User Details
- User Since
- Mar 17 2013, 1:39 PM (612 w, 4 d)
May 10 2016
same thing here , i cant landing without destroy the plane
yes the landing with To-199 Neophrone is very very difficult !
there is probably caused by a problem with configuration of High-lift device , because when you reduce the speed for landing the plane stall compared to other planes !
same here !
same here !
fixed in the latest dev build !
thanks BIS
we need this in arma 3 for the immersion !
beacause at this time the game is more like directx 9 game
any news about that ?????
we really need this !
is just impossible de fly at night !
nice idea , agree too !
yes Fireball , but stars are too big when you zoom !
i like night vision into this video of demonstrating of cryengine 3 https://www.youtube.com/watch?v=-V396uuiAsU
I think it's more realistic than actuel arma NVG
ok we are with you in this point! but the problem is that until the day this was not resolved!
test by yourself go to the north of altis with a night with moon, by default gamma (1.0) and see by yourself, you do not even need to use NVG even at very long distance!
the second point is that the brightness of the sky, lamp ... ect and ground are all connected (look screenshot of OP)
before the dev alpha version 0.55 while the light was very realistic sky was realistic with the perfect brightness, after 0.55 dev all that has changed in the same time , and that is why I said in my thread that there is some adjustment needs to be reviewed
and the problem with you is that you want to separate two things that are connecting and changing at the same time and with the same proportion
and I do not see why put a ticket resolved, while it did not!
I had already created a thread about this!
and now for have a more natural night sky, we must to put the gamma at 0.8 or less, which result in decrease of global brightness of the game
sorry but i can't see any difference between now and in beta version !
So why did you put resolved ?
i agree !
I agree that the sky is too bright unrealistic after 0.55 dev!
Here is a picture of a sky before 0.55 dev it's much realistic :
http://imageshack.us/a/img19/3420/pleiadesd.jpg
and here a picture of real night
http://4.bp.blogspot.com/_-jZVIRamknA/TMh6Q2-GpgI/AAAAAAAAAXw/5jCkAI4xiKM/s1600/007.JPG
you can see that the night before the v0.55 of looks more like the reality that what is present now
please fix this issue
i agree !
why bigpickle ? :(
it's a good idea !
i agree ,its a good idea !
useful for suppressive fire like in this picture
http://www.defensereview.com/wp-content/uploads/2009/04/MirrorSightBUIS_5.jpg
up voted
I agree, I live in the Mediterranean, and you do not see as well as three meters, even if the water is clear, even at night, while playing in the water appear almost like Skyrim when SSAO is enabled with the ENB series
look this comparison picture :
http://imageshack.us/f/28/screenshot2zm.jpg/
http://imageshack.us/f/442/screenshot3qx.jpg/
and
http://i45.tinypic.com/14xkjfc.jpg
http://tinypic.com/view.php?pic=21o2ekw&s=6
i agree !
yes , its bug of texture cloud or volumetric cloud
in the last sitrep
http://dev.arma3.com/post/sitrep-00139 [^]
dev's talk about implantation of "Screen-space Reflections technology"
see this demo https://www.youtube.com/watch?v=0ROtu2ZXNl8 [^]
I quote : "for all terrains, times of day and weather (contrast, saturation, etc.). Then there is multi-component fog simulation, a better shore shader and the optional Screen Space Reflections (these can be too demanding for some systems)"
I hope they will use this technology to create wet surface !
+1
i agree , good idea !
in the last sitrep
http://dev.arma3.com/post/sitrep-00139
dev's talk about implantation of "Screen-space Reflections technology"
see this demo https://www.youtube.com/watch?v=0ROtu2ZXNl8
I quote : "for all terrains, times of day and weather (contrast, saturation, etc.). Then there is multi-component fog simulation, a better shore shader and the optional Screen Space Reflections (these can be too demanding for some systems)"
I hope they will use this technology to create wet surface !
up voted !
only for use to jump over obstacle , and not for used like bunny hopping
dean hall announced that dayz will use a new engine, which will use dynamic shadows, hope this technology may be implanted in arma 3 OR NOT! ;)
http://forums.dayzgame.com/index.php?/topic/199306-dayz-moving-to-new-engine-infusion/
this is a major problem, it harm a lot to the immersion if it will not solve !
up voted.
May 9 2016
if modder can do this :
https://www.youtube.com/watch?v=DXyIH8whWpo
https://www.youtube.com/watch?v=GIbsRbp1B3o
BIS can do better !
so its no impossible , and it works well !
new inertia in weapontype has changed nothing , i hope this issue will be solved with the new dlc marksman !
because many arcade game like COD or BATTLEFIELD have no problem and are more realistic than that !
i have a same problem !
cpu usage 30-50%
gpu usage 30-40%
config :
i5 2500 , 8G ram , HD7870 , windows 7 64bit