*THIS TICKET IS NOT ASSIGN/DUPLICATE TO HEALTH-SYSTEM, ALTHOUGH THAT ISSUE COULD BE MENTIONED*
I know that this topic cause alot of drama around BI forums as well as here on feedback tracker. I am the one who doesn't believe in so called "psychopath effect" - I believe in marketing and as far as it would cut BIS sellings I would not implement dismemberment in vanilla game - BUT - I would rather gave it strong foundations in core-engine for modders.
Old community members propably remember SLX mod which had this feature - although it was just model of corps spawned - it still worked out in it's era. With the full respect to SLX mod the gore part wasn't really detailed and most realistic at all - because it couldn't be if taking in part engine limitations.
What we need is dynamic body for wounds/dismemberment. While I try to think realistic that gore won't make it into final build BIS should at least laid the foundations for it in the engine to help modders with implementing it.
That way both sides are happy - it is not in the vanilla game - but it is in the engine. It should be much more versatile and easier to implement than in previous ArmA games.
VBS 2 had nice approach with realistic woundings. While it is not a copy/paste it requires additional work to do.
What I would like personally to see in ArmA 3 is possibility to make gore mod that stick to realism as much as possible with details involved like bodies of dead soldiers still having their original uniform along with parts of their equipment, faces. Thats the VBS 2 way to go.
Detail is what's been missing in previous mods, when you shoot a soldier with high caliber it turned into smoldered torso.
Realistic wounding system/dismemberment (which is part of it) should be core engine, but not present in vanilla. Disabled-like system for modders that could work out their way on they own mod for wounding system.
Make it for realism wanters and rating boards! {F19770}