Dear Developers,
I hope this message finds you in good spirits. Firstly, I want to thank you for your ongoing work on the helicopter flight model, and I'm eager to share a couple of observations for potential enhancements.
As mentioned previously, the helicopter's movement, particularly when transitioning rapidly from SHIFT to CONTROL, currently lacks realism and induces an unrealistic midair "wobble." Integrating this aspect would add authenticity to the simulation.
Furthermore, I've noticed that some players are effectively exploiting this "bug" or i would rather say "mechanics" to their advantage. Flying players can make the helicopter difficult to hit, especially given that ground players can only shoot it down with rifles. This sometimes makes shooting down helicopters nearly impossible, even at distances of up to 200 meters.
In addition to this, there seems to be an absence of ground effect in the current model. Ground effect, or the cushion of air created by the rotor downwash, plays a crucial role in real-life helicopter flight close to the ground. Including this element would not only enhance realism but also impact the tactical considerations for both flying and ground players
Balancing the gameplay in this regard would contribute to a more immersive and fair gaming experience. I trust that you'll take these considerations into account as you continue to refine the simulation.
Thank you for your dedication to creating an engaging and realistic gaming environment. I look forward to seeing these improvements in future updates.
Best regards,
Punky