the shadow of the character in first person shooter vue does not appear like his silhouette
but in third person shooter vue it appears as such ! {F18172} {F18173}
Description
Description
Details
Details
- Legacy ID
- 2875118385
- Severity
- Minor
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Visual-Characters
Steps To Reproduce
look at shadow of character in tps and fps mode , use enter of number pad to change a vue mode
Event Timeline
Comment Actions
That's because first person uses lower quality shadow-source model (invisible to you) to save performance.
My guess is that BIS logic is "you don't see your own shadow most of the time so it shouldn't need extra details"
After BIS implements soft shadows for all models none of it would matter.