When interrupting a playmove animation via entering a vehicle unit ends up in KIA variant of cargo animation.
Description
Description
Details
Details
- Legacy ID
- 2732162040
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Anims
Steps To Reproduce
Spawn a vehicle in editor
Stand near the vehicle
Run any animation via playmove
Enter a vehicle before the animation ends
Additional Information
Not experiencing this behavior when running animations trough switchmove. Not an interpolation issue. From observing the animation sequence in a3diag, entering a vehicle while in an active playmove animation it goes like this:
PlaymoveAnim > Get In variant > Idle stand variant > PlaymoveAnim > KIA_Driver_***
Switchmove sequence is different:
SwitchmovAnim > Get In variant > Idle stand variant > Driver_anim