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cater182
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User Since
May 14 2013, 5:44 PM (565 w, 6 d)

Recent Activity

May 19 2018

cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

Bump.
Unfortunately this is stilll not fixed.

May 19 2018, 11:22 AM · Arma 3

May 22 2017

cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

Any news on this issue ?

May 22 2017, 4:55 PM · Arma 3

Jan 23 2017

cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

ahh right, thanks for responding!

Jan 23 2017, 10:44 AM · Arma 3
cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

How come this went from assigned to reviewed?, does that mean this may not get fixed ?.

Jan 23 2017, 1:39 AM · Arma 3

Jun 10 2016

cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

bump, issue is still present in latest dev branch

Jun 10 2016, 4:00 PM · Arma 3
cater182 added a comment to T83786: visual artifact with MX 3GL and MRCO.

Still no fix for this yet.. :/

Jun 10 2016, 3:49 PM · Arma 3

May 11 2016

cater182 edited Additional Information on T102222: [Suggestion] Nail Gun / Hammer Usage.
May 11 2016, 12:20 AM · DayZ
cater182 edited Steps To Reproduce on T101860: [Suggestion] Sand Bags.
May 11 2016, 12:08 AM · DayZ

May 10 2016

cater182 edited Steps To Reproduce on T96916: Sprinting footstep sounds are not timed correctly.
May 10 2016, 9:21 PM · DayZ
cater182 added a comment to T86380: CLOSED.

I can confirm this. Game sits at low fps for about 10 seconds then boom normal fps.

May 10 2016, 1:05 PM · Arma 3
cater182 added a comment to T86363: Large Square Shadow On Altis.

I got AMD Radeon R9 200 series, drivers up to date.

May 10 2016, 1:04 PM · Arma 3
cater182 edited Additional Information on T86363: Large Square Shadow On Altis.
May 10 2016, 1:04 PM · Arma 3
cater182 edited Steps To Reproduce on T86268: Track IR Vertical Limit Bug(DEV).
May 10 2016, 1:01 PM · Arma 3
cater182 added a comment to T86264: Watchtower Corrupted Textures.

There are some other h-barriers with bad textures. Its bad that this has not been fixed since full release

May 10 2016, 1:01 PM · Arma 3
cater182 edited Additional Information on T86247: Mine Detector In Launcher Slot..
May 10 2016, 1:01 PM · Arma 3
cater182 edited Steps To Reproduce on T86216: Infinite Snake Blood.
May 10 2016, 1:00 PM · Arma 3
cater182 added a comment to T86215: Eden Editor Items on a table.

Just disable simulation for the objects your placing down in the attributes

May 10 2016, 1:00 PM · Arma 3
cater182 edited Steps To Reproduce on T86180: Weapon Safety Toggle.
May 10 2016, 12:59 PM · Arma 3
cater182 edited Steps To Reproduce on T86112: Weapons stays suppressed after removal of suppressor..
May 10 2016, 12:57 PM · Arma 3
cater182 added a comment to T86093: H-Barrier walls have broken distant textures.

Can confirm. +1

May 10 2016, 12:57 PM · Arma 3
cater182 added a comment to T86029: MX Audio Popping.

This is now fixed on latest dev branch (04-02-2016)

May 10 2016, 12:55 PM · Arma 3
cater182 added a comment to T86029: MX Audio Popping.

New Video, notice how the echo fades out, but the pop stays same volume.
https://www.youtube.com/watch?v=frNiU0Yk288&feature=youtu.be

Popping is present in stable also.

May 10 2016, 12:55 PM · Arma 3
cater182 added a comment to T86029: MX Audio Popping.

I disagree, but I know what your saying. no other weapon is making that distinctive popping sound after shots are fired in certain areas,turn your volume up a bit more and you can tell it's not an echo. I'm sure someone else has noticed this.

May 10 2016, 12:55 PM · Arma 3
cater182 edited Steps To Reproduce on T86029: MX Audio Popping.
May 10 2016, 12:55 PM · Arma 3
cater182 set Category to category:anims on T85877: Auto Run, Toggling weapon Raise Weapon(DEV).
May 10 2016, 12:50 PM · Arma 3
cater182 added a comment to T85842: Bug texture on the Iron Sight of MX 3GL using scope MRCO.

i really hate this bug, cause i like the MRCO with the MX 3GL and its such an eyesore. +1 vote

May 10 2016, 12:49 PM · Arma 3
cater182 added a comment to T85765: New Combat Pace Jogging Animation Bug.

Can confirm this is fixed, excellent :D!

May 10 2016, 12:47 PM · Arma 3
cater182 added a comment to T85765: New Combat Pace Jogging Animation Bug.

the issue is still present in new version (1.55.133935)

May 10 2016, 12:47 PM · Arma 3
cater182 edited Steps To Reproduce on T85765: New Combat Pace Jogging Animation Bug.
May 10 2016, 12:47 PM · Arma 3
cater182 edited Additional Information on T85764: Aiming DeadZone Bug- auto centre when aiming down sights..
May 10 2016, 12:47 PM · Arma 3
cater182 edited Steps To Reproduce on T84724: Aiming DeadZone Bug.
May 10 2016, 12:15 PM · Arma 3
cater182 added a comment to T84724: Aiming DeadZone Bug.

This is now fixed. Thank you!!

May 10 2016, 12:15 PM · Arma 3
cater182 edited Additional Information on T84631: Injury Animations.
May 10 2016, 12:12 PM · Arma 3
cater182 edited Additional Information on T84614: Rain Impact SFX.
May 10 2016, 12:12 PM · Arma 3
cater182 added a comment to T84571: British Armed Forces DLC For Arma 3.

yeah but as hippie said not all there work is bug fixing cause if it was the game would be fixed already, right?

May 10 2016, 12:10 PM · Arma 3
cater182 added a comment to T84571: British Armed Forces DLC For Arma 3.

I agree with the fixing of the game, but this could be a really nice addition to the vanilla game, not everyone uses mods.

May 10 2016, 12:10 PM · Arma 3
cater182 edited Additional Information on T84571: British Armed Forces DLC For Arma 3.
May 10 2016, 12:10 PM · Arma 3
cater182 set Category to category:edeneditor on T84561: Ability to lock objects.
May 10 2016, 12:10 PM · Arma 3
cater182 added a comment to T84544: Fire in the sitting animation.

yeah im not stupid, i was using them as examples

May 10 2016, 12:10 PM · Arma 3
cater182 edited Additional Information on T84544: Fire in the sitting animation.
May 10 2016, 12:10 PM · Arma 3
cater182 added a comment to T84511: Port over object ID view from 2D editor.

they said there gonna stop the using ID's in editor :/, i hope they think of a work around please .

May 10 2016, 12:09 PM · Arma 3
cater182 added a comment to T84454: ARMA3 has no basic animations..

Dont forget switching optics animation +1 vote

May 10 2016, 12:07 PM · Arma 3
cater182 set Category to category:featurerequest on T84293: Futuristic Variation of the M4.
May 10 2016, 12:02 PM · Arma 3
cater182 set Category to category:featurerequest on T84274: Protector Unmanned Surface Vehicle.
May 10 2016, 12:02 PM · Arma 3
cater182 edited Steps To Reproduce on T83875: Naked Eye Zoom Overpowered.
May 10 2016, 11:51 AM · Arma 3
cater182 added a comment to T83837: Game Crash STATUS_ACCESS_VIOLATION.

I had another crash today, i have another log for you guys

https://www.dropbox.com/s/lwucq5rfpt63bzm/ArmaReport_Log_20150908T093043.zip?dl=0

May 10 2016, 11:50 AM · Arma 3
cater182 added a comment to T83837: Game Crash STATUS_ACCESS_VIOLATION.

https://www.dropbox.com/s/y26ihw031nljozz/Crash%20Dumps.rar?dl=0 all the files from day of crash

May 10 2016, 11:50 AM · Arma 3
cater182 edited Additional Information on T83837: Game Crash STATUS_ACCESS_VIOLATION.
May 10 2016, 11:50 AM · Arma 3
cater182 added a comment to T83786: visual artifact with MX 3GL and MRCO.

this bothers me so much when i play. +1 vote

May 10 2016, 11:48 AM · Arma 3
cater182 added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

i got a ticket up for that today http://feedback.arma3.com/view.php?id=26358

May 10 2016, 11:28 AM · Arma 3
cater182 added a comment to T82813: Player view gets automatically repositioned then using movement keys.

I had that issue , the way i fixed it was that i turned off aiming deadzone. i assume it was broke in the last update.

May 10 2016, 11:17 AM · Arma 3
cater182 edited Steps To Reproduce on T82660: Red Dot Sights.
May 10 2016, 11:11 AM · Arma 3
cater182 added a comment to T82657: Black Variants of TRG.

^agreed :]

May 10 2016, 11:11 AM · Arma 3
cater182 set Category to category:featurerequest on T82657: Black Variants of TRG.
May 10 2016, 11:11 AM · Arma 3
cater182 edited Steps To Reproduce on T82641: Marksman Optics Zeroing Issue.
May 10 2016, 11:10 AM · Arma 3
cater182 added a comment to T81973: Vermin has too much muzzle climb.

agreed +1 vote

May 10 2016, 10:48 AM · Arma 3
cater182 added a comment to T81779: Night vision overhaul.

Perhaps they could add different models for more variety.

May 10 2016, 10:41 AM · Arma 3
cater182 edited Steps To Reproduce on T81779: Night vision overhaul.
May 10 2016, 10:41 AM · Arma 3
cater182 added a comment to T81768: Can't deploy bipods onto low rocky walls on Altis.

i think he means Land_Mound01_8m_F https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Mound01_8m_F.jpg and Land_Mound02_8m_F https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Mound02_8m_F.jpg

May 10 2016, 10:41 AM · Arma 3
cater182 edited Steps To Reproduce on T81154: UGL Weapon recoil.
May 10 2016, 10:21 AM · Arma 3
cater182 edited Steps To Reproduce on T77267: Weapon Cocking..
May 10 2016, 8:23 AM · Arma 3
cater182 added a comment to T75342: Missing front sight texture when MRCO is on MX 3GL..

1.57 (dev) and this is still not fixed.

May 10 2016, 7:34 AM · Arma 3
cater182 edited Steps To Reproduce on T74322: Zoom In Closer To Map In Editor.
May 10 2016, 7:09 AM · Arma 3
cater182 added a comment to T73800: YorrisJ2 Optic For Assualt Rifles.

i know what your getting at but i think we also need a sight like the secondary sight of the RCO or the DMS, just for some varity

May 10 2016, 6:51 AM · Arma 3
cater182 added a comment to T73800: YorrisJ2 Optic For Assualt Rifles.

yeah i know but it would be nice to have a RED DOT sight

May 10 2016, 6:51 AM · Arma 3
cater182 edited Steps To Reproduce on T73800: YorrisJ2 Optic For Assualt Rifles.
May 10 2016, 6:51 AM · Arma 3
cater182 edited Steps To Reproduce on T71425: undo button for the editor.
May 10 2016, 5:45 AM · Arma 3
cater182 edited Steps To Reproduce on T71070: superbike for civillians.
May 10 2016, 5:34 AM · Arma 3
cater182 edited Steps To Reproduce on T71066: missing body movement sound.
May 10 2016, 5:34 AM · Arma 3
cater182 edited Steps To Reproduce on T71016: device for drones.
May 10 2016, 5:32 AM · Arma 3
cater182 edited Steps To Reproduce on T70982: issue with vermin smg sound.
May 10 2016, 5:31 AM · Arma 3
cater182 edited Steps To Reproduce on T69903: Black Varient Of The MX.
May 10 2016, 4:52 AM · Arma 3
cater182 edited Steps To Reproduce on T69180: vermin smg zeroing way off.
May 10 2016, 4:26 AM · Arma 3
cater182 edited Steps To Reproduce on T68103: F.L.I.R Googles.
May 10 2016, 3:42 AM · Arma 3
cater182 edited Steps To Reproduce on T68069: 40mm Greande Launcher Reload Sound.
May 10 2016, 3:41 AM · Arma 3
cater182 edited Steps To Reproduce on T68068: unarmed stance adjustment.
May 10 2016, 3:41 AM · Arma 3
cater182 added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

would be pretty sweet to see the PCML fired in a sitting position :O

May 10 2016, 2:59 AM · Arma 3