Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

sofianebilal added a comment to T84594: To-199 Neophrone: Difficult to land or runways too short.

same thing here , i cant landing without destroy the plane

yes the landing with To-199 Neophrone is very very difficult !

there is probably caused by a problem with configuration of High-lift device , because when you reduce the speed for landing the plane stall compared to other planes !

May 10 2016, 12:11 PM · Arma 3
sofianebilal added a comment to T84518: Unable to turn character while moving with aiming deadzone set to 100%.

same here !

May 10 2016, 12:09 PM · Arma 3
sofianebilal added a comment to T83168: Can't Turn Right and Left While use Aiming Deadzone !!.

same here !

May 10 2016, 11:28 AM · Arma 3
sofianebilal added a comment to T79173: po 30 orca overturn and explode after each attempt to Takeoff.

fixed in the latest dev build !

thanks BIS

May 10 2016, 9:12 AM · Arma 3
sofianebilal edited Steps To Reproduce on T79173: po 30 orca overturn and explode after each attempt to Takeoff.
May 10 2016, 9:12 AM · Arma 3
sofianebilal added a comment to T79170: Lighthouse Lights issue.

duplicate

http://feedback.arma3.com/view.php?id=11732

May 10 2016, 9:12 AM · Arma 3
sofianebilal edited Steps To Reproduce on T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.
May 10 2016, 9:01 AM · Arma 3
sofianebilal added a comment to T74050: Rain still needs a touch(list).

we need this in arma 3 for the immersion !

beacause at this time the game is more like directx 9 game

May 10 2016, 6:57 AM · Arma 3
sofianebilal edited Steps To Reproduce on T73588: need mirage effect (Optical phenomenon).
May 10 2016, 6:45 AM · Arma 3
sofianebilal added a comment to T72419: Jet Pilot Helmet must have integral NVG.

any news about that ?????

we really need this !

is just impossible de fly at night !

May 10 2016, 6:12 AM · Arma 3
sofianebilal added a comment to T71498: 3D Night Vision goggles / Binoculars.

nice idea , agree too !

May 10 2016, 5:47 AM · Arma 3
sofianebilal edited Steps To Reproduce on T70092: ugly texture and particles dust and smoke effect with dynamic light.
May 10 2016, 4:59 AM · Arma 3
sofianebilal edited Steps To Reproduce on T70091: ugly textures of dynamic light with NVGs.
May 10 2016, 4:59 AM · Arma 3
sofianebilal added a comment to T69819: Stars are enormously big.

yes Fireball , but stars are too big when you zoom !

May 10 2016, 4:49 AM · Arma 3
sofianebilal edited Steps To Reproduce on T69628: bad or missing realistic water visual effect "sea" (waves effect , particles effect , visual water ....ect).
May 10 2016, 4:42 AM · Arma 3
sofianebilal edited Steps To Reproduce on T69539: no animation door in PO-30 Orca like other helico.
May 10 2016, 4:39 AM · Arma 3
sofianebilal edited Steps To Reproduce on T69193: gunner don't take machine gun with her hands in the UH-80 Ghosthawk.
May 10 2016, 4:26 AM · Arma 3
sofianebilal added a comment to T66926: Effect of night vision devices (NVGs).

i like night vision into this video of demonstrating of cryengine 3 https://www.youtube.com/watch?v=-V396uuiAsU
I think it's more realistic than actuel arma NVG

May 10 2016, 3:00 AM · Arma 3
sofianebilal added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

ok we are with you in this point! but the problem is that until the day this was not resolved!

test by yourself go to the north of altis with a night with moon, by default gamma (1.0) and see by yourself, you do not even need to use NVG even at very long distance!
the second point is that the brightness of the sky, lamp ... ect and ground are all connected (look screenshot of OP)
before the dev alpha version 0.55 while the light was very realistic sky was realistic with the perfect brightness, after 0.55 dev all that has changed in the same time , and that is why I said in my thread that there is some adjustment needs to be reviewed

and the problem with you is that you want to separate two things that are connecting and changing at the same time and with the same proportion

and I do not see why put a ticket resolved, while it did not!

May 10 2016, 2:41 AM · Arma 3
sofianebilal added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

I had already created a thread about this!

http://forums.bistudio.com/showthread.php?159882-Night-is-too-bright-after-0-55-dev&highlight=brightness

and now for have a more natural night sky, we must to put the gamma at 0.8 or less, which result in decrease of global brightness of the game

May 10 2016, 2:41 AM · Arma 3
sofianebilal added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

sorry but i can't see any difference between now and in beta version !

So why did you put resolved ?

May 10 2016, 2:41 AM · Arma 3
sofianebilal edited Steps To Reproduce on T66381: reflection of sun of many object , windows , cars ...ect is bad or missing.
May 10 2016, 2:39 AM · Arma 3
sofianebilal edited Steps To Reproduce on T66198: the character turn too quickly around him.
May 10 2016, 2:31 AM · Arma 3
sofianebilal added a comment to T65978: Seeing moon, stars, sun through (new) fog.

i agree !

May 10 2016, 2:23 AM · Arma 3
sofianebilal added a comment to T65974: Night to bright if moon is under the skyline.

I agree that the sky is too bright unrealistic after 0.55 dev!
Here is a picture of a sky before 0.55 dev it's much realistic :
http://imageshack.us/a/img19/3420/pleiadesd.jpg
and here a picture of real night
http://4.bp.blogspot.com/_-jZVIRamknA/TMh6Q2-GpgI/AAAAAAAAAXw/5jCkAI4xiKM/s1600/007.JPG

you can see that the night before the v0.55 of looks more like the reality that what is present now

please fix this issue

May 10 2016, 2:22 AM · Arma 3
sofianebilal added a comment to T65622: bushes with lod problem.

i agree !

May 10 2016, 2:06 AM · Arma 3
sofianebilal added a comment to T65537: Hand launched Flares.

why bigpickle ? :(

it's a good idea !

May 10 2016, 2:03 AM · Arma 3
sofianebilal added a comment to T65204: Blindfire.

i agree ,its a good idea !
useful for suppressive fire like in this picture
http://www.defensereview.com/wp-content/uploads/2009/04/MirrorSightBUIS_5.jpg

May 10 2016, 1:51 AM · Arma 3
sofianebilal added a comment to T64471: Ocean water is too transparent..

up voted
I agree, I live in the Mediterranean, and you do not see as well as three meters, even if the water is clear, even at night, while playing in the water appear almost like Skyrim when SSAO is enabled with the ENB series
look this comparison picture :
http://imageshack.us/f/28/screenshot2zm.jpg/
http://imageshack.us/f/442/screenshot3qx.jpg/
and
http://i45.tinypic.com/14xkjfc.jpg
http://tinypic.com/view.php?pic=21o2ekw&s=6

May 10 2016, 1:25 AM · Arma 3
sofianebilal added a comment to T64450: Adding a freelock option just for land vehicles, under "Options > Game > Vehicle Freelook".

i agree !

May 10 2016, 1:25 AM · Arma 3
sofianebilal added a comment to T64440: clouds don't work properly.

yes , its bug of texture cloud or volumetric cloud

May 10 2016, 1:24 AM · Arma 3
sofianebilal added a comment to T64419: Clothing should darken to symbolise being wet....

in the last sitrep

http://dev.arma3.com/post/sitrep-00139 [^]

dev's talk about implantation of "Screen-space Reflections technology"

see this demo https://www.youtube.com/watch?v=0ROtu2ZXNl8 [^]

I quote : "for all terrains, times of day and weather (contrast, saturation, etc.). Then there is multi-component fog simulation, a better shore shader and the optional Screen Space Reflections (these can be too demanding for some systems)"

I hope they will use this technology to create wet surface !

May 10 2016, 1:24 AM · Arma 3
sofianebilal added a comment to T64404: Break open door, fence cut and teammates help over a wall.

+1
i agree , good idea !

May 10 2016, 1:23 AM · Arma 3
sofianebilal added a comment to T64163: Puddles and Wet Asphalt/Tarmac.

in the last sitrep

http://dev.arma3.com/post/sitrep-00139

dev's talk about implantation of "Screen-space Reflections technology"

see this demo https://www.youtube.com/watch?v=0ROtu2ZXNl8

I quote : "for all terrains, times of day and weather (contrast, saturation, etc.). Then there is multi-component fog simulation, a better shore shader and the optional Screen Space Reflections (these can be too demanding for some systems)"

I hope they will use this technology to create wet surface !

May 10 2016, 1:15 AM · Arma 3
sofianebilal edited Steps To Reproduce on T63631: Character shadow bug.
May 10 2016, 12:49 AM · Arma 3
sofianebilal added a comment to T63607: Jump/Jumping command.

up voted !
only for use to jump over obstacle , and not for used like bunny hopping

May 10 2016, 12:47 AM · Arma 3
sofianebilal added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

dean hall announced that dayz will use a new engine, which will use dynamic shadows, hope this technology may be implanted in arma 3 OR NOT! ;)

http://forums.dayzgame.com/index.php?/topic/199306-dayz-moving-to-new-engine-infusion/

May 10 2016, 12:06 AM · Arma 3
sofianebilal added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

this is a major problem, it harm a lot to the immersion if it will not solve !
up voted.

May 10 2016, 12:06 AM · Arma 3

May 9 2016

sofianebilal added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

if modder can do this :

https://www.youtube.com/watch?v=DXyIH8whWpo

https://www.youtube.com/watch?v=GIbsRbp1B3o

BIS can do better !

so its no impossible , and it works well !

May 9 2016, 10:33 PM · Arma 3
sofianebilal added a comment to T59279: Whilst prone/crouching soldier turn rate not limited.

new inertia in weapontype has changed nothing , i hope this issue will be solved with the new dlc marksman !

because many arcade game like COD or BATTLEFIELD have no problem and are more realistic than that !

May 9 2016, 6:49 PM · Arma 3
sofianebilal added a comment to T59083: Low CPU/GPU Utilization.

i have a same problem !
cpu usage 30-50%
gpu usage 30-40%
config :
i5 2500 , 8G ram , HD7870 , windows 7 64bit

May 9 2016, 4:49 PM · Arma 3