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AI will nott fire at targets over 128m
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Description

After spotting an enemy soldier, the AI will now fire a quick, initial series of shots and then cease fire for targets over 128m away. As long as the target remains over 128m distant, the AI will refuse to fire at it indefinitely. {F18883}

Details

Legacy ID
1422603460
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
AI Issues
Steps To Reproduce
  1. Start the repro mission.
  2. Note that after a few seconds AI will not fire at you unless you approach within 128m.

Event Timeline

MakeLoveNotWar edited Additional Information. (Show Details)
MakeLoveNotWar set Category to AI Issues.
MakeLoveNotWar set Reproducibility to Always.
MakeLoveNotWar set Severity to None.
MakeLoveNotWar set Resolution to Fixed.
MakeLoveNotWar set Legacy ID to 1422603460.May 7 2016, 1:38 PM
Bohemia added a subscriber: Pundra.Apr 15 2013, 5:37 PM

Just checked and it's occuring in both Stable 0.54.103957 and Development 0.55.103960. I actually clued in on this issue after watching a couple of YT vids. Considering that some of the vids in question are more than a few days old, I think it's safe to say that we've had this problem for a few dev builds back.

EDcase added a subscriber: EDcase.May 7 2016, 1:38 PM

Depends on the mission. I've played a few games where AI will engage (a bit too accurately) from 300-400m

@EDcase: Yup, the AI will still engage distant targets. The problem isn't that the AI doesn't engage; it's that after it's initial response (like I said, a series of rapid shots over 2-3 seconds), the AI is then struck dumb and refuses to continue firing at the target in question provided the target remains more than 128 metres out.

Issue fixed in dev build version 0.55.104462 (2013/04/24). Thank you!

If so, then some mod/edit should mark it as resolved/feedback.

/bumping so mods can close this as solved

MadDogX added a subscriber: MadDogX.May 7 2016, 1:38 PM

Closing as fixed.