Well, scope sway went through a round of balancing today. It may (or may not) be a welcome change, but I think it took things a bit too far.
Probably, it was a bit imbalanced (questionable) before when with little practice you could hit targets up to 1200m with .408 rather easily. But now... Well. 500m shot on a stationary target from prone position is about the same difficulty now. It takes it to the point where sniper rifles become kinda useless (sniping from 500m, really? machine gun will do it better at this distance, and MG is much more versatile). Scope sway now moves scope more than the size of a car's window while standing 10m from said car.
Probably, those 1500m shots should not be easy, but I'm not sure that this is the right way to do it.
UPDATE (2014-07-15):
Added a couple of videos to illustrate the issue mentioned above.
First one - http://youtu.be/AYF3BtWS4p4
Here you can see the amount of scope sway of freshly spawned unit. Distance - 500, stance - prone. Scope sway moves said scope 3 times the size of an ATC window. While holding breath - around half of aforementioned window.
Second one - http://youtu.be/o0d60u_CXZ8
Distance - 35, stance - crouched. Thankfully, you can effortlessly hold your targeting reticle inside the hunter's door area. But you can't target it's window properly even while holding your breath.
My question can sound a bit arrogant, but is this really a skill level of a trained\experienced sniper? Or is it balanced now if we are using that kind of terms? {F24304} {F24305}