Page MenuHomeFeedback Tracker

(Apex) Some building types have poorly placed buildingPos
New, NormalPublic

Description

OBS:
Some building types have poorly placed defined positions (returned by the buildingPos script command). They may be too high in the air, too close to walls, or set beneath the floor.

EXP:
All defined building positions should be at a reasonable level. Units placed at these positions should not take fall damage or be stuck in the floor.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Visual-Structures
Steps To Reproduce

See comments below for specific objects with bad positions.

Event Timeline

ceeeb created this task.Jun 23 2016, 12:12 AM

scf_01_heap_bagasse_f.p3d
Many positions are more than 1m above any surface.

house_small_06_f.p3d
All positions are set 0.2m beneath the floor.

slum_01_f.p3d
building position 1 is too close to exterior wall. Units setpos'ed to this position clip through the wall.

Can confirm the issue here

ceeeb updated the task description. (Show Details)Jun 24 2016, 12:29 AM
ceeeb edited Steps To Reproduce. (Show Details)
ceeeb added a comment.Jul 12 2016, 1:40 AM

All issues reported above are still an issue in the stable 1.62 release.