Page MenuHomeFeedback Tracker

To-199 Neophrone: Difficult to land or runways too short
New, WishlistPublic

Description

Landing the To-199 Neophrone is difficult due to the runways likely being too short for the flight characteristics of this plane. Including the runway at the main airport on Altis.

Without speed brake, using full flaps, I can eventually land at the main airport, while using the entire runway to slow down.

With speed brake, and the landing is more difficult, but is preferable if using the editor.

This jet's flight characteristics looks to be designed for landing at the salt flats, or a runway similar to the Space Shuttle.

Some additional reasons for difficult landing:

  1. The HUD Flight Path indicator constantly falls below the visible HUD. Fortunately I have TrackIR and can move my head up, as if looking over the HUD to see the flight path indicator. Still, it's not enough as this causes a distraction while landing.
  1. The joystick throttle is extremely touchy causing excessive throttle and using too much runway, or causing too little throttle causing a rough landing. (There's already an open bug for the "touchy" throttle issue.)
  1. Whether light or heavy damage, if the Neophrone is damaged, the jet will likely explode on landing, due to the sensitive nature of the jet and runways being too short to lightly touch down. Also if the pilot is injured, the pilot will likely not survive the harsh landing of the Neophrone. I'm wondering if the landing gear has the required shock absorbing features needed for a smooth landing of larger and heavier jets.
  1. Server lag and server desync seems to be a major issue when trying to land during multi-player games. I seem to have no problem landing using my editor on a local game, but landing using a remove server is almost impossible. The jet is extremely more sensitive and almost impossible to work around the server packet delays, significantly contributing to harsh landings.

With the above difficulties and the slower jets, those difficulties can be easily worked around. The Neophrone seems to magnify any difficulty due to it's heavier & faster flight characteristics.

Details

Legacy ID
3732896934
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics
Steps To Reproduce

Here are some tips for a successful landing of the Neophrone:

  1. Start your landing approximately at least 3-4 kilometers out.
  2. Approach at 150 meters altitude.
  3. Approach full speed brake and full flaps, landing gear down. Enough throttle to keep vertical descent from dropping excessively.
  4. Keep the flight path indicator on the beginning of the runway. Use rudder, and avoid ailerons. Use the throttle to control vertical descent.
  5. Just prior to touch down, pull the nose up slightly and DO NOT drop or increase throttle. (If you do increase or drop throttle, this will likely require a divert from your landing.)
  6. Let the back wheels touch the runway and then let the nose down easy.

The above is extremely easy with the slower jets. Using the Noephrone, this is virtually impossible without causing injury to the pilot when using a remove server or mutli-player game.

I have augmented the above steps with how to perform a blind glided landing.
3a) Line up the flight path indicator with the bottom/beginning of the runway
you intend to land on.

3b) Take note of your Vertical Speed (AKA vertical descent) and remember the
Vertical Speed gauge position, likely -1 to -2, or even -5. (We'll be landing
blind, but with the nose of the aircraft tipped for a softer landing.)

3c) Let the flight path indicator fall below your HUD, but keep your eye on
your Vertical Speed gauge, keeping the vertical speed/descent constant from
when initially lined-up for a landing within step 3b. You're on a glide path,
but somewhat blind except for your vertical speed/descent gauge and visual
indicators. Visual indicators being lining up the beginning of the runway with
the bottom of your HUD, and watching your peripheral vision for vertical
descent and altitude cues. Mostly, watch your altitude gauge.

3d) When you get to about 20-40 meters altitude, pull up slightly on the nose
to stop your vertical descent. (Vertical Speed gauge should read 0. Do not
push too much throttle if you're still below 0, as the Neophron easily gives
too much or too little thrust. Best to avoid pushing the throttle forward at
all while landing, and just try to pull up on the nose, but this is dependent
upon how steep your glide path is.)

3e) When your aircraft is above the runway for safe landing, let the vertical
speed increase to -1, and at most -2 for a safe landing.

Additional Information

I have seen some people land this jet using very little runway, but wonder if they're not using an XBox or something.

Event Timeline

rogerx edited Steps To Reproduce. (Show Details)Oct 16 2015, 4:36 AM
rogerx edited Additional Information. (Show Details)
rogerx set Category to Game Physics.
rogerx set Reproducibility to Always.
rogerx set Severity to None.
rogerx set Resolution to Open.
rogerx set Legacy ID to 3732896934.May 8 2016, 12:57 PM
Bohemia added a subscriber: rogerx.Oct 16 2015, 4:36 AM

I've created a landing scenario, already lined-up with the runway, with all aircraft controls set for landing.

I've reproduced landing, and find landing still requires a level of expert control, along with having the awareness of using something like TrackIR. Very difficult but after practice, landing does get easier.

Here are some tips for a successful landing of the Neophrone:

  1. Start your landing approximately at least 3-4 kilometers out.
  2. Approach at 150 meters altitude.
  3. Approach full speed brake and full flaps, landing gear down. Enough throttle to keep vertical descent from dropping excessively.
  4. Keep the flight path indicator on the beginning of the runway. Use rudder, and avoid ailerons. Use the throttle to control vertical descent.
  5. Just prior to touch down, pull the nose up slightly and DO NOT drop or increase throttle. (If you do increase or drop throttle, this will likely require a divert from your landing.)
  6. Let the back wheels touch the runway and then let the nose down easy.

The above is extremely easy with the slower jets. Using the Noephrone, this is virtually impossible without causing injury to the pilot when using a remove server or mutli-player game.

same thing here , i cant landing without destroy the plane

yes the landing with To-199 Neophrone is very very difficult !

there is probably caused by a problem with configuration of High-lift device , because when you reduce the speed for landing the plane stall compared to other planes !

rogerx added a comment.Dec 5 2015, 6:22 PM

This might be fixed within version 1.54. I think I noticed the throttle was decreased significantly, but not sure if the one server tested had a modification.

Health damage does still occur at around 211 km/h, however I can now hover more precisely at a set speed over the runway before landing with the decreased thrust.

I will further test later within my editor to further verify.

I would have to say this issue is now fixed, with apparently reduced throttle/acceleration speeds. Hence, making safe landings more possible.

Primaate added a subscriber: Primaate.EditedSep 11 2016, 1:28 PM

Update: I can land Neo's at 'Abdera' (NW Altis) in under 300m now.
See youtube from late 2016
https://www.youtube.com/watch?v=hvXr2tBnhxA&t=9s
Full explanation in there; it can be done (<300m) for a Neo landing : )


On KotH multiplayer/Editor, I land the Neo's on dirt at 380m (best effort) and avg 430m, based on a 'Waypoint' I use to mark touchdown.
Take off is about 400m. (depends if u have obstacles at end. Lift off at 200km/h)

Main airfield/airport you can land pull to stop and take off again on a single strip.
There's another 3 dirt strips (NNE 500m, SSE 450m and SW 550m) that are possible.
Only one i can't get onto (yet : ) is the NNW (approx 350m) due to approach and takeoff terrain/obstacles.

If u cant land in under 500m, go to Editor and...practise! : )

Tip: use a Waypoint for your 'touchdown' point. Practise hitting it spot on.
Land at 250km/h (under that u stalling, but it's good to land at 220km/h if u try enough. The lower your landing speed, the less run you will out.
Use your brakes the instant u land.
Use a joystick and TrackIR.