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BackSH00TER
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User Since
Jun 17 2013, 9:02 PM (367 w, 3 d)

Recent Activity

May 10 2016

BackSH00TER added a comment to T78156: New weapon sway changes and fatigue are way to high.

You can't even run for more than 10 seconds without becoming fatigued. To top it off, if you stop running and just walk at the crawl speed that it places you at, your fatigue bar continues to rise. You are forced to completely stop and take a breather for your brief walk. On top of that you can never shoot cause if you are slightly fatigued, or not at all, your weapon will sway like crazy.

I don't see how this got anymore realistic at all. Last I checked soldiers go through intense physical training and are able to run more than 50m without tiring themselves completely out. Lets get this issue patched please? Gameplay is completely broken at the moment. I also believe that the way it was before was perfect. If its not broken don't fix it. Why would you go and mess with two game components so large as sway and fatigue when the game is already in full release? That is something you are suppose to have figured out in beta.

Also just curious, is this a programming bug where they mistyped a number. EX: Currently is fatigue after 50m, was it suppose to be fatigue after 500m and they just forgot a zero? Cause that would make a lot of sense.

May 10 2016, 8:44 AM · Arma 3
BackSH00TER added a comment to T78104: Hold breath not working properly with new sway.

I find it almost impossible to attach any target further than 150+ meters without having to lay down. The sway is way overboard and so is the new fatigue system. Just revert back to how it was before this update.

May 10 2016, 8:43 AM · Arma 3
BackSH00TER added a comment to T78059: Weapon sway is ridiculous after update..

It doesn't matter if you are fully rested or not, the scope will still sway like crazy. And he did mention that he FRESHLY spawned in. Fix this issue arma, you just broke a feature that did not even need fixing.

May 10 2016, 8:41 AM · Arma 3
BackSH00TER edited Steps To Reproduce on T74341: Unable to complete once leader dies.
May 10 2016, 7:09 AM · Arma 3
BackSH00TER edited Steps To Reproduce on T71589: Mohawk Doesn't Show Rain.
May 10 2016, 5:49 AM · Arma 3
BackSH00TER edited Steps To Reproduce on T71437: Vehicle Respawn Module Bug.
May 10 2016, 5:45 AM · Arma 3
BackSH00TER edited Steps To Reproduce on T68885: Add IR/Thermal Sight.
May 10 2016, 4:12 AM · Arma 3
BackSH00TER added a comment to T68820: Player drowns on the ocean surface.

I've also had this happen a few times. The way to ensure you are above water is to completely stop moving and hold x until you see your character come as far out of the water as he can. This usually works.

A little fix could be needed for this so that you don't always have to do this.

May 10 2016, 4:09 AM · Arma 3
BackSH00TER added a comment to T68658: A sliding-movement glitch..

I was also able to produce this movement glitch while in a match. Just a something that will need to be fixed eventually when the more important bugs are fixed.

May 10 2016, 4:03 AM · Arma 3
BackSH00TER edited Steps To Reproduce on T68621: New Helicopters Door Opening/Closing.
May 10 2016, 4:01 AM · Arma 3
BackSH00TER added a comment to T68518: When deploying parachute server crashes..

I could give you a "repro mission and crash dumps" if you mind telling where I find them at? I don't know where to find those files at. And I don't know why you changed the status to not being urgent anymore Fireball. It is impossible to use the parachutes without crashing the game.

May 10 2016, 3:57 AM · Arma 3
BackSH00TER added a comment to T68518: When deploying parachute server crashes..

This same issue has happened to me on my server that I was hosting off of my computer. We all flew up into the air and jumped. Everyone else was able to land safely on the ground before me. The second I hit the ground there were about 3 popping noises in the speakers and at the same time the screen turned to a light blue screen. About 10 seconds after that the error message popped up saying that Arma had crashed.
I'm not sure where to find the crash files so if you could tell me how to I will include them as well.

The issue seems to happen only for the host. I have reproduced it 3 times now by doing the same thing. In addition after my game started popping and crashed, all the people on the server experienced the same issue and crashed.

May 10 2016, 3:57 AM · Arma 3
BackSH00TER edited Steps To Reproduce on T67977: Rappell From Helicopters.
May 10 2016, 3:37 AM · Arma 3
BackSH00TER added a comment to T66341: Fatigue Blurring causes physical sickness.

A suggestion for a fix to this is to possibly allow the player to turn this off in the video settings.

Please at least reduce the blurriness as it also causes me to start to get a headache after the constant blur from running.

May 10 2016, 2:37 AM · Arma 3
BackSH00TER added a comment to T64649: Texture Flickering between LODs.

I've noticed this on multiple models throughout the entire island. A major spot that I've noticed it as is when sitting on the hill above Stratis Airport and looking towards Agia Marina. A few of the buildings down there start to have the "popping" or "flashing".

May 10 2016, 1:32 AM · Arma 3
BackSH00TER added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

This would be very useful. In addition it would allow you to walk to the back hatch of the Mohawk and walk/jump out that way instead of just hitting eject.

May 10 2016, 1:05 AM · Arma 3

May 9 2016

BackSH00TER added a comment to T61802: Add ability to climb onto/over objects.

This is a definite must have in future versions of Arma. I think that the action should take much longer than a typical vault, and should not be as quick as the one in the posted video.

I also think it would be great to have both the option to do a one man climb or have two people to help climb.

May 9 2016, 11:22 PM · Arma 3