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When interrupting a PlayMove animation via entering a vehicle unit gets put into KIA animation variant.
Closed, ResolvedPublic

Description

When interrupting a playmove animation via entering a vehicle unit ends up in KIA variant of cargo animation.

Details

Legacy ID
2732162040
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Anims
Steps To Reproduce

Spawn a vehicle in editor
Stand near the vehicle
Run any animation via playmove
Enter a vehicle before the animation ends

Additional Information

Not experiencing this behavior when running animations trough switchmove. Not an interpolation issue. From observing the animation sequence in a3diag, entering a vehicle while in an active playmove animation it goes like this:

PlaymoveAnim > Get In variant > Idle stand variant > PlaymoveAnim > KIA_Driver_***

Switchmove sequence is different:

SwitchmovAnim > Get In variant > Idle stand variant > Driver_anim

Event Timeline

Apache7 edited Steps To Reproduce. (Show Details)Jul 13 2014, 5:05 PM
Apache7 edited Additional Information. (Show Details)
Apache7 set Category to Anims.
Apache7 set Reproducibility to Always.
Apache7 set Severity to None.
Apache7 set Resolution to Duplicate.
Apache7 set Legacy ID to 2732162040.May 7 2016, 6:57 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 6:57 PM

Closing in favor of assigned ticket: #20215.