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JerrBerr
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User Since
Mar 12 2013, 9:33 PM (603 w, 2 d)

Recent Activity

May 10 2016

JerrBerr added a comment to T75847: Cannot aim down sights or use any optics with "Remote Control" Zeus module..

I can also aim down sights, but inventory is still ignorant of mouse inputs

May 10 2016, 7:46 AM · Arma 3
JerrBerr added a comment to T75388: Static objects from DayZ are too shiny.

I am not reporting on DayZ. But the objects referenced are shared from DayZ. Please pay attention before commenting, Goblinbutt, because assuming things are about DayZ and blindly downvoting can prevent issues on things like this from seeing light.

May 10 2016, 7:35 AM · Arma 3
JerrBerr added a comment to T75388: Static objects from DayZ are too shiny.

Attached 3 pictures demonstrating

May 10 2016, 7:35 AM · Arma 3
JerrBerr edited Steps To Reproduce on T75388: Static objects from DayZ are too shiny.
May 10 2016, 7:35 AM · Arma 3
JerrBerr added a comment to T75239: Objects on beach have no interaction.

Another note to be added to this is when taking a weapon from an armory table, the original weapon is placed on the table but unable to be taken back. It doesn't show up in either the inventory screen or the action menu

May 10 2016, 7:31 AM · Arma 3
JerrBerr edited Steps To Reproduce on T75239: Objects on beach have no interaction.
May 10 2016, 7:31 AM · Arma 3
JerrBerr edited Steps To Reproduce on T73237: Hunter front-right headlight has no "halo" effect.
May 10 2016, 6:32 AM · Arma 3
JerrBerr edited Steps To Reproduce on T72946: Changing FOV doesn't change UI "hitboxes".
May 10 2016, 6:25 AM · Arma 3
JerrBerr edited Steps To Reproduce on T72384: Respawn module broken for fixed-wing aircraft.
May 10 2016, 6:11 AM · Arma 3
JerrBerr added a comment to T71437: Vehicle Respawn Module Bug.

I recently submitted a similar issue about the Buzzard. It seems the fixed wing aircraft are mislabeled entirely as "airplanex" like you said. This needs to be fixed so aircraft can properly respawn!

May 10 2016, 5:45 AM · Arma 3
JerrBerr edited Steps To Reproduce on T64121: Sudden freeze, requires PC restart.
May 10 2016, 1:13 AM · Arma 3
JerrBerr added a comment to T64121: Sudden freeze, requires PC restart.

I've updated my drivers with a driver cleaner and directX. I haven't overclocked nor used speedfan to control fan speeds and I keep vsync off and shadows on low. This issue isn't a daily thing so I will come back if it happens again.

May 10 2016, 1:13 AM · Arma 3
JerrBerr added a comment to T64121: Sudden freeze, requires PC restart.

I have searched the folder and its subfolders and there is only one .bidump file. If it is a total freeze would it be able to make a crash log?

May 10 2016, 1:13 AM · Arma 3
JerrBerr edited Steps To Reproduce on T62966: Separate Vehicle and Infantry Mouse Sensitivities.
May 10 2016, 12:21 AM · Arma 3
JerrBerr added a comment to T62869: Walking (safe) produces too much head bob compared to eg. running.

I agree this needs to practically be reversed. Sprinting should make your head move chaotically as it does when currently walking (with gun down yields most wobble). Casually walking doesn't mean your head lolls about limply; and if it's to simulate looking around, well that's what freelook is for.

May 10 2016, 12:18 AM · Arma 3
JerrBerr edited Steps To Reproduce on T62784: Environmental lights (streetlights, field lights, head lights) take too many shots to destroy.
May 10 2016, 12:15 AM · Arma 3

May 9 2016

JerrBerr added a comment to T60819: Firing from vehicles.

Could do this with the default controls, no turbo or anything. Just using stance adjust (ctrl + wasd, z and x) you could duck in and out of cover - prone would be ducked all the way down, crouched would be peeking out/aiming, and standing could be relaxed sitting; and using the holster keybind (ctrl 2x) to toggle weapon readyness so that it doesn't ruin immersion when you're not in danger. You could even use Q and E to lean out for better angles/gangster points.

May 9 2016, 10:09 PM · Arma 3