- User Since
- Jun 17 2013, 9:02 PM (367 w, 3 d)
May 10 2016
You can't even run for more than 10 seconds without becoming fatigued. To top it off, if you stop running and just walk at the crawl speed that it places you at, your fatigue bar continues to rise. You are forced to completely stop and take a breather for your brief walk. On top of that you can never shoot cause if you are slightly fatigued, or not at all, your weapon will sway like crazy.
I don't see how this got anymore realistic at all. Last I checked soldiers go through intense physical training and are able to run more than 50m without tiring themselves completely out. Lets get this issue patched please? Gameplay is completely broken at the moment. I also believe that the way it was before was perfect. If its not broken don't fix it. Why would you go and mess with two game components so large as sway and fatigue when the game is already in full release? That is something you are suppose to have figured out in beta.
Also just curious, is this a programming bug where they mistyped a number. EX: Currently is fatigue after 50m, was it suppose to be fatigue after 500m and they just forgot a zero? Cause that would make a lot of sense.
I find it almost impossible to attach any target further than 150+ meters without having to lay down. The sway is way overboard and so is the new fatigue system. Just revert back to how it was before this update.
It doesn't matter if you are fully rested or not, the scope will still sway like crazy. And he did mention that he FRESHLY spawned in. Fix this issue arma, you just broke a feature that did not even need fixing.
I've also had this happen a few times. The way to ensure you are above water is to completely stop moving and hold x until you see your character come as far out of the water as he can. This usually works.
A little fix could be needed for this so that you don't always have to do this.
I was also able to produce this movement glitch while in a match. Just a something that will need to be fixed eventually when the more important bugs are fixed.
I could give you a "repro mission and crash dumps" if you mind telling where I find them at? I don't know where to find those files at. And I don't know why you changed the status to not being urgent anymore Fireball. It is impossible to use the parachutes without crashing the game.
This same issue has happened to me on my server that I was hosting off of my computer. We all flew up into the air and jumped. Everyone else was able to land safely on the ground before me. The second I hit the ground there were about 3 popping noises in the speakers and at the same time the screen turned to a light blue screen. About 10 seconds after that the error message popped up saying that Arma had crashed.
I'm not sure where to find the crash files so if you could tell me how to I will include them as well.
The issue seems to happen only for the host. I have reproduced it 3 times now by doing the same thing. In addition after my game started popping and crashed, all the people on the server experienced the same issue and crashed.
A suggestion for a fix to this is to possibly allow the player to turn this off in the video settings.
Please at least reduce the blurriness as it also causes me to start to get a headache after the constant blur from running.
I've noticed this on multiple models throughout the entire island. A major spot that I've noticed it as is when sitting on the hill above Stratis Airport and looking towards Agia Marina. A few of the buildings down there start to have the "popping" or "flashing".
This would be very useful. In addition it would allow you to walk to the back hatch of the Mohawk and walk/jump out that way instead of just hitting eject.
May 9 2016
This is a definite must have in future versions of Arma. I think that the action should take much longer than a typical vault, and should not be as quick as the one in the posted video.
I also think it would be great to have both the option to do a one man climb or have two people to help climb.