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Dynamically simulated empty vehicles may leave lights on under some conditions
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Description

It seems that Dynamic Simulation turns the lights of empty vehicles on, when the vehicles are local to the dedicated server.

It's really puzzling me as to what causes this, initially i thought it was a locality thing but there is some evidence to the contrary. Nothing makes any sense to me though, so see the "Steps to Reproduce" section for a repro mission and steps.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0.14393
Category
Engine
Steps To Reproduce

Repro mission:

0. Open mission in editor and note which ones are empty and have dynamic simulation enabled

  1. Run mission on dedicated server
  2. take any slot (except zeus) (i tested with a BLUFOR slot)
  3. Use splendid camera to teleport to mission AO, note how empty vehicles have their lights on
  4. Use the F3 admin menu to give yourself zeus and give yourself all mission objects (Map -> Briefing -> F3 Admin Menu -> Assign Zeus to host -> add all mission objects)
  5. See how nothing changes with the lights.

Alternatively:

  1. Slot Zeus
  2. Go to the AO and notice how the vehicles don't have their lights on.
Additional Information

Limits the use of dynamic simulation in MP, to be honest.

Event Timeline

SuicideKing updated the task description. (Show Details)Jul 1 2017, 11:55 AM
SuicideKing edited Additional Information. (Show Details)

Allegedly fixed on dev branch today

Fixed: Lights would turn on after loading the game on vehicles with disabled simulation