
Additional Information

If a player comes to a dead AT-Soldier, then a picture available to the player inventory may be always with different variations (see screenshots).
Every time in the list of available objects can be different variations:

  1. Only the primary weapon.
  2. Primary arms and ammunition
  3. Only Launcher

Why this? This complicates the inventory of the player. Thus, the Launcher can only be separately. Why not do everything together? Please make a single and unchanging list for all available ammunition within a limited radius around dead body. To always all available inventory was in one list. It would be great!

Event Timeline

mickeymen edited Additional Information. (Show Details)Dec 24 2015, 1:00 PM
mickeymen set Category to Inventory.
mickeymen set Reproducibility to Random.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 1282309793.May 8 2016, 1:22 PM
ceeeb added a subscriber: ceeeb.May 8 2016, 1:22 PM
ceeeb added a comment.Dec 24 2015, 1:51 PM

Related to #16083

mickeymen renamed this task from Taking launcher near a dead body, almost always has problems. to Player can not take launcher from deadman, without problems..Jul 29 2016, 10:47 AM
mickeymen updated the task description. (Show Details)
mickeymen edited Additional Information. (Show Details)
mickeymen set Operating System to Windows 7.
mickeymen renamed this task from Player can not take launcher from deadman, without problems. to Player can not take launcher from deadman, without the explosion of the brain..Jan 26 2017, 12:48 PM
mickeymen updated the task description. (Show Details)

No one is even trying to fix this shit. Instead of solving this problem, now at this moment BIS is making a new DLC, which adds a new errors to Arma3, This is Cool!

cheer!!!

Tsnfsdnfkjsdn added a comment.EditedJan 26 2017, 3:02 PM

This is why i dont play it, and i will not buy Arma 4, before they change their program of work. Game is simply less playable with every update - 10 minuts of WOW, OCH, ACH, then we start noticing same bugs over and over again. In arma 2 this wasnt present, i wonder what cause it.

Perhaps people's which now operating in the Bohemia Interactive do not know how to work with Arma engine. I have no other explanation.

mickeymen updated the task description. (Show Details)Jan 26 2017, 10:06 PM

Call to arms, its enjoy just to watch how game evolving further and further, developers listen every player, every suggestion, hardcore mode is just perfect, and its gona be even better with next updates.

Lex removed a subscriber: Lex.Feb 14 2017, 11:44 AM
mickeymen renamed this task from Player can not take launcher from deadman, without the explosion of the brain. to lack Launcher in Player Inventory, next to the dead man.Aug 26 2019, 10:37 AM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen added a comment.EditedAug 26 2019, 10:42 AM

Ticket was created in December 2015.
Now is August 2019 and the player still sometimes can’t lift the AT-launcher without a brain explosion.

mickeymen renamed this task from lack Launcher in Player Inventory, next to the dead man to lack AT-Launcher in Player Inventory, next to the dead man.Aug 26 2019, 10:46 AM
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from lack AT-Launcher in Player Inventory, next to the dead man to Inventory AT-Launcher problem.Aug 28 2019, 12:01 PM

There is no problem.
One can take AT launcher from inventory, only if it's still attached to the body.
If it's on the ground near the body, one has to look at it and use mouse wheel action menu to take it from the ground. Not using inventory.
@Astaroth I've checked - it's resolved. Ticket can be closed.

mickeymen added a comment.EditedSep 4 2019, 12:36 PM

There is no problem. I've checked - it's resolved. Ticket can be closed.

Really? You're wrong

One can take AT launcher from inventory, only if it's still attached to the body.

Again! What are you talking about? He will NEVER be attached to the body! Always and always launcher will fly away from a dead body!

If it's on the ground near the body, one has to look at it and use mouse wheel action menu to take it from the ground. Not using inventory.

Nonsense! What mouse wheel ?- when you approach the dead man there is only one choice - its inventory and it works but, but not always - out of about 10 attempts in 3 attempts, you will not see the launcher in the inventory!
The problem will be aggravated if there are many other corpses near the fallen launcher!

Do the test - Kill three-four soldiers in one place and take your launcher - please open your eyes!

your Link is not works

Satisfied?

I will be satisfied when it works on my computer STABLE

mickeymen added a comment.EditedSep 4 2019, 12:58 PM

Yes, I see now, but I do not have this list!

You showed me yes, but you did not prove that it is stable!
You show one dead man - check it out with a few corpses (more than two!)! - I guarantee you will not be able to get a launcher!

Do you want me to make a video for you?

Check my links again! Have changed them.

Added last link, where you have 2 bodies one on top of the other, with 3 AT launchers. Works fine!

As you can see on 2nd picture, I couldn't take the AT launcher via action menu, so I used Inventory and it was visible there no problems.

Firstly, I don’t have this list in the menu - maybe it's my fault since I use ACE3 - I have ONLY - Inventory

Let's say you can take the launcher from one corpse! But if there are several corpses, then PERIODICALLY problems arise! It is just unstable. So do you want me to record a video?

What version of the game are your skin shots made on?

This comment was removed by mickeymen.
Groove_C added a comment.EditedSep 4 2019, 1:05 PM

My screenshots are made using latest/current version of the game, no mods, obviously. As if there is a problem and it comes only when using mods, it's not ArmA problem, but can be mod problem.
As you say, you use ACE, so your ticket is not even completely valid then.

As you can see on 2nd picture, I couldn't take the AT launcher via action menu, so I used Inventory and it was visible there no problems.

The opposite is happening for me - I can’t take this in the action menu (there is no such list), while launcher is not present in the inventory!

You use ACE and this says it all.

Groove_C added a comment.EditedSep 4 2019, 1:08 PM

You should have mentioned, that this happens when using a mod, ACE in your case. It's very important! But you haven't mentioned it.
It's a completely different story, with mods.

This should be reported to ACE mod team and not here.

Vanilla game works just fine.

mickeymen added a comment.EditedSep 4 2019, 1:13 PM

My screenshots are made using latest/current version of the game

not dev? this is exactly stable build?

As you say, you use ACE, so your ticket is not even completely valid then.

ACE can be reason only for lack of list Ok, but the lack of a launcher in the inventory is still there!
Why not make launcher always stay in the inventory?
If several corpses then the problem will arise! You have corpses far from each other, but if they are very close (one on the other), the launcher may not be in the inventory! I don’t know how it works - but the main problem is NOT STABILITY in player inventory

Groove_C added a comment.EditedSep 4 2019, 1:16 PM

Like mentioned already before, if AT launcher is not close enough to the body, you can take it using action menu.
If AT launcher is very close or in the body, you use inventory and it works just fine.
I don't know if you read what I write, because current version is current version, not dev. And if you even look at last provided screenshot, one body is on top or inside of the other body, not far as you say.

mickeymen added a comment.EditedSep 4 2019, 1:20 PM

@Groove_C

You didn’t solve the problem, you only suggested an alternative solution - namelly a list in the command menu is good! I don’t have it because mod ACE3 removed it - that’s understandable!

But in the player Inventory Launcher will not always appear - and this is where the remaining problem is!
If you say that this is normal, then you will be wrong!
In the player inventory should always be a fallen launcher, if the player is nearby

Developers - Please Don’t Close It Yet! Let me make a video!

If I can’t prove it, then I admit that I’m wrong and then we will close the ticket
Wait a bit!

You don't want to look at provided facts. It is in the inventory, even when several bodies are one on top of the other. How many screenshots do you need? Or may be go buy glasses so you can better see what's on screenshots.
If it isn't in the inventory, it's because the launcher is not close enough to the body to be part of the inventory. So you take it via action menu.

You use a mod! Do you even understand this?

Groove_C added a comment.EditedSep 4 2019, 1:25 PM

You should change the title of the ticket to: Inventory AT launcher problem with ACE mod

If a mod changes or removes some original mechanics of the game, it's not game developers problem, ok?

Groove_C added a comment.EditedSep 4 2019, 1:32 PM

It's not original game's problem that ACE removes action menu via mouse wheel, so you can't take what you need because of ACE, not because of ArmA.

And the mechanics of a 2013 game, that work fine without mods, that change or remove some original mechanics, won't be changed/redesigned just because of a mod.
Forget about it.

It's the mod that has to be adapted to the game and not the game to the mod. Logical,no?

@Groove_C

A surprise awaits you! I turned off all the mods - there are no mods!

https://www.youtube.com/watch?v=U8U-JFozrpY&feature=youtu.be

This is stable version 1.94145977

I don’t even have a launcher on the list!
All that I have in the list of commands:

Rearm At Missile Specialist (AT)
Inventory
Reload 6.5 mm

WHERE IS YOUR LAUNCHER?

He is not in the inventory and he is not in the list!

Are you satisfied?

This was the first attempt ot this test/ Why Titan AT is it not in the inventory!? player stands in front of him! Launcher lies at his feet!

Sometimes a hand icon appears - “take a weapon” I aim it at the launcher and press the space bar - and..... oops! In the end, I see that the player took the primary weapon but not the launcher!
All this is like a brain explosion!

Just add a Launcher to player inventory! it always be there - it will solve all the problems!

Satisfied?
https://i.imgur.com/z8HO6LD.jpg
https://i.imgur.com/oX7XoNr.jpg
https://i.imgur.com/qNXxIoI.jpg
https://i.imgur.com/QnXw7e2.jpg

It can't be added to the inventory if it's not really near or inside/under the body. Mechanics won't change anymore in a 2013 game.

Blame ACE mod team, not original game.

In order for the launcher to appear in his inventory, player need to make several attempts, only for the third time I see the launcher in the inventory -

new example here - https://www.youtube.com/watch?v=K4cAUhMSB5Q&feature=youtu.be

Why is this appearing in the inventory more than once?
The player does not have time during the battle to run over dead bodies and cast a spell over the launcher, which he wants to raise!
OMG - That's where the problem is! You say close the ticket - But for that reason it can be closed? This is a problem - which you do not see.
Launcher and any other weapon that lies on the ground next to the player should be in the player’s inventory if the player is standing nearby - I sure this is normal wish of normal player

Blame ACE mod team, not original game.

Do you read me at all?
I turned off all the mods and this damn ACE is the same. He is not there! Forget about him at last

It's game mechanics and it won't change anymore. Sine the game is so old and almost EOL (end of life).

It seems that I understand that the inscription "Take Titan" appears only when the “hand icon” appears - take the weapon. Ok!

It can't be added to the inventory if it's not really near or inside/under the body. Mechanics won't change anymore in a 2013 game.

Looks like this is where the problem is.

@Groove_C

I would like to understand you are a developer? Or are you a user?

If this was discovered in 2013, during alpha and/or beta status of the game... but not now anymore.

mickeymen added a comment.EditedSep 4 2019, 2:13 PM

https://i.imgur.com/oX7XoNr.jpg

Overall it is not smooth. Sometimes I hover over the launcher but the icon doesn’t appear! i try,try, try, but no result ! Or sometimes icon " take" appears, but it will take an another weapon, not a launcher!
Do you understand me?

I was hoping BIS could polish this moment ...

I have never experience what you describe.

mickeymen added a comment.EditedSep 4 2019, 2:16 PM

If this was discovered in 2013, during alpha and/or beta status of the game... but not now anymore.

I can not believe the fact, then for more than 6 years. the developer could not come up with anything!
This is not an alien technology! Something could have been invented!
But instead of finding solutions, there is only a clarification of the 2013 game! You could just make Launcher not fly away from a dead body! Let it be firmly fixed, if appereance in the player inventory required this

I have never experience what you describe.

Impossible ;)

@Groove_C

still I non understand - who are you - developers or user?

It's not as simple as you imagine it.

mickeymen added a comment.EditedSep 4 2019, 2:32 PM

look, I have the (take) icon,

http://images.vfl.ru/ii/1567599680/876147fa/27757850.jpg

but I still do not have the inscription - "Take Titan Launcher" in the action menu. It also appears with me, but not stable
This fact complicates the understanding of which weapon you are raising, because instead of a Launcher, player can raise a primary weapon - a carbine. Just don't make me make a new video - it happens but not always...

In general, I want to conclude that the whole system is unstable, even bad at times. And Before closing this ticket, I would like to hear the opinions of developers, but not users.

If I see this hand, I also always see Take...
There must be a problem with your game.

Groove_C added a comment.EditedSep 4 2019, 2:37 PM

If I don't see Take... I also don't see this hand.
I always know what I'm taking as it show the name in action menu. Not just this hand.

mickeymen updated the task description. (Show Details)Sep 4 2019, 2:59 PM
Groove_C removed a subscriber: Groove_C.Jan 27 2020, 1:37 AM