Landing the To-199 Neophrone is difficult due to the runways likely being too short for the flight characteristics of this plane. Including the runway at the main airport on Altis.
Without speed brake, using full flaps, I can eventually land at the main airport, while using the entire runway to slow down.
With speed brake, and the landing is more difficult, but is preferable if using the editor.
This jet's flight characteristics looks to be designed for landing at the salt flats, or a runway similar to the Space Shuttle.
Some additional reasons for difficult landing:
- The HUD Flight Path indicator constantly falls below the visible HUD. Fortunately I have TrackIR and can move my head up, as if looking over the HUD to see the flight path indicator. Still, it's not enough as this causes a distraction while landing.
- The joystick throttle is extremely touchy causing excessive throttle and using too much runway, or causing too little throttle causing a rough landing. (There's already an open bug for the "touchy" throttle issue.)
- Whether light or heavy damage, if the Neophrone is damaged, the jet will likely explode on landing, due to the sensitive nature of the jet and runways being too short to lightly touch down. Also if the pilot is injured, the pilot will likely not survive the harsh landing of the Neophrone. I'm wondering if the landing gear has the required shock absorbing features needed for a smooth landing of larger and heavier jets.
- Server lag and server desync seems to be a major issue when trying to land during multi-player games. I seem to have no problem landing using my editor on a local game, but landing using a remove server is almost impossible. The jet is extremely more sensitive and almost impossible to work around the server packet delays, significantly contributing to harsh landings.
With the above difficulties and the slower jets, those difficulties can be easily worked around. The Neophrone seems to magnify any difficulty due to it's heavier & faster flight characteristics.