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Particles do not render properly since 1.62
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For some reason, Arma does not render all particles, even at close range. Once you look away from the particles and back again, the particles reappear, but disappear about a second later. This problem is very noticable on large particles, but happens on smaller ones too.

Some videos demonstrating the problem:

This problem appeared with the 1.62 update as far as I can tell.


Operating System
Windows 10 x64
Steps To Reproduce
  • Open a new mission
  • Set the wind to 30-50%
  • Throw down a smoke grenade and look at the particles
  • Look away (so no particles get rendered) and look back at the smoke grenade
  • Note the disappearing particles

Event Timeline

nomisum added a subscriber: nomisum.Sep 5 2016, 1:19 PM
Jonpas added a subscriber: Jonpas.Sep 5 2016, 7:52 PM
nic547 added a subscriber: nic547.Sep 7 2016, 2:23 PM
POLPOX added a subscriber: POLPOX.Mar 8 2017, 3:51 PM

Really annoying if you use the mod @BASE an test it in the YAAB benchmark you see the disappearing of smoke and explosions.
Could this problem connected to

EDcase added a subscriber: EDcase.Sep 8 2017, 2:26 PM

Any plume of smoke does this no matter the wind effect.

Setting particle count to 'low' seems to help ?!?!?!

Rossoe added a subscriber: Rossoe.Sep 15 2017, 7:46 PM

I've experienced this on all smoke effects since 64bit

64bit -

32bit -

I'm Running :
Intel G3258
NVIDIA GeForce GTX 960
8GB Ram

can confirm, particles disappear very fast...