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rogerx
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User Since
Mar 7 2013, 10:37 PM (575 w, 4 d)

Recent Activity

Fri, Mar 15

rogerx created T179934: Truck Wheel Turning is likely not accurate.
Fri, Mar 15, 5:18 AM · Arma Reforger
rogerx created T179933: After 1.1 update, vehicle high beams no seem like low beams.
Fri, Mar 15, 5:13 AM · Arma Reforger
rogerx created T179932: Finicky switching between scope and then looking left/right on PC.
Fri, Mar 15, 5:06 AM · Arma Reforger
rogerx added a comment to T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.

After ARMA Reforger 1.1 update, gaining corporal/sergeant rank still takes about the same amount of time as previous version, about an hour or two getting the two ranks while focusing on building.

Fri, Mar 15, 4:53 AM · Arma Reforger

Tue, Mar 12

rogerx changed Severity from severity:none to severity:trivial on T179850: Supply Delivery, Retransfer Cheat.
Tue, Mar 12, 1:24 AM · Arma Reforger
rogerx created T179850: Supply Delivery, Retransfer Cheat.
Tue, Mar 12, 1:22 AM · Arma Reforger
rogerx added a comment to T171444: Fix for rampant cheating via switching accounts in Conflict.

Here's a fix, just ban all (Microsoft) Xbox players!

Tue, Mar 12, 1:16 AM · Arma Reforger

Thu, Mar 7

rogerx added a comment to T179092: Absolutely no Text Documentation for Game Play.

Thanks fghsw33. I was completely oblivious the Lovecraftian world involved pretty young school girls with love seeking octopus tentacles locked inside of school lockers!

Thu, Mar 7, 2:41 AM · Arma Reforger

Tue, Feb 27

rogerx added a comment to T179337: Xbox Game Dynamics too Easy in comparison to PC.

Another item I realized, since I do not own and operate a PC alongside an Xbox; I cannot directly compare (and probably will never will own an Xbox), are the animations of the developers' perception of what they think should occur, being forced upon players to walk through. A good example of the animations I'm talking about, are the current (and past) "get into vehicle" and "get out of vehicle" animations players are forced to await for playing-out before they can subsequently perform any actions. In most real life scenarios, the animations perform an elaborate dance in slow motion rather than displaying a more realistic quicker sense of urgency, unless using drugs or alcohol.

Tue, Feb 27, 8:44 PM · Arma Reforger
rogerx added a comment to T179337: Xbox Game Dynamics too Easy in comparison to PC.

Psychologist... when they post their opinion.

Tue, Feb 27, 7:06 AM · Arma Reforger

Mon, Feb 26

rogerx created T179390: Slow Building.
Mon, Feb 26, 8:27 AM · Arma Reforger
rogerx created T179389: While using No Vehicle Assist, Shifting Vehicle Gears is not Smooth.
Mon, Feb 26, 8:06 AM · Arma Reforger
rogerx created T179388: Multiplayer Name Tags sometimes not Showing.
Mon, Feb 26, 7:40 AM · Arma Reforger

Sun, Feb 25

rogerx added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

Try my XML file for TrackIR attached to my Jan 1 2024, 22:44 post above.

Sun, Feb 25, 9:28 PM · Arma Reforger

Sat, Feb 24

rogerx added a comment to T177154: [Feedback] Helicopter flight model is too easy..

Looks like since you have filed this bug, the recent ARMA Reforger has moved to the advanced flight model for PC platforms, while the Xbox platforms still use the easy flight model.

Sat, Feb 24, 6:27 AM · Arma Reforger
rogerx edited Steps To Reproduce on T179337: Xbox Game Dynamics too Easy in comparison to PC.
Sat, Feb 24, 6:17 AM · Arma Reforger
rogerx created T179337: Xbox Game Dynamics too Easy in comparison to PC.
Sat, Feb 24, 6:13 AM · Arma Reforger

Thu, Feb 22

rogerx changed Severity from severity:none to severity:major on T179281: Helicopter Co-Pilot sticks Auto-Hover Switch.
Thu, Feb 22, 7:04 AM · Arma Reforger
rogerx created T179281: Helicopter Co-Pilot sticks Auto-Hover Switch.
Thu, Feb 22, 5:18 AM · Arma Reforger

Wed, Feb 21

rogerx created T179251: ARMA Reforger Consoles Lacks Presence/History.
Wed, Feb 21, 6:56 AM · Arma Reforger
rogerx edited Additional Information on T179249: Bohemia Official Server ARMA Reforger faulty Kick/Ban Policy.
Wed, Feb 21, 6:46 AM · Arma Reforger
rogerx edited Steps To Reproduce on T179249: Bohemia Official Server ARMA Reforger faulty Kick/Ban Policy.
Wed, Feb 21, 6:35 AM · Arma Reforger
rogerx created T179249: Bohemia Official Server ARMA Reforger faulty Kick/Ban Policy.
Wed, Feb 21, 4:52 AM · Arma Reforger
rogerx created T179241: Exiting ARMA Reforger quickly is Difficult.
Wed, Feb 21, 1:49 AM · Arma Reforger
rogerx created T179240: ARMA Reforger will not Play with No Internet Connection.
Wed, Feb 21, 1:46 AM · Arma Reforger

Sun, Feb 18

rogerx added a comment to T171638: Multiple issues with AI.

Ditto. This occurs due to the AI skill level likely being increased beyond super human abilities. Once the skills are above super human ability, the AI will shoot out towards three to five mile out objects with a high degree level of accuracy, similar to an anti-air gun but using sniper rifles. Rolling on the ground while prone, will also get you dead far quicker than simply scooting over. Bumping-up the AI skill level is simply a hack for not fixing the high server CPU/Memory resources, and should never be used as the affects only significantly negate game experience for players.

Sun, Feb 18, 10:51 PM · Arma Reforger
rogerx added a comment to T165421: AI sees players through grass and wheat.

Ditto. This occurs due to the AI skill level likely being increased beyond super human abilities. Once the skills are above super human ability, the AI will shoot out towards three to five mile out objects with a high degree level of accuracy, similar to an anti-air gun but using sniper rifles. Rolling on the ground while prone, will also get you dead far quicker than simply scooting over. Bumping-up the AI skill level is simply a hack for not fixing the high server CPU/Memory resources, and should never be used as the affects only significantly negate game experience for players.

Sun, Feb 18, 10:48 PM · Arma Reforger
rogerx added a comment to T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.

Also, with the current ranking experience, the ranking points (capture points) is likely condoning a quick ending for a game, while not focusing on the other aspects of the game, such as supplies, building and creating barricades, etc.

Sun, Feb 18, 10:44 PM · Arma Reforger
rogerx added a comment to T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.

Suggestion: Every skill, whether building or capturing bases, get equal rank. Once a player has all of the unique skills, exponentially quicken/increase rank, but slow the rank to officer. Players should be able to create a helicopter pad after ~30 minutes, while spawning helicopters should be only ~60 minutes. The only current method of attaining these ranks within this amount of time is by only capturing bases with other player, deterring supplies and building. With the current ranking, a player can likely quickly become an sergeant/officer rank without any building or supply experience.

Sun, Feb 18, 10:43 PM · Arma Reforger

Feb 17 2024

rogerx created T179162: Map does not Open to Prior Looked-at Area on Map.
Feb 17 2024, 9:26 PM · Arma Reforger
rogerx added a comment to T179047: No Real Time Map for Respawn Locations.

There maybe just a significant delay, but I think the spawn locations just do not update radio spawn locations in real time, if at all. While all other map values seem to be updated in real time, such as supply counts for each base, base capture status, antenna build status when being built while dead, ...

Feb 17 2024, 9:20 PM · Arma Reforger

Feb 15 2024

rogerx added a comment to T179043: After 1.0.0.95 Update, built bases still capture quickly.

After 1.0.0.95 Update, built bases still capture quickly
All service objects were built. Yes, there were hundreds/thousands of
barricades, but due to significantly lack of text documentation (and
using YouTube videos substituting for good old tried and true text
files), I (or we) now know barricade objects have little affect on the
timer for capturing.

Feb 15 2024, 8:11 AM · Arma Reforger
rogerx added a comment to T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.

2024.02.15: Last evening, about 1 hour to 1.5 hours to increase from Private to Corporal rank, only building a delivering supplies, avoiding most enemy contact. Think I may have still rubbed-out one or two enemy, while avoiding action, focusing only on building and delivering supplies. About another hour for Sergeant or Lieutenant ranks.

Feb 15 2024, 8:08 AM · Arma Reforger

Feb 14 2024

rogerx created T179092: Absolutely no Text Documentation for Game Play.
Feb 14 2024, 1:58 AM · Arma Reforger

Feb 13 2024

rogerx added a comment to T171638: Multiple issues with AI.

This has been on-going since ARMA 3 days, and possibly earlier.

Feb 13 2024, 11:09 PM · Arma Reforger
rogerx created T179088: AI Troops suddenly appear and start shooting!.
Feb 13 2024, 10:33 PM · Arma Reforger
rogerx created T179087: F key Activation Area too small.
Feb 13 2024, 10:18 PM · Arma Reforger
rogerx added a comment to T179046: No Bible within Player owned Objects!.

Seems appropriate, wish-list!

Feb 13 2024, 1:32 AM · Arma Reforger

Feb 12 2024

rogerx created T179047: No Real Time Map for Respawn Locations.
Feb 12 2024, 2:42 AM · Arma Reforger
rogerx added a comment to T171881: Conflict Feedback: "rank points" earn rate is far too low for unloading supplies at a base.

Think this is the statement within the February 2024 change log. (Sometimes the notes are elusive or non-descriptive, but pretty sure my interpretation is correct.)

Feb 12 2024, 2:27 AM · Arma Reforger
rogerx added a comment to T177282: [1.0.0.47] Helicopters VERY OFTEN don't get damaged by RPGs.

I agree. The cheaters (typically Soviets) exploiting the ability for finding the opposing teams main base then quickly taking over the map, are now exploiting the helicopters for base hopping around the opposing teams main base, again far more quickly taking over bases, the main base, then ending the game too quickly.

Feb 12 2024, 12:41 AM · Arma Reforger
rogerx created T179046: No Bible within Player owned Objects!.
Feb 12 2024, 12:31 AM · Arma Reforger
rogerx edited Additional Information on T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.
Feb 12 2024, 12:04 AM · Arma Reforger
rogerx edited Additional Information on T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.
Feb 12 2024, 12:02 AM · Arma Reforger

Feb 11 2024

rogerx created T179043: After 1.0.0.95 Update, built bases still capture quickly.
Feb 11 2024, 11:52 PM · Arma Reforger
rogerx created T179042: After 1.0.0.95 Update, Building/Support Supplies no longer increases Rank.
Feb 11 2024, 11:42 PM · Arma Reforger

Feb 3 2024

rogerx added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

In programming, this is something called either bad programming with resources (eg. CPU) or more likely the AI are causing a CPU run bug, more specifically a segmentation fault causing an endless loop with the CPU instructions, with the affect of using all of the CPU resources. Can also occur with computer memory, segmentation fault using all of the memory resources, also known as a memory run.

Feb 3 2024, 8:54 PM · Arma Reforger

Jan 31 2024

rogerx added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

Track IR within ARMA Reforger is lacking TrackIR zoom axis.

Jan 31 2024, 1:00 AM · Arma Reforger

Jan 20 2024

rogerx added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

What you are more than likely seeing, those playing at the server-end (developers, server hosts, ...) will not be impacted/affected much by this bug, especially if they're poor with tactics. You'll likely realize this with both, community and official servers. Humorous non-critical bugs aside, Bohemia has always been very slow with fixing critical game play bugs, but fast with features completely critically breaking game play. I saw last night, somebody running circles around a platoon, repeatedly winning every fire fight for almost an hour straight. Most players just left by then. Server side playing really ruins the game, especially bugs like this, as there is really no motivation for the developer(s) for readily fixing.

Jan 20 2024, 8:01 PM · Arma Reforger

Jan 19 2024

rogerx added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

January 19th 2024, still nothing updated? Game play on official (players versus players) servers is horrid!

Jan 19 2024, 10:50 PM · Arma Reforger

Jan 2 2024

rogerx added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

Scratch my last post for workarounds. Plain and simple, ARMA Reforger needs a new TrackIR profile.

Jan 2 2024, 4:44 AM · Arma Reforger

Jan 1 2024

rogerx added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

I screwed up stating the axis. Y axis (up/down is screwed/bonkers) while X axis (left/right) is a little too sensitive.

Jan 1 2024, 5:46 AM · Arma Reforger

Dec 31 2023

rogerx added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

If this is the case, then it is very likely a simple programming mistake inhibited within the past year or ~12 months.
Mixing-up the yaw axis with the y-axis with yaw axis being used as the y-axis, creating an out-of-bounds when moving the head left or right, making the view bounce erratically.

Dec 31 2023, 5:34 PM · Arma Reforger
rogerx added a comment to T176866: 1.0.0.42 TrackIR / OpenTrack incorrect magnitude of rotation.

Same here, track-ir is going bonkers or randomly looking all around within arma reforger game! No fix as of yet??

Dec 31 2023, 5:04 AM · Arma Reforger

Oct 18 2020

rogerx added a comment to T83456: To-199 Neophrone can Climb like a Rocket.

As I re-read my prior comment, I sounded so negative or anti-rocket like.

Oct 18 2020, 9:41 PM · Arma 3

Apr 6 2019

rogerx added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

The only time I've experienced dropped frames nowadays, are when map scenario makers bump the AI skill level to insanely intelligent/smart levels to cope with 25-50+ players on a server. When playing on such server map scenarios with only approximately 1-5 people, the actions of the AI enemy become so quick, it appears the AI enemy drop frames between movements. (eg. Enemy AI move from resting stance to firing stance within apparently one frames per second!)

Apr 6 2019, 9:42 PM · Arma 3

Jul 28 2017

rogerx added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

Sounds about right to me.

Jul 28 2017, 6:28 PM · Arma 3

Jun 29 2017

rogerx added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

Your imaginary 10-30 people sitting in an EVAC chopper, tipping over and exploding constantly occurs within the game.

Jun 29 2017, 8:49 PM · Arma 3

May 10 2017

rogerx added a comment to T65252: Analogue throttle only using half its range.

Try disabling third party mapping software.

May 10 2017, 7:39 AM · Arma 3

Apr 29 2017

rogerx added a comment to T124422: Game Updater impossible to use with ADSL or slower Internet Speeds.

Last night I used the Game Updater and the updater downloaded ~13 GB of the total approximate ~26 GB developer snapshot/archive, although I have not used the Game Updater (or synced) the archive for almost ~2 weeks. Seems a bit high unless they're updating all the graphics. I'll try checking this again within 7 days, or next weekend.

Apr 29 2017, 7:37 PM · Arma 3

Apr 22 2017

rogerx added a comment to T72673: Jets - Afterburners, orange glow around the engine and wing stress simulation .

The Jets DLC is bringing engine flame and can only be seen internally from the rear of the aircraft (eg. using 3D view), but not the afterburner thrusters glow which extends beyond the frame of the aircraft during afterburner usage.

Apr 22 2017, 5:50 AM · Arma 3
rogerx added a comment to T124444: Jets DLC Jets need wheel brakes!.

I completely agree!

Apr 22 2017, 5:45 AM · Arma 3

Apr 21 2017

rogerx added a comment to T124458: Poorly Performing Jets DLC Guns.

I believe you're stating TrackIR depth translation (eg. XYZ) rather than just tracking X and Y angles.

Apr 21 2017, 1:40 AM · Arma 3

Apr 20 2017

rogerx updated the task description for T124458: Poorly Performing Jets DLC Guns.
Apr 20 2017, 4:46 AM · Arma 3
rogerx created T124458: Poorly Performing Jets DLC Guns.
Apr 20 2017, 4:41 AM · Arma 3

Apr 19 2017

rogerx updated the task description for T124419: F/A-181 flight model seems to float after taking damage.
Apr 19 2017, 2:25 AM · Arma 3
rogerx added a comment to T124419: F/A-181 flight model seems to float after taking damage.

From memory after the previously mentioned incident and after restarting the mission scenario, I pushed the F/A-181 to around 51,000-59,000m, but flight control surfaces became inoperable. You mean there's a limited height, or adequate height, or content heighth a pilot should want to fly? ;-)

Apr 19 2017, 2:24 AM · Arma 3
rogerx added a comment to T124422: Game Updater impossible to use with ADSL or slower Internet Speeds.

As with all developer snapshots or developer source code trees, the very latest is the best to file a bug against.

Apr 19 2017, 2:16 AM · Arma 3

Apr 18 2017

rogerx created T124422: Game Updater impossible to use with ADSL or slower Internet Speeds.
Apr 18 2017, 6:53 AM · Arma 3
rogerx created T124421: A-149 extremely cloudy or non-transparent HUD.
Apr 18 2017, 6:38 AM · Arma 3
rogerx created T124420: F/A-181 HUD Flight Path always moves with TrackIR.
Apr 18 2017, 6:35 AM · Arma 3
rogerx created T124419: F/A-181 flight model seems to float after taking damage.
Apr 18 2017, 6:30 AM · Arma 3
rogerx created T124418: F/A-181 and A-149 (and likely including To-201) Afterburner Flame Always Lit.
Apr 18 2017, 6:22 AM · Arma 3
rogerx created T124417: F/A-181 cannot go vertical after take-off.
Apr 18 2017, 6:16 AM · Arma 3

Apr 4 2017

rogerx added a comment to T124200: APEX Runways non-proportional to ALTIS Runways, prohibiting A-143 take-offs.

Bottom line, the A-143 GROUND CAS jet, although a preferably used jet versus A-164 for game playability, is currently useless within the Tanoa map.

Apr 4 2017, 12:57 AM · Arma 3
rogerx created T124200: APEX Runways non-proportional to ALTIS Runways, prohibiting A-143 take-offs.
Apr 4 2017, 12:48 AM · Arma 3

Jan 30 2017

rogerx added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Switching the memory allocator to (I think) "-malloc=tbb4malloc_bi" if you're on an Intel platform may slightly improve this bug's effect.

Jan 30 2017, 8:59 PM · Arma 3

Jan 28 2017

rogerx added a comment to T66660: AT soldiers animations: Odd Behaviour.

The stupid stand-up bug is back again.

Jan 28 2017, 4:12 AM · Arma 3

Dec 26 2016

rogerx added a comment to T73635: Mortar Flare Ammo Brightness.

WORKAROUND: Use one of the BlastCore Explosion Effects mods/modules providing more realistic explosions as well as significantly increasing flare brightness to realistic levels as well as increasing chemical/glow stick brightness. (eg. extensions.) Most servers ban though any 3rd party mod, regardless of the 3rd party modifications intentions or usefulness. Server administrators are paranoid of hackers or are just lazy.

Dec 26 2016, 7:26 PM · Arma 3

Dec 22 2016

rogerx added a comment to T84676: Linux 1.42: Saitek X52 Pro Joystick cannot be mapped correctly using Steam Big Picture Mode.
Dec 22 2016, 2:03 AM · Arma 3
rogerx added a comment to T84676: Linux 1.42: Saitek X52 Pro Joystick cannot be mapped correctly using Steam Big Picture Mode.

This bug still persists within Linux ports 1.64 version.

Dec 22 2016, 1:57 AM · Arma 3

Dec 13 2016

rogerx added a comment to T121793: Flight Rader Bugged.

I didn't think of double checking to see if the server is running with the updated patch.

Dec 13 2016, 4:21 PM · Arma 3

Dec 12 2016

rogerx added a comment to T121793: Flight Rader Bugged.

I'll verify integrity, as a last resort as I've never had a problem in the past except during initial alpha/beta releases.

Dec 12 2016, 6:42 PM · Arma 3

Dec 10 2016

rogerx added a comment to T121793: Flight Rader Bugged.

This bug is still not fixed.

Dec 10 2016, 3:31 AM · Arma 3

Dec 8 2016

rogerx added a comment to T64182: Linux support.

They also desperately need to get audio (ie. microphone) working for the ARMA client within Linux! Steam even pickups the microphone audio just fine using something like the following:

Dec 8 2016, 10:34 PM · Arma 3

Dec 3 2016

rogerx added a comment to T118318: VTOL Thrust/Collective issues on Saitek Joystick.

Can confirm this bug when using my Saitek X52 Pro joystick as well with analog thrust mapped!

Dec 3 2016, 9:18 PM · Arma 3

Oct 13 2016

rogerx added a comment to T78536: CLOSED.

I say, leave this bug unfixed.

Oct 13 2016, 6:06 PM · Arma 3

Oct 11 2016

rogerx added a comment to T83911: [Linux Port] Joystick mapping. Axes not recognized correctly.

This is not bug is not solved that I'm aware of.

Oct 11 2016, 3:25 PM · Arma 3

Oct 6 2016

rogerx added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

I would presume the air transport vehicles can also transport the heavier armored vehicles too using the vanilla version?

Oct 6 2016, 5:22 PM · Arma 3

Aug 4 2016

rogerx added a comment to T80752: UAV camera shake at specified altitude.

I think the UAV shake is now occurring because the AI system is fighting with the manual controls, etc.

Aug 4 2016, 5:03 AM · Arma 3

Jul 30 2016

rogerx added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Ah. I just heard about this and might have part of the golden bee bee.

Jul 30 2016, 3:06 AM · Arma 3

Jul 23 2016

rogerx added a comment to T76756: Flares are useless (launcher).

Using the latest stable, 1.62.

Jul 23 2016, 5:38 PM · Arma 3
rogerx added a comment to T76756: Flares are useless (launcher).

I just noticed the IR flares will launch as yellow flares, and as such a new bug?

Jul 23 2016, 7:12 AM · Arma 3
rogerx added a comment to T76756: Flares are useless (launcher).

I think we can close this bug now. This appears fixed within 1.62 version of Apex/Tonoa.

Jul 23 2016, 7:08 AM · Arma 3

Jul 10 2016

rogerx added a comment to T71076: Night Sky is too boring.

In my experience, using any binocular or telescope regardless of magnification factor, the viewer will see more stars and the stars will appear brighter.

Jul 10 2016, 4:35 AM · Arma 3

Jul 8 2016

rogerx added a comment to T59877: Suggestion to add Moveable searchlights to choppers and vehicles.

I scanned the post by Tillion, but could not distinguish the sentence he specifically states lights can be controlled by other vehicle slots. The post mainly detailed size and shape of lighting diameter.

Jul 8 2016, 1:48 AM · Arma 3

Jul 4 2016

rogerx created T119092: Giving Commands in Copilot Seat do not Take Effect.
Jul 4 2016, 10:20 PM · Arma 3
rogerx created T119068: Stand Up Bug Regression Tanoa/Apex.
Jul 4 2016, 5:32 AM · Arma 3

Jul 2 2016

rogerx edited Additional Information on T119022: Equipment List Needs Filter Options.
Jul 2 2016, 11:44 PM · Arma 3
rogerx edited Steps To Reproduce on T119022: Equipment List Needs Filter Options.
Jul 2 2016, 11:43 PM · Arma 3