User Details
- User Since
- Mar 7 2013, 10:37 PM (575 w, 4 d)
Fri, Mar 15
After ARMA Reforger 1.1 update, gaining corporal/sergeant rank still takes about the same amount of time as previous version, about an hour or two getting the two ranks while focusing on building.
Tue, Mar 12
Here's a fix, just ban all (Microsoft) Xbox players!
Thu, Mar 7
Thanks fghsw33. I was completely oblivious the Lovecraftian world involved pretty young school girls with love seeking octopus tentacles locked inside of school lockers!
Tue, Feb 27
Another item I realized, since I do not own and operate a PC alongside an Xbox; I cannot directly compare (and probably will never will own an Xbox), are the animations of the developers' perception of what they think should occur, being forced upon players to walk through. A good example of the animations I'm talking about, are the current (and past) "get into vehicle" and "get out of vehicle" animations players are forced to await for playing-out before they can subsequently perform any actions. In most real life scenarios, the animations perform an elaborate dance in slow motion rather than displaying a more realistic quicker sense of urgency, unless using drugs or alcohol.
Psychologist... when they post their opinion.
Mon, Feb 26
Sun, Feb 25
Try my XML file for TrackIR attached to my Jan 1 2024, 22:44 post above.
Sat, Feb 24
Looks like since you have filed this bug, the recent ARMA Reforger has moved to the advanced flight model for PC platforms, while the Xbox platforms still use the easy flight model.
Thu, Feb 22
Wed, Feb 21
Sun, Feb 18
Ditto. This occurs due to the AI skill level likely being increased beyond super human abilities. Once the skills are above super human ability, the AI will shoot out towards three to five mile out objects with a high degree level of accuracy, similar to an anti-air gun but using sniper rifles. Rolling on the ground while prone, will also get you dead far quicker than simply scooting over. Bumping-up the AI skill level is simply a hack for not fixing the high server CPU/Memory resources, and should never be used as the affects only significantly negate game experience for players.
Ditto. This occurs due to the AI skill level likely being increased beyond super human abilities. Once the skills are above super human ability, the AI will shoot out towards three to five mile out objects with a high degree level of accuracy, similar to an anti-air gun but using sniper rifles. Rolling on the ground while prone, will also get you dead far quicker than simply scooting over. Bumping-up the AI skill level is simply a hack for not fixing the high server CPU/Memory resources, and should never be used as the affects only significantly negate game experience for players.
Also, with the current ranking experience, the ranking points (capture points) is likely condoning a quick ending for a game, while not focusing on the other aspects of the game, such as supplies, building and creating barricades, etc.
Suggestion: Every skill, whether building or capturing bases, get equal rank. Once a player has all of the unique skills, exponentially quicken/increase rank, but slow the rank to officer. Players should be able to create a helicopter pad after ~30 minutes, while spawning helicopters should be only ~60 minutes. The only current method of attaining these ranks within this amount of time is by only capturing bases with other player, deterring supplies and building. With the current ranking, a player can likely quickly become an sergeant/officer rank without any building or supply experience.
Feb 17 2024
There maybe just a significant delay, but I think the spawn locations just do not update radio spawn locations in real time, if at all. While all other map values seem to be updated in real time, such as supply counts for each base, base capture status, antenna build status when being built while dead, ...
Feb 15 2024
After 1.0.0.95 Update, built bases still capture quickly
All service objects were built. Yes, there were hundreds/thousands of
barricades, but due to significantly lack of text documentation (and
using YouTube videos substituting for good old tried and true text
files), I (or we) now know barricade objects have little affect on the
timer for capturing.
2024.02.15: Last evening, about 1 hour to 1.5 hours to increase from Private to Corporal rank, only building a delivering supplies, avoiding most enemy contact. Think I may have still rubbed-out one or two enemy, while avoiding action, focusing only on building and delivering supplies. About another hour for Sergeant or Lieutenant ranks.
Feb 14 2024
Feb 13 2024
This has been on-going since ARMA 3 days, and possibly earlier.
Seems appropriate, wish-list!
Feb 12 2024
Think this is the statement within the February 2024 change log. (Sometimes the notes are elusive or non-descriptive, but pretty sure my interpretation is correct.)
I agree. The cheaters (typically Soviets) exploiting the ability for finding the opposing teams main base then quickly taking over the map, are now exploiting the helicopters for base hopping around the opposing teams main base, again far more quickly taking over bases, the main base, then ending the game too quickly.
Feb 11 2024
Feb 3 2024
In programming, this is something called either bad programming with resources (eg. CPU) or more likely the AI are causing a CPU run bug, more specifically a segmentation fault causing an endless loop with the CPU instructions, with the affect of using all of the CPU resources. Can also occur with computer memory, segmentation fault using all of the memory resources, also known as a memory run.
Jan 31 2024
Track IR within ARMA Reforger is lacking TrackIR zoom axis.
Jan 20 2024
What you are more than likely seeing, those playing at the server-end (developers, server hosts, ...) will not be impacted/affected much by this bug, especially if they're poor with tactics. You'll likely realize this with both, community and official servers. Humorous non-critical bugs aside, Bohemia has always been very slow with fixing critical game play bugs, but fast with features completely critically breaking game play. I saw last night, somebody running circles around a platoon, repeatedly winning every fire fight for almost an hour straight. Most players just left by then. Server side playing really ruins the game, especially bugs like this, as there is really no motivation for the developer(s) for readily fixing.
Jan 19 2024
January 19th 2024, still nothing updated? Game play on official (players versus players) servers is horrid!
Jan 2 2024
Scratch my last post for workarounds. Plain and simple, ARMA Reforger needs a new TrackIR profile.
Jan 1 2024
I screwed up stating the axis. Y axis (up/down is screwed/bonkers) while X axis (left/right) is a little too sensitive.
Dec 31 2023
If this is the case, then it is very likely a simple programming mistake inhibited within the past year or ~12 months.
Mixing-up the yaw axis with the y-axis with yaw axis being used as the y-axis, creating an out-of-bounds when moving the head left or right, making the view bounce erratically.
Same here, track-ir is going bonkers or randomly looking all around within arma reforger game! No fix as of yet??
Oct 18 2020
As I re-read my prior comment, I sounded so negative or anti-rocket like.
Apr 6 2019
The only time I've experienced dropped frames nowadays, are when map scenario makers bump the AI skill level to insanely intelligent/smart levels to cope with 25-50+ players on a server. When playing on such server map scenarios with only approximately 1-5 people, the actions of the AI enemy become so quick, it appears the AI enemy drop frames between movements. (eg. Enemy AI move from resting stance to firing stance within apparently one frames per second!)
Jul 28 2017
Sounds about right to me.
Jun 29 2017
Your imaginary 10-30 people sitting in an EVAC chopper, tipping over and exploding constantly occurs within the game.
May 10 2017
Try disabling third party mapping software.
Apr 29 2017
Last night I used the Game Updater and the updater downloaded ~13 GB of the total approximate ~26 GB developer snapshot/archive, although I have not used the Game Updater (or synced) the archive for almost ~2 weeks. Seems a bit high unless they're updating all the graphics. I'll try checking this again within 7 days, or next weekend.
Apr 22 2017
The Jets DLC is bringing engine flame and can only be seen internally from the rear of the aircraft (eg. using 3D view), but not the afterburner thrusters glow which extends beyond the frame of the aircraft during afterburner usage.
I completely agree!
Apr 21 2017
I believe you're stating TrackIR depth translation (eg. XYZ) rather than just tracking X and Y angles.
Apr 20 2017
Apr 19 2017
From memory after the previously mentioned incident and after restarting the mission scenario, I pushed the F/A-181 to around 51,000-59,000m, but flight control surfaces became inoperable. You mean there's a limited height, or adequate height, or content heighth a pilot should want to fly? ;-)
As with all developer snapshots or developer source code trees, the very latest is the best to file a bug against.
Apr 18 2017
Apr 4 2017
Bottom line, the A-143 GROUND CAS jet, although a preferably used jet versus A-164 for game playability, is currently useless within the Tanoa map.
Jan 30 2017
Switching the memory allocator to (I think) "-malloc=tbb4malloc_bi" if you're on an Intel platform may slightly improve this bug's effect.
Jan 28 2017
The stupid stand-up bug is back again.
Dec 26 2016
WORKAROUND: Use one of the BlastCore Explosion Effects mods/modules providing more realistic explosions as well as significantly increasing flare brightness to realistic levels as well as increasing chemical/glow stick brightness. (eg. extensions.) Most servers ban though any 3rd party mod, regardless of the 3rd party modifications intentions or usefulness. Server administrators are paranoid of hackers or are just lazy.
Dec 22 2016
This bug still persists within Linux ports 1.64 version.
Dec 13 2016
I didn't think of double checking to see if the server is running with the updated patch.
Dec 12 2016
I'll verify integrity, as a last resort as I've never had a problem in the past except during initial alpha/beta releases.
Dec 10 2016
This bug is still not fixed.
Dec 8 2016
They also desperately need to get audio (ie. microphone) working for the ARMA client within Linux! Steam even pickups the microphone audio just fine using something like the following:
Dec 3 2016
Can confirm this bug when using my Saitek X52 Pro joystick as well with analog thrust mapped!
Oct 13 2016
I say, leave this bug unfixed.
Oct 11 2016
This is not bug is not solved that I'm aware of.
Oct 6 2016
I would presume the air transport vehicles can also transport the heavier armored vehicles too using the vanilla version?
Aug 4 2016
I think the UAV shake is now occurring because the AI system is fighting with the manual controls, etc.
Jul 30 2016
Ah. I just heard about this and might have part of the golden bee bee.
Jul 23 2016
Using the latest stable, 1.62.
I just noticed the IR flares will launch as yellow flares, and as such a new bug?
I think we can close this bug now. This appears fixed within 1.62 version of Apex/Tonoa.
Jul 10 2016
In my experience, using any binocular or telescope regardless of magnification factor, the viewer will see more stars and the stars will appear brighter.
Jul 8 2016
I scanned the post by Tillion, but could not distinguish the sentence he specifically states lights can be controlled by other vehicle slots. The post mainly detailed size and shape of lighting diameter.