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HaydenG
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User Since
Sep 1 2013, 8:16 AM (372 w, 3 d)

Recent Activity

May 10 2016

HaydenG edited Steps To Reproduce on T74180: Setcaptive true not working for spawned units.
May 10 2016, 7:06 AM · Arma 3
HaydenG added a comment to T73487: view distance limit has too much roundness effect.

THAT IS NOT THE HORIZON. that is the View distance bubble around you. if you set the view distance higher it wont be so bad. But eventually the bubble appears when you go up high enough

May 10 2016, 6:43 AM · Arma 3
HaydenG added a comment to T73442: Speed of Tigris is wrong.

yes i am

May 10 2016, 6:42 AM · Arma 3
HaydenG added a comment to T73442: Speed of Tigris is wrong.

I was unable to reproduce the bug

May 10 2016, 6:42 AM · Arma 3
HaydenG edited Steps To Reproduce on T73391: Ejecting from moving helicopter causing weird velocity change bug.
May 10 2016, 6:40 AM · Arma 3
HaydenG added a comment to T73272: Bullets impacting cars sound very distant for people inside.

@ceeeb
not related. That deals with firing weapons, this is bullets impacting the vehicle.

May 10 2016, 6:33 AM · Arma 3
HaydenG edited Steps To Reproduce on T73272: Bullets impacting cars sound very distant for people inside.
May 10 2016, 6:33 AM · Arma 3
HaydenG edited Steps To Reproduce on T73270: AI fire at a robotically constant rate of fire (exactly 0.7 seconds between shots) on single shot mode..
May 10 2016, 6:33 AM · Arma 3
HaydenG added a comment to T73268: AI won't attack anything beyond 400 meters..

@oukej yes i just tested and it is still valid. I placed an enemy soldier on a hill and stand 370 meters away with a trigger to print the exact distance between us every second. I fire at the enemy and he sees me and goes prone. Then I begin taking steps forward. at 355 meters he begins shooting at me. if I take 1 step back to 356 meters he stops firing. Take a step forward to 355 and he begins firing at me again. Its really silly.

Like I said, even though the taliban have only iron sights the majority of engagements reported in Afghanistan for the US army occurred between 300 and 800 meters.

This means Arma 3 is missing out on the vast majority of real life engagement possibilities because AI refuse to fire beyond 355 meters.

May 10 2016, 6:33 AM · Arma 3
HaydenG added a comment to T73268: AI won't attack anything beyond 400 meters..

@Gekkibi: Obviously im talking about normal infantry. thus the "stand there doing nothing"

May 10 2016, 6:33 AM · Arma 3
HaydenG edited Steps To Reproduce on T73268: AI won't attack anything beyond 400 meters..
May 10 2016, 6:33 AM · Arma 3
HaydenG added a comment to T73261: Combat stance- Nobody stands like that!.

@InstaGoat
Those are training, not combat. And the 1st one is a little hunched but far far less than in Arma where he is hunched over like a 90 year old man.

May 10 2016, 6:33 AM · Arma 3
HaydenG edited Steps To Reproduce on T73261: Combat stance- Nobody stands like that!.
May 10 2016, 6:33 AM · Arma 3
HaydenG added a comment to T73244: Lower leg shots are lethal.

@ landmines, So because vanilla arma 3 doesnt have wound incapacitation/treatment then the game should be designed to make scripting realistic wounds hard to impossible?

in arma 3 dead cant be brought back to life, which means in my wound scripts if someone dies from a leg shot i have to delete them and create an entirely new unit. very annoying.

May 10 2016, 6:33 AM · Arma 3
HaydenG edited Steps To Reproduce on T73244: Lower leg shots are lethal.
May 10 2016, 6:32 AM · Arma 3
HaydenG edited Steps To Reproduce on T73168: Ragdoll bodies do not interact with environment.
May 10 2016, 6:30 AM · Arma 3
HaydenG added a comment to T73167: Player can use * to look into his own body.

I disagree simply reducing the range of motion for free look would probably fix the problem. especially in the up and down axis, right left is fine.

May 10 2016, 6:30 AM · Arma 3
HaydenG edited Steps To Reproduce on T73167: Player can use * to look into his own body.
May 10 2016, 6:30 AM · Arma 3
HaydenG edited Steps To Reproduce on T73145: AI visibility not affected by fog, only unit detection.
May 10 2016, 6:30 AM · Arma 3
HaydenG edited Steps To Reproduce on T73141: We need different obstacle scaling animations.
May 10 2016, 6:30 AM · Arma 3
HaydenG edited Steps To Reproduce on T73050: Smoke Grenades Behaving strangely in structures.
May 10 2016, 6:28 AM · Arma 3
HaydenG edited Steps To Reproduce on T73049: Not dark inside buildings.
May 10 2016, 6:28 AM · Arma 3
HaydenG edited Steps To Reproduce on T72856: Switching From AP to Heat shells in a tank while a shell is reloading does not restart the loading process.
May 10 2016, 6:23 AM · Arma 3
HaydenG edited Steps To Reproduce on T72855: When shooting at night, Ground illumination lags behind muzzle flash..
May 10 2016, 6:23 AM · Arma 3
HaydenG edited Steps To Reproduce on T72854: View Distance Limit creates Bubble effect when flying in planes.
May 10 2016, 6:23 AM · Arma 3
HaydenG edited Steps To Reproduce on T72137: AI helicopter rocking back and forth when flying.
May 10 2016, 6:05 AM · Arma 3
HaydenG edited Steps To Reproduce on T72106: Hitting people with cars.
May 10 2016, 6:04 AM · Arma 3
HaydenG edited Steps To Reproduce on T72100: Power lines bring helicopters to a dead stop.
May 10 2016, 6:04 AM · Arma 3
HaydenG edited Steps To Reproduce on T72101: Glow sticks fall through the floor in buildings.
May 10 2016, 6:04 AM · Arma 3
HaydenG added a comment to T72099: the little Ponds on Altis have blue clear water with waves and white foam around shores.

@ProGamer,
Grid 210147

May 10 2016, 6:04 AM · Arma 3
HaydenG edited Steps To Reproduce on T72099: the little Ponds on Altis have blue clear water with waves and white foam around shores.
May 10 2016, 6:04 AM · Arma 3
HaydenG edited Steps To Reproduce on T72098: Rabbits can be found on Altis salt plains.
May 10 2016, 6:04 AM · Arma 3
HaydenG edited Steps To Reproduce on T72097: Dipping helicopter wheels in water destroys engine.
May 10 2016, 6:04 AM · Arma 3
HaydenG added a comment to T72089: Zamak exhaust is wrong located.

NO, that is not a bug. On top is the air intake snorkel for traveling through water. The exhaust really is between the wheels, you can see the pipe.

May 10 2016, 6:03 AM · Arma 3
HaydenG added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

THIS IS SOMETHING I HAVE BEEN ASKING FOR SINCE THE ORIGINAL OFP. PLEASE DO IT.

May 10 2016, 1:05 AM · Arma 3
HaydenG added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

What the hell does "reviewed" mean. Why not "assigned" if BIS doesn't do SOMETHING OR ANYTHING to fix the terrible midrange textures that would be a HUGE disappointment. This was a huge problem in arma 2 as well.

May 10 2016, 12:25 AM · Arma 3