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AI Troops suddenly appear and start shooting!
Awaiting internal Testing, NormalPublic

Description

AI troops suddenly appear and start shooting, when standing approximately the simulated ~100-200 feet away!

I believe I've also witnessed event when AI troops would shoot first, only to appear after your dead laying on the ground!

I have also seen very recently, when playing on a Official game servers with very few if any players, the AI troops will automatically pop-up from the ground after being significantly injured, where as injured human players on the ground require far much longer times to recover, mangle the keyboard trying to get the player to move upright, then to pick-up their dropped rifle. (Seems there are keyboard mangling player movement keys for simulating player grogginess after injury recovery, slowing their upright recovery. AI Troops sometimes obviously lack all of this!)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
latest
Category
General
Steps To Reproduce
  1. Join a multiplayer Official Bohemia server
  1. Likely will require significant number of game play hours before witnessing this anomaly.
Additional Information

What should occur, the AI troops should spawn while the players are significantly much further away from the base, that the player intends to capture. However, if the AI skill level is likely increased significantly beyond normal human abilities, or having superman abilities; they AI troops may then hear the players approaching from beyond normal human hearing abilities.

However, when flying over the FIA base, somehow they are present and firing?

Using 1.0.0.95 ARMA Reforger update.

Work around or fix:
My personal preference is for having the AI abilities being realistic, and when in question, step down their abilities versus resorting increasing above normal human ability, as this only serves to irritating and anger players rather the player to enjoy the game. When trying to offset server load and AI alertness/abilities, probably best having this value being offset by the number of players or more accurately, the server CPU load.

Event Timeline

rogerx created this task.Feb 13 2024, 10:33 PM
Geez changed the task status from New to Awaiting internal Testing.Feb 14 2024, 12:11 PM