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view distance limit has too much roundness effect
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Description

Currently when a player is flying at 1000-1500m altitude he can see the view distance limit very rounded.

In real life, even when you have a view distance restricted to 12km by weather conditions there is no such curved effect.

ingame the roundness level doesn't appear from low altitude, but the effect increase too much compared to the altitude reached. the horizon should stay nearly 100% flat.

i think the problem is because there is a lack of fog simulating a flat horizon.

arma 2 had an artifical fog horizon that decreased the sensation of roundness of the view distance limit.
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Details

Legacy ID
2301368257
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

cyrilator edited Steps To Reproduce. (Show Details)Oct 1 2013, 3:48 AM
cyrilator edited Additional Information. (Show Details)
cyrilator set Category to Engine.
cyrilator set Reproducibility to Always.
cyrilator set Severity to None.
cyrilator set Resolution to Open.
cyrilator set Legacy ID to 2301368257.May 7 2016, 5:01 PM
cyrilator edited a custom field.
Bohemia added a subscriber: ceeeb.Oct 1 2013, 3:48 AM

Strong engine limitation, I guess.

HaydenG added a subscriber: HaydenG.May 7 2016, 5:01 PM

THAT IS NOT THE HORIZON. that is the View distance bubble around you. if you set the view distance higher it wont be so bad. But eventually the bubble appears when you go up high enough

@Fireball: i don't think it's an engine limitation, since this effect didn't occured with arma 2.

@HaydenG: the view distance is already maxed up to 12km. the solution would be to change how is displayed this fog, currently it use a curve, while it should use a straight line.

StJimmy added a subscriber: StJimmy.May 7 2016, 5:01 PM

The view distance is a circle. There's no need to change that.

The curvature of the earth begins to become visible at about 7 miles distance. But not to that extreme.

As was already pointed above, It's not "earth curvature". It is viewdistance "bubble" (*sphere*) intersecting with sea (*plane*), resulting in a circle being visible (http://www.vias.org/calculus/img/11_partial_differentiation-9.gif). Your "maxed out" 12 km is still very far form real life - where you can get as much as 100km.

there is no "bubble effect" In Real Life, even when it's about fog.

and, once again it's not an engine limitation since this effect wasn't present in arma 2.

it's a bad view distance limit rendering that can be perfectly fixed.

instead of using a curved limit distance, it should use a flatter rendering.

the curve is very visible even when using short view distance, that's a very unaesthetic and unrealistic effect.

EDcase added a subscriber: EDcase.May 7 2016, 5:01 PM
EDcase added a comment.Oct 2 2013, 2:40 AM

It just needs more gradual fog fade off so that it does not suddenly become solid.

ceeeb added a comment.Oct 2 2013, 2:51 AM

The problem is Arma 3 has no horizon. Compare with attached screenshot from Arma 2 OA. The grey horizon wasn't pretty, but it was functional.

Related to closed #7900

Got to say that A2 solution is more ugly for my eyes than A3. A3 looks way more natural.

cyrilator added a subscriber: Jimmy.May 7 2016, 5:01 PM

@Jimmy, the arma 2 picture uploaded has definitely not his view distance pushed to 10km.

so the comparaison isn't fair. i'm gonna upload another one is the same conditions.

we can see that arma 2 had an additional fog effect simulating a flat horizon that attenuated the roundness effect.

AD2001 added a subscriber: AD2001.May 7 2016, 5:01 PM
AD2001 added a comment.Oct 2 2013, 8:23 PM

The Arma 2 thing looks horrible.

StJimmy removed a subscriber: StJimmy.Apr 3 2017, 3:12 PM