Page MenuHomeFeedback Tracker

MX Audio Popping
Closed, ResolvedPublic

Description

When inside a forest or some urban areas firing an MX Rifle causes audio popping. You can hear it like a second after firing the MX. This isnt an hardware issue due to this not happening with any other weapon to my knowledge.
Would be nice to see this fixed as its pretty annoying hear that pop pop sound.

Details

Legacy ID
2457120659
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Sound
Steps To Reproduce
Additional Information

This is present in Stable and Dev.

Got a video here:

https://www.youtube.com/watch?v=GWFiuBiL22k&feature=youtu.be

Listen after every shot, you may need to turn volume up a tad. I'am also using head phones.

Event Timeline

cater182 edited Steps To Reproduce. (Show Details)Jan 30 2016, 5:31 PM
cater182 edited Additional Information. (Show Details)
cater182 set Category to Sound.
cater182 set Reproducibility to Always.
cater182 set Severity to None.
cater182 set Resolution to Fixed.
cater182 set Legacy ID to 2457120659.May 8 2016, 1:37 PM
Koala added a comment.Jan 30 2016, 8:24 PM

That "audio popping" is an ambient sound reflection of the explosion sound of your gun.

Example: If you ignite a fire cracker in an empty area with buildings around, you will first hear the explosion and a short moment later a second but little bit damped explosion. The second explosion is the reflected sound of the surroundings.

it is nothing more than a simple echo in the weapons tail.

I disagree, but I know what your saying. no other weapon is making that distinctive popping sound after shots are fired in certain areas,turn your volume up a bit more and you can tell it's not an echo. I'm sure someone else has noticed this.

I can't tell, if we both speak of the same effect. You told about a popping sound a second after you fired your weapon. In your video you are shooting to often to tell the difference.

Maybe you can upload a video where you can show (with a popping dot) when the audio problem starts after each shot. Fire some single rounds with three seconds delay that everybody knows what you are meaning.

And don't forget: The enhanced new weapon sounds still are work in progress.

New Video, notice how the echo fades out, but the pop stays same volume.
https://www.youtube.com/watch?v=frNiU0Yk288&feature=youtu.be

Popping is present in stable also.

The popping sou d he means is not really a popping sound it seems to be a noise and when the sound end the noise ends in a pfft. Just my suggestion.

Hi.

A sound guy here.

The popping is 100% baked into the tail, it's supposed to be a reflection off of a surface, like an echo. Unfortunately only into one side of it so it sounds weird and creates confusion (as we see in this ticket).

Here is the offending MX tail, played in forest areas. The left and right channels are switched but that's a bug within the audio engine.

https://www.dropbox.com/s/ai8fvd3o0c23j2n/MX_tailForest.mp3?dl=1

Sound familiar?

The way to fix is is to create a new tail sound for the MX, should be simple enough.

Koala added a comment.Feb 1 2016, 1:33 AM

@cater182: I found a good video which explains what I am talking about. I am talking about the "echo" part ((but not the subtle "pop" seconds after the shot). Here is the link: https://www.youtube.com/watch?v=FA31qbHwWPQ

Ah, Koala, that's DC offset then.

https://www.google.de/search?q=dc+offset&oq=dc+offset&aqs=chrome.0.0l6.1015j0j7&sourceid=chrome&es_sm=93&ie=UTF-8

It's the fault of the old wav->wss converter of bohemia. This will be fixed soon I believe.

This is now fixed on latest dev branch (04-02-2016)

Koala added a comment.Feb 4 2016, 3:40 PM

I marked the ticket as resolved. According to the ticket author, the issue got fixed.