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AI Buried on ground
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Description

A picture doesn't need text lines :)
http://i579.photobucket.com/albums/ss239/Ayger74/Public/BuriedAI_zpsc47d736e.png

I could forgive an amount of buried AI due to balance on grass render distance problem (until a REAL solution could have been found..)..but idk..what i see in the picture seems 2 much :/

Details

Legacy ID
3800492155
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine

Event Timeline

GiorgyGR edited Additional Information. (Show Details)
GiorgyGR set Category to Engine.
GiorgyGR set Reproducibility to Always.
GiorgyGR set Severity to None.
GiorgyGR set Resolution to Open.
GiorgyGR set Legacy ID to 3800492155.May 7 2016, 4:12 PM
Peter added a subscriber: Peter.May 7 2016, 4:12 PM

Yeap, upvoted. Seems that is an early engine related issue not yet solved. Happens in very long distance.

AD2001 added a subscriber: AD2001.May 7 2016, 4:12 PM

I have once seen a player who was standing up and sprinting, around 600 meters away from me, and only around 2-3 centimeters of his head were visible. I don't remember grass that big on Stratis.

pops added a subscriber: pops.May 7 2016, 4:12 PM
pops added a comment.Aug 23 2013, 3:46 PM

@AD2001
I think the issue you described is the result of the old "sink-in-the-ground"-grass simulation and the reduced terrain geometry at longer distances.

Two things that are hopefully high up on the to-do-list of the devs.

EDcase added a subscriber: EDcase.EditedApr 3 2017, 3:19 PM

If you have terrain set to LOW then the ground height is much less accurate.

EDcase removed a subscriber: EDcase.Apr 3 2017, 3:21 PM