In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
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Feb 24 2025
Feb 24 2025
SuicideKing added a comment to T189233: Arma 3 incorrectly sets refresh rate under certain circumstances.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
Feb 13 2025
Feb 13 2025
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Jan 16 2025
Jan 16 2025
Sep 19 2024
Sep 19 2024
Aug 26 2024
Aug 26 2024
RM-51 and RM-70 of the CSLA CDLC seem to not work with this EH. The EH doesn't seem to fire. Only these two vehicles from the CDLC seem affected. I tested vanilla, GM, CSLA, RF/WS artillery units, and they all work except these two.
Adding some stuff from Discord #dev_rc_branch channel:
Aug 13 2024
Aug 13 2024
@BIS_fnc_KK thanks for this!
Jun 25 2024
Jun 25 2024
Apr 25 2024
Apr 25 2024
Apr 23 2024
Apr 23 2024
Mar 10 2024
Mar 10 2024
SuicideKing updated the task description for T179823: Map UI: Radial marker menu is bad for mouse and keyboard users.
Jul 22 2023
Jul 22 2023
Having a native vanilla garrison module for 3den would be very useful. It could support the area scaling widget too. IMO it should be able to:
SuicideKing added a comment to T155463: These modules are missing the Area Widget and Area Scaling Widget in Eden Editor.
Yes, would be really useful to have area widget support for these modules -- i was going to create a ticket for the minefield before i found this.
Apr 14 2023
Apr 14 2023
SuicideKing changed Category from category:general to category:aiaimingshooting on T171561: AI fired SACLOS missiles don't lose target track after gunner dies.
Feb 16 2023
Feb 16 2023
Dec 7 2022
Dec 7 2022
Jul 26 2022
Jul 26 2022
Issue is no longer present, please close this ticket.
Feb 2 2022
Feb 2 2022
Aug 4 2021
Aug 4 2021
Sep 2 2020
Sep 2 2020
Jun 25 2020
Jun 25 2020
Jul 13 2019
Jul 13 2019
Jul 11 2019
Jul 11 2019
Jun 25 2019
Jun 25 2019
Given that this happens in vanilla arma buildings too... might be something that can be fixed more widely. Assuming BI cooperates...
Same issue with the M113, and to a lesser extent the Fuchs. Vanilla vehicles do show a similar behaviour, but the difference is that they have a tighter turn radius which makes it more controllable. Note that boats seem to handle very differently to amphibious vehicles.
Sep 12 2018
Sep 12 2018
Can confirm that this doesn't happen when slotting a Virtual Spectator slot from the lobby. @Wulf
Aug 22 2018
Aug 22 2018
point number 3 has been resolved (either 1.82 or 1.84, i don't remember). The rest I don't know, probably fixed by now /shrug
SuicideKing renamed T124661: [RESOLVED] Request for Anti-Radiation Missiles from Request for Anti-Radiation Missiles to [RESOLVED] Request for Anti-Radiation Missiles.
SuicideKing renamed T124662: [RESOLVED] Request: Red dot on AH-9 windscreen from Request: Red dot on AH-9 windscreen to [RESOLVED] Request: Red dot on AH-9 windscreen.
Jul 18 2018
Jul 18 2018
Authored by reyhard, fixed by reyhard 👌 😄
Jun 8 2018
Jun 8 2018
In T124664#1704168, @Krycek wrote:So it seems this was assigned since May 2017 but I don't see any fix for this. Still won't lock on with laser designator to this date.
SuicideKing renamed T124664: Macers can't lock on to laser designated targets. from [DEV] Macers can't lock on to laser designated targets. to Macers can't lock on to laser designated targets..
May 23 2018
May 23 2018
Another example: https://streamable.com/afwpn
May 17 2018
May 17 2018
SuicideKing updated the task description for T84758: House (Large,Abandoned) windows block grenades.
Apr 24 2018
Apr 24 2018
Still seems to happen post 1.82, although I've had at least one mission where the markers did NOT disappear for me, but they DID for another player.
Apr 13 2018
Apr 13 2018
Does it hit the ground or just detonate early?
Mar 9 2018
Mar 9 2018
I'm assuming it's fixed on an internal build, but otherwise this is clearly missing sounds. Compare vs the CUP SPG-9, which should also be a BI-made asset if i'm not wrong. https://youtu.be/KoYQwqZ9KhM
Feb 5 2018
Feb 5 2018
Thanks, I hope you manage to isolate it. For us it seems to be pretty consistent - at least on the dedicated server. Haven't tried while self-hosting. Will try testing it from a spectator slot during our sessions and see what happens in that case.
Jan 29 2018
Jan 29 2018
SuicideKing edited Steps To Reproduce on T127526: Markers disappear in End Game spectator free camera mode.
Markers disappear at around 2:30. The freeze after I die is because of me alt tabbing and switching TeamSpeak channels.
https://youtu.be/Zmk7n7WIqFw?t=141
Jan 27 2018
Jan 27 2018
Yup, those ones. Will create a video tomorrow hopefully and put it up. Sorry about the late reply, didn't see this.
Jan 10 2018
Jan 10 2018
Jan 9 2018
Jan 9 2018
Oct 25 2017
Oct 25 2017
SuicideKing added a comment to T126014: Dynamically simulated empty vehicles may leave lights on under some conditions.
Allegedly fixed on dev branch today
Sep 28 2017
Sep 28 2017
BTW more resources:
rpg-7.pdf1 MBDownload
So...looks like they've been doing *something* with it:
Sep 26 2017
Sep 26 2017
Well, it seems this is intended:
Sep 25 2017
Sep 25 2017
SuicideKing edited Steps To Reproduce on T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
SuicideKing edited Steps To Reproduce on T126803: Crew of Strider dies to AT mines, unlike other MRAPs.
Sep 14 2017
Sep 14 2017
Fixed for ghosthawk on dev (v1.77), not sure about the rest
Fixed: Ghosthawk crew spawned in the wrong order in Eden Editor
Fixed as of 1.76
Sep 13 2017
Sep 13 2017
Potentially fixed with 1.76.142942. I can't repro with the F3 template anymore, although I'm testing a different system now, with the latest Win 10 feature update (Version 10.0.15063). Waiting for more people to confirm.
Sep 9 2017
Sep 9 2017
Another thing i didn't add - Nikko removed all init code from the placed curator modules, i.e. no units were added to zeus. Still crashed.
Discussed with @Dwarden over PM
Jul 17 2017
Jul 17 2017
SuicideKing added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
I have a duplicate ticket: https://feedback.bistudio.com/T123850
Jul 13 2017
Jul 13 2017
SuicideKing added a comment to T126017: Active radar symbol persists on display after radar source has been destroyed.
Repro mission:
test_for_oukej.VR.zip1 KBDownload
Jul 12 2017
Jul 12 2017
SuicideKing added a comment to T126017: Active radar symbol persists on display after radar source has been destroyed.
Yeah i think you're right, if i turn off datalink from the emitter then the symbol goes away after a few seconds (although it should go away instantly, as it does when the radar is turned off).
SuicideKing added a comment to T125977: ListRemoteTargets give wrong values when Centurion data link is activated.
Yes, can confirm, have observed this behaviour too.
Jul 11 2017
Jul 11 2017
SuicideKing edited Steps To Reproduce on T126165: A particular Land_Shed_01_F has occlusion and LOD issues.
Jul 1 2017
Jul 1 2017
Wipeout does not have active radar anymore, only "passive" radar, i.e. can detect other radars active in the area. It has a visual and IR sensor, and its weapons use IR lock. The target object must be hot (i.e. have its engines on) for successful lock. they've improved locking behaviour in 1.72, btw.
Still seems to be an issue with 1.72 hotfix, both local MP and DS. Can't change slots.
SuicideKing updated the task description for T126014: Dynamically simulated empty vehicles may leave lights on under some conditions.
May 2 2017
May 2 2017
I thought Oukej said it would only be 8km? To be clear, I don't mind it being 10, it's just a mismatch between the display and the observed detection range. Can't actually lock so it's not that big a deal.
May 1 2017
May 1 2017
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