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Ragdoll bodies do not interact with environment
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A dead body cannot be affected by anything. explosions, shooting, dont move it at all, Cars can drive right through ragdoll bodies without any effect. The player can run through a pile of bodies as if it was not there.

Ragdolls should act like normal objects in the game. be pushed by explosions, Cant be passed through by players or vehicles.


Legacy ID
Operating System
Windows 7
Game Physics

Event Timeline

HaydenG edited Steps To Reproduce. (Show Details)Sep 22 2013, 5:03 AM
HaydenG edited Additional Information. (Show Details)
HaydenG set Category to Game Physics.
HaydenG set Reproducibility to Always.
HaydenG set Severity to None.
HaydenG set Resolution to Open.
HaydenG set Legacy ID to 2070944063.May 7 2016, 4:51 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:51 PM

The bullets shouldn't affect the bodies that much. I don't want CS style bodies flying 5 meters into the air when hit by a 9mm.

BIS_fnc_KK updated the task description. (Show Details)
BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK edited Additional Information. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.

Leaving ragdoll simulation on the dead bodies is costly, however Im going to add scripted solution to be able to temporary enable ragdoll on dead bodies

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Fri, May 13, 11:22 AM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.

since 149346 awake command used on corpses will temporarily enable ragdoll

I wander if a vehicle touching (driving over) a dead body gets thrown into hyperspace when the awake command is used on that body at that specific time...

and what does stop you from trying it out?