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Poorly Performing Jets DLC Guns
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The Jets DLC guns are poorly performing, especially when using TrackIR.

  1. The primary problem, the target acquisition or cross hairs for the guns is always out of line of the HUD, requiring the player to constantly switch to 3D view to find the target acquisition or target cross hairs.
  1. Very little primary gun ammunition, unless the target acquisition or cross hairs are significantly improved.
  1. AA missiles are also almost completely ineffective unless utilized at very close range to the target. (Even with the enemy skill level at 0%! This is likely due to the enemy skill level completely ranked out of proportion when compared to human disabilities.) These new jets are likely going to need at least 5-10 more missiles, unless the two short or long range already equipped missiles are launched within <25 feet from the rear of an enemy jet!


Operating System
Windows 7 x64
AI Aiming / Shooting
Steps To Reproduce
  1. Use one of the Jet DLC products
  2. Spawn a enemy jet
  3. Perform a dogfight in air, and notice the inability of the gun rounds to hit their intended target directly due to poor target acquisition ability.
NOTE: TrackIR use likely significantly moves the target acquisition or target cross hairs further out of HUD alignment.

Event Timeline

rogerx created this task.Apr 20 2017, 4:41 AM
rogerx updated the task description. (Show Details)Apr 20 2017, 4:46 AM

I usually turn off the XYZ translation when flying, does it still happen when you do this?

If you're trying to shoot down the sights of a gun and you move your head an inch to the left, you're not going to be able to see exactly where you're shooting.

I believe you're stating TrackIR depth translation (eg. XYZ) rather than just tracking X and Y angles.

I strongly prefer looking around the cockpit, looking around when landing, and especially when in a dogfight. Not to also mention, looking around objects that are in my light of sight, such as the rigid bar supports running through the aircraft windshields.

I do not have this gun targeting problem with any other current aircraft. Should be an option to turn-off the gun sight or flight path indicator from being linked to head movements. I believe some enthusiasts enjoy this realism effect with the flight path indicator or gun target within aircraft as I've seen it intermittently utilized within alpha/beta cycles, but they likely do not use TrackIR.

This bug effectively any use of the flight path indicator or gun sights, treating the indicators as mere eye-candy instead.