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We need different obstacle scaling animations
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Description

The "v" step over object animation is extremely dainty and not at all suitable for combat situations. I can't tell you how many times ive sprinted under fire up to a fence. then stopped and tip toed over it slowly then started sprinting again.

http://www.youtube.com/watch?v=bpATaC3CKMY

Heres an example of scaling different height fences and walls at combat speed.

I think in arma scaling fences up to head height or even a little higher should definitely be implemented because it is done all the time in real urban combat.

Details

Legacy ID
791088514
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims

Event Timeline

HaydenG edited Steps To Reproduce. (Show Details)Sep 21 2013, 12:21 PM
HaydenG edited Additional Information. (Show Details)
HaydenG set Category to Anims.
HaydenG set Reproducibility to Always.
HaydenG set Severity to None.
HaydenG set Resolution to Open.
HaydenG set Legacy ID to 791088514.May 7 2016, 4:51 PM
Humay added a subscriber: Humay.May 7 2016, 4:51 PM
Humay added a comment.Sep 21 2013, 1:24 PM

While I agree that there should be more animations, I don't think that a roll is the right one. What about backpacks? How stupid would it look if you run arround with a Darter on your back and just roll?

Gekkibi added a subscriber: Gekkibi.May 7 2016, 4:51 PM

I agree with Humay. Rolls on a battlefield is pure Hollywood. Besides, combat gear weighs a lot (ceramic plates, etc. For example a magazine weighs a lot when not empty) and makes you extremely clumsy. Rolling while on the ground (Q & E keys) is the most acrobatic feat you could do.

I agree with Humay that we may not agree with 'what' each animation may be, but I certainly agree with the general idea. The stepping over is good for tactical pace but there should ideally be a quicker leap or vault (or something) for running/sprinting.

Edit the ticket to exclude the 'roll' step over, and you have my vote

You have my vote.

It seems as though all the soldiers need training in parkour.