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Add the ability to adjust length of bipod legs.
Acknowledged, WishlistPublic

Description

All modern bipods allow adjustment of the legs for a correct length, including the bipod models used in Arma 3 should allow it.

Most of the time when i'm laying down trying to shoot down hill, uphill or the ground is just uneven, the bipod movement restricts me from aiming at my target.
I'm sure others experience this as well and i think the logical solution would be making the bipod legs adjustable.

Three different positions for the legs sounds good to me:

  1. Retracted
  2. Half way extended
  3. Fully extended.

This way people can adjust to whichever position they need to get their muzzle pointed at the target. It would also help get your muzzle and scope out of the grass for visibility.

I'm thinking key bindings like zeroing has could be made for it for example push LCTRL + Q to lower your bipod legs and LCTRL + E to raise your bipod legs. Or just use LCTRL + W and S while bipod is deployed
In addition, when raising your bipod it could also raise your stance if necessary. For example, you deploy your bipod ontop a box in crouch stance, and when you raise the bipod it would change raise your stance up a notch.

Of course there is an alternative possible solution which is to give us the ability to lean forward and back more while deploying a bipod but it might not work as well. {F26122} {F26123} {F26124} {F26125} {F26126} {F26127} {F26128}

Details

Legacy ID
3638289394
Severity
None
Resolution
Open
Reproducibility
Always
Category
Weapon Stabilization
Steps To Reproduce
  1. Lay down on a ridgeline aiming down and deploy your bipod.
  2. Attempt to aim at a target which is down the hill on flat ground.
  3. Alternatively try to aim up a hill while deployed on flat ground at the base of the hill.
Additional Information

I'll add some pictures to demonstrate the issues which could be solved with the ability of adjusting the bipod legs.
As well a picture of extended bipod legs.

Event Timeline

Shields edited Steps To Reproduce. (Show Details)Apr 16 2015, 4:49 PM
Shields edited Additional Information. (Show Details)
Shields set Category to Weapon Stabilization.
Shields set Reproducibility to Always.
Shields set Severity to None.
Shields set Resolution to Open.
Shields set Legacy ID to 3638289394.May 8 2016, 11:57 AM
ceeeb added a subscriber: ceeeb.May 8 2016, 11:57 AM
ceeeb added a comment.Oct 25 2015, 5:53 AM

Related to #23768

Lex added a subscriber: Lex.Jun 22 2016, 10:56 AM

For Tanoa is more than "necessary." A large slope angles, soil surface and high vegetation. Often, when you need to quickly fix a machine gun and open fire, you crawl in search of a place where it will do. Install the gun on the bipod, you clamped an angle to the ground, and lose angle, vertical or strongly down or severely to the top. Make it as changing the height of the telescope at a stationary laser designator. Release the arrow from wasting time searching for a vantage point.
Make a gift to all who 15 years with you, or just took this path. Happy Holidays everyone.

RUS.
Для Таноа это больше чем "необходимо". Большой наклон , углы , поверхности грунта и высокая растительность. Часто , когда надо быстро закрепить пулемет и открыть огонь, вы ползаете в поисках места где это получится сделать. Установить пулемет на bipod, вы зажаты углом к грунту, и теряете угол обзора по вертикали, или сильно вниз, или сильно в верх. Сделайте это как меняет высоту телескоп у стационарного лазерного целеуказателя. Освободите стрелка от лишней траты времени на поиск выгодной позиции.
Сделайте подарок для всех, кто 15 лет с вами, или только взял этот путь. С праздником всех.

Lex added a comment.EditedJun 22 2016, 1:42 PM

Change the "Acknowledged, Wishlist" on the urgent need for Tanoa.

Lex added a comment.Jul 7 2016, 11:44 AM

Make this work.
Work of bipod in Arma3. The assistant in an accurate shot isn't realized.
The review of an aiming is strongly clamped in the situation "lie"-.
Strong influence of a corner of a surface of soil on a viewing angle clip on bipod.
https://youtu.be/HVAnjlbhHNI
It isn't ridiculous. Awful realization.

Lex added a comment.Jul 26 2016, 11:22 PM

Men! What there to look? Resolve an issue.
https://forums.bistudio.com/topic/192354-bipod-make-this-work/
On feedback .bistudio.com, type in the search box "Bipod".
It is a lot of inquiries when solve it?

As I support the weapon in downhill.

To hit the targets below my position, i not usually use bipod.

https://www.youtube.com/watch?v=h9K9br_3tIA

Lex added a comment.EditedJul 31 2016, 12:12 PM

As I support the weapon in downhill.

Thanks. It is a way for today.
When wait for fixes? Take the time to fix it.

Lex added a comment.Aug 26 2016, 1:42 PM
This comment was removed by Lex.
Lex added a comment.EditedJan 19 2017, 10:31 AM
  • Finding a place for a good position on the bipod. It often takes a long time. The axis of the barrel pressed strongly down (relative to firing zone) or much higher (relative to firing zone).

https://youtu.be/HVAnjlbhHNI
https://youtu.be/HGdfBo50m6o

  • In another situation, often, grass or other vegetation, close review. Allow change the growth bipod. Often find themselves in a situation where I can not give back the shot. It is extremely important for servers, where a 3D view off.

https://youtu.be/DB7bxCUWp0Q
Control - change the height have to do is control to bipod.
https://youtu.be/0I2VOyCtrOM

Lex removed a subscriber: Lex.Jan 19 2017, 11:16 AM
Lex added a subscriber: Lex.
Lex added a comment.Feb 13 2017, 1:16 PM

In the video, the lowest and not thick grass at Tanoa Island. In 400m distance, I can not see the enemy standing in full growth. I can see from their position, man on 200m distance, if he is upright. When deploying a bipod, gun falls below, this further reduces the distance viewing. Lack of height adjustment bipod, one of the hot issues of the island, Tanoa, as the island of choice for a good game. I know that the majority of players expect a decision on the ticket.
https://youtu.be/G5gkSvm14DA

Lex added a comment.Feb 14 2017, 1:20 PM

Tickets will soon be two years. What are the chances of us in dealing with this ticket?

Lex added a comment.May 23 2017, 5:04 PM

?????????????????????

In T82167#1607294, @Lex wrote:

?????????????????????

Lex, as the status of the ticket says "Acknowledged, Wishlist".
The developers have this on their to do list, its just not very high priority.
They have more important stuff to work on, bumping this ticket every few weeks will not help at all.
If they add this feature, i'll be grateful. If not, i'll live with it. Trust me i understand that this issue is annoying, i made the ticket so i know.
But its not game breaking, it doesn't make bipods completely useless or the game unplayable. You, me and everybody else is just going to have to live with this.

Lex added a comment.EditedMay 24 2017, 5:37 PM

Lex, as the status of the ticket says "Acknowledged, Wishlist".
The developers have this on their to do list, its just not very high priority.
They have more important stuff to work on, bumping this ticket every few weeks will not help at all.
If they add this feature, i'll be grateful. If not, i'll live with it. Trust me i understand that this issue is annoying, i made the ticket so i know.
But its not game breaking, it doesn't make bipods completely useless or the game unplayable. You, me and everybody else is just going to have to live with this.

I agree with you. But this was not a problem until the release of Apex-Tanoa.
Do you think the solution to this issue will change the popularity of the missions with Tanoa?

Shields added a comment.EditedMay 24 2017, 5:49 PM

This was a problem before tanoa as you can see the time i created this ticket apex was not released.
I understand Tanoa has more vegitation and grass so your view may be obstructed more on Tanoa.
But, the terrain on altis and other maps will have the same exact problems.
As i said this isn't a major issue that would effect the gameplay that greatly so no, i do not think this will effect any of the popularity of missions on Tanoa nor any other map.

Lex added a comment.May 24 2017, 6:28 PM

I did not consider this a problem until the release of Tanoa. My first message on this ticket is after the release of Tanoa on DEV.
http://steamcommunity.com/games/arma3/announcements/detail/831295479358001897
Height adjustment is not the only bipod problem. There are a number of other problems that need to be addressed. For this reason, I allocate all major tickets for the bipod.
https://feedback.bistudio.com/T81982
https://feedback.bistudio.com/T123368
https://feedback.bistudio.com/T85691
I think these issues should be solved in the aggregate.

mickeymen added a comment.EditedMay 25 2017, 8:28 PM

They have more important stuff to work on, bumping this ticket every few weeks will not help at all.

For BIS more important stuff - is only new DLC and It is infinitely!
I stopped to expect from BIS, perfection, now I understand that Arma3, will always have tons of errors and flaws. Unfortunately, this is the policy of developers. Sad to me, but this is reality

In my opinion, the same keys could be used for adjusting the bipod legs as those for adjusting the turret height (which are also used for adjusting the periscope height on the Strider, for example). In the View category of the Controls configuration, scroll to the bottom and see "Raise turret" and "Lower turret".

I agree that we need a way to adjust the bipod angle as well, or else wider angles of incline and decline should be allowed for aiming up and down while deployed. Currently, deploying on a hill can sometimes cause the allowed weapon angles to be totally useless.

@mickeymen: The Arma 3 feedback tracker describes the game with the following sentence. "Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war." The addition of bipods in the first place was a result of numerous requests and complaints about the lack of realism in Arma 3. So BIStudio does listen to feedback.

ruebe added a subscriber: ruebe.Mar 23 2018, 2:40 PM
Lex added a comment.Mar 27 2018, 3:04 PM

+100% DLC Marksmen had to have adjustable bipod and bipod fixes associated with immersion in the doll ground.