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alganthe
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User Since
Aug 26 2014, 4:53 PM (292 w, 1 d)

Recent Activity

Oct 3 2017

alganthe created T126875: [1.77.143144] setUnitTrait enum error false positive.
Oct 3 2017, 8:35 PM · Arma 3

Sep 22 2016

alganthe added a comment to T118908: Zeus unable to delete entities from map view.

Closing since fixed in 1.64

Sep 22 2016, 6:33 PM · Arma 3

Jun 29 2016

alganthe created T118908: Zeus unable to delete entities from map view.
Jun 29 2016, 10:41 AM · Arma 3
alganthe created T118907: Tanoa forecastFogBase being absurdly high.
Jun 29 2016, 10:32 AM · Arma 3

Jun 23 2016

alganthe added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

Can confirm the issue here

Jun 23 2016, 8:23 PM · Arma 3

Jun 6 2016

alganthe updated the task description for T117322: [1.60.136470 stable] Groups which have their last unit deleted instead of killed don't get removed.
Jun 6 2016, 1:46 PM · Arma 3
alganthe created T117322: [1.60.136470 stable] Groups which have their last unit deleted instead of killed don't get removed.
Jun 6 2016, 1:44 PM · Arma 3

May 30 2016

alganthe created T116846: [1.60.136406] Change save/loadInventory to get/setUnitLoadout in revive.
May 30 2016, 3:19 PM · Arma 3
alganthe renamed T116843: Respawn on start broken if using 3DEN attributes [1.60.136406] from Respawn on start broken if using 3DEN attributes to Respawn on start broken if using 3DEN attributes [1.60.136406].
May 30 2016, 2:51 PM · Arma 3
alganthe created T116843: Respawn on start broken if using 3DEN attributes [1.60.136406].
May 30 2016, 2:11 PM · Arma 3

May 10 2016

alganthe edited Steps To Reproduce on T86159: [1.56.134344 rc] When given a waypoint in zeus UAVs broadcast a weird radio message..
May 10 2016, 12:58 PM · Arma 3
alganthe added a comment to T85818: Feature Request: Asset Browser to include SQF/SQM script files used in missions with full featured script editor.

Same as above, atom poiseidon or sublime are here for that, no need to give BI more work for no real benefits.

May 10 2016, 12:48 PM · Arma 3
alganthe added a comment to T85766: Revive make impossible for playable Zeus to open interface.

Encountered the same issue here, to expand on the first post here what's happening:

Player dies
player is put into revive state

  • at this point the curator logic doesn't have a unit assigned anymore, it returns <NULL OBJECT> (tested with getAssignedCuratorUnit <name of the logic>.

upon respawning the assigned unit still is <NULL OBJECT>.

My tests were run on 1.54.133741 unmodded.

May 10 2016, 12:47 PM · Arma 3
alganthe added a comment to T84243: Random game crash, full lock up, requires task manager to get out of full black screen..

This seems to be caused by the game engine when the cpu enters a deadlock state, I have first hand experience of this issue.

May 10 2016, 12:01 PM · Arma 3
alganthe edited Steps To Reproduce on T83158: 1.48rc C_Hatchback_01_sport_grey_F using wrong texture.
May 10 2016, 11:27 AM · Arma 3
alganthe added a comment to T81412: ASP-1 Muzzle Flash.

such accurate feedback.
More seriously the flash should be lessened.

May 10 2016, 10:30 AM · Arma 3
alganthe added a comment to T79801: Unexpected behavior of += array in configs.

If you integrate it they way it's described in the original post this is going to add a very powerful tool for addon cross compatibility.

Please consider this.

May 10 2016, 9:33 AM · Arma 3
alganthe added a comment to T71167: High beam for headlamps - vehicle lights.

Our unit do night missions pretty often, the ability to see a bit further with high beams would be very appreciated.
On the flip side using low beams could be used to reduce the detectability of your vehicle while still retaining the ability to see the road in front of you.

Very good idea overall.

May 10 2016, 5:37 AM · Arma 3