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Vehicle Respawn Module Bug
Closed, ResolvedPublic


The Vehicle Respawn Module has a bug when you hook it up to MQ4A GreyHawk or the other sides version of the GreyHawk.

The module works to respawn all other vehicles except for the greyhawk. At the bottom of the screen when you begin a preview of the mission a message appears stating:

"{BTS_fnc_moduleRespawnVehicle} Vehicle B Alpha 1-2:1 of type "B_UAV_02_F" has simulation "airplane", must be "carx", "tankx", "helicopter", "planex", "shipx" or "submarinex" ".

I believe what this is saying is that the greyhawk is labeled as "airplanex" however the module will only respawn it if its label is "planex".


Legacy ID
Steps To Reproduce
  1. Spawn in player
  2. Place Vehicle Respawn Module (choose settings)
  3. Place in a GreyHawk (or other side)
  4. Sync the module with the drone
  5. Spawn in and destroy the drone
  6. Drone won't respawn

Event Timeline

BackSH00TER edited Additional Information. (Show Details)
BackSH00TER set Category to Editor.
BackSH00TER set Reproducibility to Always.
BackSH00TER set Severity to None.
BackSH00TER set Resolution to Fixed.
BackSH00TER set Legacy ID to 3505575535.May 7 2016, 4:09 PM

I recently submitted a similar issue about the Buzzard. It seems the fixed wing aircraft are mislabeled entirely as "airplanex" like you said. This needs to be fixed so aircraft can properly respawn!

Fixed in the latest dev build.

David77 added a subscriber: David77.May 7 2016, 4:09 PM

Also vehicles don't spawn on the exact spot if that's what you need them to do. They will be offset when they respawn. Really annoying and creates a mess of a base if you have alot of vehicles.

B00tsy added a subscriber: B00tsy.May 7 2016, 4:09 PM

Yes the real issue is that vehicles do not respawn on the same spot (start pos) nor exactly on markers. If you have several vehicles lined up and they respawn they can just explode because the spawn on a H-barrier or on top of an other vehicle. Quite a mess!

Mass-closing resolved issues not updated in 10 days.