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While using No Vehicle Assist, Shifting Vehicle Gears is not Smooth
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Description

While not using vehicle assist, manually shifting gears is not smooth, nor is starting the vehicle.

With respect to starting/stopping the vehicle, I'm also seeing instances where the 'R' key (for starting/stopping the engine) is being ignored by the game, requiring many subsequent 'R' character key presses. Sometimes the 'R' key is missed due to a slight very noticeable delay/stagger from the driver/player getting into the vehicle animation and transitioning to a player now sitting at the steering wheel of the vehicle and ready for driving function. And, sometimes or most times, the 'R' key is just missed for whatever other reason, requiring subsequent 'R' key presses for stopping/starting the vehicle.

With respect for the fluidity of manually shifting gears, looks like the programmer used more time ensuring the graphics of the gear indicator for shifting gears looked really spiffy and realistic, however the manual shifting is by far from being fluid, or not at all similar with real life gear shifting.

One, the vehicle has to be completely stopped for shifting gears, and simply using the emergency brake on a hill with the vehicle sliding (wheels locked-up) is not sufficiently stopped for shifting gears ... and is far from realistic shifting gears in real life.

Two, the animations for starting/stopping the vehicle, as well as getting into a vehicle and out of a vehicle are not at all realistic, while having the urgency of an on-going firefight or other life threatening scenario. More seemingly, the animations are similar to what happens when I'm dating a girl, and I perform my seemingly easily repeatable choreographed routine and dance of getting in and out of my vehicle, along with either prior/subsequently opening the passenger door for my date. Within an urgent state, more than two things would be happening at the same time. Such as, open the car door, getting into the seat and starting the vehicle while also operating the gas and brake pedals. Within the game, the operations and animations are agonizingly acted one at a time, as if the player is missing a brain.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Join an official Bohemia multiplayer server or use the Game Workshop for operating vehicles.
  1. Within the game, time the amount of time required for opening the vehicle door, getting into a vehicle, starting and driving a vehicle.
  1. Again, time the amount of time to perform the same, within real life. Take note, the lack of concurrent tasks performed within a non-urgent scenario.
  1. Again, time the amount of time to perform the same prior takes, but within urgency. Again, take note of the significant lack of concurrent tasks being performed within the urgent scenario, as well as being stuck within a slow non-urgent played animations.
Additional Information

I prefer the manual shifting of gears, especially for loaded vehicles and/or trucks, as ARMA 3 and ARMA Reforger's simulated automatic transmissions do not properly down shift while climbing any hills! Not only this, but ARMA Reforger's automatic vehicle transmissions also do not properly include 1st and 2nd gears (eg. '1' and '2' gear), only providing a 'D' drive gear.

However, after trying to make the no vehicle assist and partial assist work, I have given-up and reverted to the default full vehicle assist. Sadly even the partial vehicle assist is not usable or beneficial. Maybe instead of worrying about how nifty the gear shift indicator looks, focus more on usability/functionality, then lastly enhancing 3D immersion?

Event Timeline

rogerx created this task.Feb 26 2024, 8:06 AM
Geez changed the task status from New to Feedback.Feb 26 2024, 4:11 PM

To improve the driving experience, you need to optimize gear shifting, allow shifting while the car is running or reduce the delay when turning the engine on/off, and integrate multiple driving operations at the same time tomb of the mask.