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No Real Time Map for Respawn Locations
Closed, ResolvedPublic

Description

If a radio (spawn location) is disassembled and reassembled while a player dies, the player may not be able to spawn at the reassembled radio location. Spawn location chooser map is not updated in real time.

Details

Severity
Trivial
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. One player disassembles a radio spawn location while a second player dies
  1. First player then reassembles the radio spawn location, likely prior to the second player's spawn location chooser map shows, the second player will not see the reassembled activated radio spawn location.
Additional Information

If other spawn locations (eg. bases) can be updated in real time as to whether a player is allowed to spawn there, then mobile radio locations should too be able to be updated in real time.

Event Timeline

rogerx created this task.Feb 12 2024, 2:42 AM
Geez changed the task status from New to Awaiting internal Testing.Feb 12 2024, 11:55 AM

There maybe just a significant delay, but I think the spawn locations just do not update radio spawn locations in real time, if at all. While all other map values seem to be updated in real time, such as supply counts for each base, base capture status, antenna build status when being built while dead, ...

Geez added a subscriber: Geez.Mar 22 2024, 2:05 PM

Hello rogerx.
Does this still occur on the latest version? as we cannot seem to reproduce it. If so, please send us a video of the issue.

rogerx added a comment.EditedMar 22 2024, 5:26 PM

I did notice since reporting no real time map events, real time map events apparently improved over time, and as of the release of 1.1 version and after 1.1 version, events appear real time.

Last night we did notice there were now no voice prompts sometimes when bases were being overrun. However, best to let somebody else report this possible subsequent but, as I tend to routinely turn-off the radio.

Likely mark fixed.

Geez closed this task as Resolved.Mar 25 2024, 11:34 AM
Geez claimed this task.