If a radio (spawn location) is disassembled and reassembled while a player dies, the player may not be able to spawn at the reassembled radio location. Spawn location chooser map is not updated in real time.
Description
Details
- Severity
- Trivial
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General
- One player disassembles a radio spawn location while a second player dies
- First player then reassembles the radio spawn location, likely prior to the second player's spawn location chooser map shows, the second player will not see the reassembled activated radio spawn location.
If other spawn locations (eg. bases) can be updated in real time as to whether a player is allowed to spawn there, then mobile radio locations should too be able to be updated in real time.
Event Timeline
There maybe just a significant delay, but I think the spawn locations just do not update radio spawn locations in real time, if at all. While all other map values seem to be updated in real time, such as supply counts for each base, base capture status, antenna build status when being built while dead, ...
Hello rogerx.
Does this still occur on the latest version? as we cannot seem to reproduce it. If so, please send us a video of the issue.
I did notice since reporting no real time map events, real time map events apparently improved over time, and as of the release of 1.1 version and after 1.1 version, events appear real time.
Last night we did notice there were now no voice prompts sometimes when bases were being overrun. However, best to let somebody else report this possible subsequent but, as I tend to routinely turn-off the radio.
Likely mark fixed.