The sight line is sandwiched and is highly dependent on the terrain relief, the position of the body - lying.
It is, in most cases, makes it difficult to apply the provisions of choice Bipod, in the problems of the sector precise shooting.
https://youtu.be/HVAnjlbhHNI
https://youtu.be/HGdfBo50m6o
Forum https://forums.bistudio.com/topic/192354-bipod-make-this-work/
Description
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 10 x64
- Operating System Version
- Arma3\Arma3DEV 1.б9
- Category
- Weapon Stabilization
Perhaps the solution to the ticket - will change the state of affairs.
https://feedback.bistudio.com/T119129
Status | Assigned | Task | ||
---|---|---|---|---|
Acknowledged | Adam | T82167 Add the ability to adjust length of bipod legs. | ||
Reviewed | Alwin | T123368 Bipod limits the field of view, much depends on the topography of the landscape. |
Event Timeline
Hi, @Lex
What do you suggest to tweak? Even in real the surface defines rifle (vertical&horizontal) positioning. When you laying on the ground it normal that you can´t aim too up and so on. Please, try to describe what do you suggest to tweak. Thank you.
It is often impossible even one purpose to process. The landscape clamps strongly down concerning the purpose, or is higher concerning the purpose.
The way of expansion bipod is ideal - for rather equal, and rather horizontal surfaces.
But when the sniper is on the high mountain, rather horizontal surface doesn't allow you to aim down, from the mountain.
You need to be pushed considerably forward that considerably reveals you for reciprocal detection and defeat.
Waited for the decision of these tickets.
https://feedback.bistudio.com/T82167
https://feedback.bistudio.com/T85691
Hoped that it will change a way of expansion bipod, change of height of bipod - will affect some degree of freedom of weapon in bipod point of support.
Annoying this problem when you find the good place, the excellent review of sector of firing and total absence it is successful to develop bipod.
Hi,
I´m completly understand your suggestion. I´ve discussed it with our colleagues and bipods are quite real enough. There are many bipods types around the world. You can trample the grass when you prone forward and in this case you will have good line of sight. It´s a quite realistic as well when you prone on the hilltop.
I´m afraid that it won´t be tweaked as colleagues decided, I´m sorry.
Thank you for understanding.
Hi @AlwinIn.
Herbs often more than it is possible it is possible to trample down.
https://youtu.be/G5gkSvm14DA
Players should look for different ways to develop bipod on hills.
https://youtu.be/h9K9br_3tIA
In a game there are four keys and actions of these keys could help to apply these actions to bipod.
- lift a weapon corner
- lower a weapon corner
Keys in actions https://youtu.be/9Zgv3ZyF3F4
- lift a tower
- lower a tower
Keys in actions https://youtu.be/LgyP-VuvRiA
In the game bipod are rigidly fixed in two points. For the second point the variable differential is necessary.
All over the world, bipods have adjustable height. Bipods never prevented from tilting back and forth, if necessary.
To trample the grass? If there is a field of grass in front of you. AI shoots at you when you are completely in the grass. I can not give a return shot, changing the height of the bipod is not available.
Colleagues probably can not compare the work of the bipods (how they work in the window of the house) with the way they are set higher, if there is something to put them on (stone, curb roads and stuff).Unfolding bipods in the window, puts the weapon above, but not lower (like this action on the ground, in the grass)
https://youtu.be/f3Kukq8mGxM
About the height adjustment, I gave an analogy (the supports of the mortar and laser pointer are regulated, and have an algorithm in the game https://youtu.be/0I2VOyCtrOM ).
Agree with OP
Bipod use should provide a higher view than grass level.
ALSO:
Bipod and prone causes Depth of Field blur on entire image because of close grass distance.