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Can't Turn Right and Left While use Aiming Deadzone !!
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Description

Sorry, My English is not good.

Can't Turn Right and Left While use Aiming Deadzone in 1.48 verzion !!
Fix please... I loved Aiming Deadzone.... :(

Check this Feedback video.
https://youtu.be/_ZCane7xIgs

Details

Legacy ID
839642077
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

Step 1. Turn on Aiming Deadzone.
Step 2. Turn Right or Left while walking.

Event Timeline

yhp8470 edited Steps To Reproduce. (Show Details)Jul 16 2015, 5:08 PM
yhp8470 set Category to Controls.
yhp8470 set Reproducibility to Always.
yhp8470 set Severity to None.
yhp8470 set Resolution to Open.
yhp8470 set Legacy ID to 839642077.May 8 2016, 12:22 PM

Works just fine, check your game cache integrity maybe.

I tried Cache integrity and Re-install. but it's not solved....

Disable all mods, i'll check it out

+1, Confirmed, upvoted. This happen if you will have weapon prepared to fire, and walk, not, that turn animation works, but weapon is moving down then (no aiming).

Vlad can you explain it again without imitating Christopher Walken? I have no issues with aiming deadzone since last update.

vlad 8011// I almost play no addons.

xtr added a subscriber: xtr.May 8 2016, 12:22 PM
xtr added a comment.Jul 17 2015, 6:44 PM

hi , I have the same problem since the last update ! with / without mods and re install ... I search how since yesterday (it's me who commented on your video @yhp8470 ) ... and sorry for my english.

I have no idea what could be the source of your problems. GPU drivers?.. Really no idea. Just in case try to update all software needed to run ArmA like DirectX, gpu drivers, net framework and stuff.

xtr added a comment.Jul 17 2015, 7:05 PM

In the changelog of the update (I'm not sure what that means, but perhaps that ...i use google translate) : Fixed: Player characters no longer stand up from crouch when lowering / raising their weapon while turning left / right.

???

I don't think this has anything to do with the bug since I'm not experiencing it.

xtr added a comment.Jul 17 2015, 8:04 PM

Okay, i search, i certainly find a solution

xtr added a comment.Jul 17 2015, 8:05 PM

I simply remove all file from the "dta" and simply remove the " keycode.txt " file located root of the game, and i have move the save folder in the other folder (from the document folder) , and then I re check file from steam . Now I can turn, is just very very slow ... ( with / without acceleration mouse) but it is already well ... we progress ^^' and sorry AGAIN for my bad english... [juste move (don't remove) the save folder to a other folder... i thing the prob is from this, dont delete the other file]

ps : If you have the bug, and if you zoom, it's possible to turn left/right, but you will stay with the zoom .... and i'ts not a bad key binding or conflict (in the keyboard config)

I also have this issue, but the solution for me is to reduce the Aiming Deadzone to about the middle. It only occurs when I have it set to high levels.

Its is a bug people;

  • Set aiming deadzone to some vaule > 0
  • on selected scenario start moving forward
  • try to turn WITH AIMING - its impossible

Also i you push [C} button (slower run, allways aim) you will unable to turn at all.

player is turning, but while doing so, he is not aiming at all.

Its game related, not software, its beacuse new FoV feature

I'm not imitating Chriss Walken, how you get such idea?

Adam added a comment.Jul 20 2015, 8:27 AM

I'm unable to reproduce the issue with the repro Vlad provided. Could you guys please check if the issue is present on DevBranch too?

Now I tried this issue in devBranch, It has the same problem.

It actually is an issue with deadzone set to maximum (maybe over 50% is enough). Running is ok but running in tactical stance and walking is not. Here's video how to reproduce the issue: https://www.youtube.com/watch?v=XRIpE2ASVDU

This is hapeing on max deadzone setting and if you turn C key (to keep your weapon ready to fire)

I use full deadzone (weapon bounding box) and I can't turn using the mouse when I walk while looking through my sights.
Stable 1.50.

EDcase added a subscriber: EDcase.May 8 2016, 12:22 PM
EDcase added a comment.Sep 8 2015, 7:46 PM

Its broken when set HIGH 90-100% and in weapon sights mode.
Turning direction is impossible while walking forward.

Stable 1.50

still present.... What info is needed more?

I have noticed that the bigger dead zone the slower you turn. If you have 0% you turn in an instant, 50% you turn fast, 60% slower, 70% barely 70+% not at all.

Any change in 1.52? Can't try it myself right now..

it's not Changed in 1.52... still have this issue.

Heh, typically. But wait, you have vehicle customisation! / i dont get it why they do things like that and doesnt fixing the major problems.

This issue is simple to reproduce in current dev build 1.53.132850.
Here are some repro steps that create the bug in three different situations:

  1. In mission editor, place the player as a BLUFOR Rifleman
  2. Preview mission
  3. Press Escape, select configure, select game
  4. Set Aiming Deadzone to 100%
  5. Click OK, press Escape to return to the game
  6. Raise your rifle optics
  7. Move the mouse left and right, noting the behaviour of the rifle (rifle swings across field of view, when it reaches the boundary of aiming deadzone, the player turns/field of view rotates as expected).
  8. Press and hold W to move forward. Repeat step 7, this time noting the player is unable to turn/rotate the field of view. (BUG: player is unable to turn while running forward, with rifle optics raised).
  1. Stop, lower optics. Turn on Combat Pace (C).
  2. Move mouse left and right, noting the behaviour of the rifle (rifle swings across field of view, when it reaches the boundary of aiming deadzone, the player turns/field of view rotates as expected).
  3. Press and hold W to move forward. Repeat step 10, this time noting the player is unable to turn/rotate the field of view. (BUG: player is unable to turn while moving forward at combat pace, with rifle optics lowered).
  1. Stop. Switch movement mode to walking. Turn off combat pace (C).
  2. Move mouse left and right, noting the behaviour of the rifle (rifle swings across field of view, when it reaches the boundary of aiming deadzone, the player turns/field of view rotates as expected).
  3. Press and hold W to move forward. Repeat step 13, this time noting the player is unable to turn/rotate the field of view. (BUG: player is unable to turn while walking forward, with rifle optics lowered).
  1. Repeat steps 3-14, but this time alter aiming deadzone setting to approximately 75%. Notice turning while moving forward is now possible, but slower than when not moving forward.
  2. Repeat steps 3-14, but this time alter aiming deadzone setting to approximately 50%. Notice turning while moving forward is now possible, with no noticeable reduction in turning speed.

Wow....... With such tutorial "How to" i'm sure they will finally reproduce it.... ;)

Related Dev Blog entry:
26-10-2015
EXE rev. 133085 (game)
Fixed: Turning in the deadzone during combat pace

This fix has resolved the original issues, but introduced a new bug. If player starts moving from stationary, the player gets rotated to face the direction the weapon was aimed at. This is most obvious when jogging or when prone (player is only partially rotated toward weapon direction when walking or using combat pace)