I've always wanted to ask. Why in ARMA3 we see a strange, live ground?
During the movement of the player(even simple movements of the head) the ground under the soldier moves!
http://www.youtube.com/watch?v=tHMg0UHZrQs
Probably projection of ground-texture does not have a fixed coordinates?
Or game incorrectly calculated projection texture to the ground polygons?
I don't know what it is, but it's ugly.
I think any system of UV-coordinates would not allow the texture to have movement and probably this is error. Or was it done on purpose?
This part looks very strange and annoying at times(when a player crawling on the ground)
There is a possibility to make ground in the Arma3 completely normal, without moving?