Split the mouse sensitivity into two sliders for infantry look-speed and vehicle sensitivity, maybe even a third for flight vehicles.
Description
Details
- Legacy ID
- 2558784053
- Severity
- Feature
- Resolution
- Duplicate
- Reproducibility
- N/A
- Category
- Game Settings
- Start editor
- Spawn a man and any ground vehicle
- Click 'preview'
- Get in said vehicle
- Move mouse back and forth
- Observe how the steering wheel functions/ how responsive it is relative to your looking speed
I love the way the current mouse-driving works, treating the mouse more like an actual steering wheel and having to return it back to it's position to complete a turn is quite immersive. But in order to have it be responsive enough to drive in a combat situation requires a mouse sensitivity of 75% or higher. This might not conflict with most and I could even get used to it, but I like to keep my mouse sensitivity at around 40-50% while infantry. This might not be an issue for most, and I could even "get used to" a higher sensitivity; however it would be very nice to simply set them separately a la Planetside 2 or some-such.
Event Timeline
That's a absolutely necessary option.
Separate mouse sensitivities for infantry, ground vehicles and air vehicles!
good thinking.. it was already hard to fly a jet in arma2 with a mouse :D, this could make it easier!
this is one of those features that have been in other modern games for a long time now, and for obvious reasons needs to be implemented into arma as well.