Sorry, My English is not good.
Can't Turn Right and Left While use Aiming Deadzone in 1.48 verzion !!
Fix please... I loved Aiming Deadzone.... :(
Check this Feedback video.
https://youtu.be/_ZCane7xIgs
Sorry, My English is not good.
Can't Turn Right and Left While use Aiming Deadzone in 1.48 verzion !!
Fix please... I loved Aiming Deadzone.... :(
Check this Feedback video.
https://youtu.be/_ZCane7xIgs
Step 1. Turn on Aiming Deadzone.
Step 2. Turn Right or Left while walking.
+1, Confirmed, upvoted. This happen if you will have weapon prepared to fire, and walk, not, that turn animation works, but weapon is moving down then (no aiming).
Vlad can you explain it again without imitating Christopher Walken? I have no issues with aiming deadzone since last update.
hi , I have the same problem since the last update ! with / without mods and re install ... I search how since yesterday (it's me who commented on your video @yhp8470 ) ... and sorry for my english.
I have no idea what could be the source of your problems. GPU drivers?.. Really no idea. Just in case try to update all software needed to run ArmA like DirectX, gpu drivers, net framework and stuff.
In the changelog of the update (I'm not sure what that means, but perhaps that ...i use google translate) : Fixed: Player characters no longer stand up from crouch when lowering / raising their weapon while turning left / right.
???
I simply remove all file from the "dta" and simply remove the " keycode.txt " file located root of the game, and i have move the save folder in the other folder (from the document folder) , and then I re check file from steam . Now I can turn, is just very very slow ... ( with / without acceleration mouse) but it is already well ... we progress ^^' and sorry AGAIN for my bad english... [juste move (don't remove) the save folder to a other folder... i thing the prob is from this, dont delete the other file]
ps : If you have the bug, and if you zoom, it's possible to turn left/right, but you will stay with the zoom .... and i'ts not a bad key binding or conflict (in the keyboard config)
I also have this issue, but the solution for me is to reduce the Aiming Deadzone to about the middle. It only occurs when I have it set to high levels.
Its is a bug people;
Also i you push [C} button (slower run, allways aim) you will unable to turn at all.
player is turning, but while doing so, he is not aiming at all.
Its game related, not software, its beacuse new FoV feature
I'm not imitating Chriss Walken, how you get such idea?
I'm unable to reproduce the issue with the repro Vlad provided. Could you guys please check if the issue is present on DevBranch too?
It actually is an issue with deadzone set to maximum (maybe over 50% is enough). Running is ok but running in tactical stance and walking is not. Here's video how to reproduce the issue: https://www.youtube.com/watch?v=XRIpE2ASVDU
This is hapeing on max deadzone setting and if you turn C key (to keep your weapon ready to fire)
I use full deadzone (weapon bounding box) and I can't turn using the mouse when I walk while looking through my sights.
Stable 1.50.
Its broken when set HIGH 90-100% and in weapon sights mode.
Turning direction is impossible while walking forward.
Stable 1.50
I have noticed that the bigger dead zone the slower you turn. If you have 0% you turn in an instant, 50% you turn fast, 60% slower, 70% barely 70+% not at all.
Heh, typically. But wait, you have vehicle customisation! / i dont get it why they do things like that and doesnt fixing the major problems.
This issue is simple to reproduce in current dev build 1.53.132850.
Here are some repro steps that create the bug in three different situations:
Wow....... With such tutorial "How to" i'm sure they will finally reproduce it.... ;)
Related Dev Blog entry:
26-10-2015
EXE rev. 133085 (game)
Fixed: Turning in the deadzone during combat pace
This fix has resolved the original issues, but introduced a new bug. If player starts moving from stationary, the player gets rotated to face the direction the weapon was aimed at. This is most obvious when jogging or when prone (player is only partially rotated toward weapon direction when walking or using combat pace)