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Moricky
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User Since
Mar 5 2013, 8:47 PM (580 w, 2 d)

Recent Activity

May 10 2016

Moricky added a comment to T86082: Game logic and waypints issue.

Waypoints on logic entities are discontinued in the Eden Editor.

May 10 2016, 12:56 PM · Arma 3
Moricky added a comment to T86070: auto run scripts run during eden editor sessions..

Intended state, scripts are supposed to run in Eden workspace, it's like any other mission.

If you don't want scripts to run, make sure to use is3DEN condition.
https://community.bistudio.com/wiki/is3DEN

May 10 2016, 12:56 PM · Arma 3
Moricky added a comment to T86056: Motorboat and Motorboat(Rescue) are interchanged.

Civilian version should no longer have sirens.

May 10 2016, 12:56 PM · Arma 3
Moricky added a comment to T86022: Eden does not save "values" attributes properly for custom modules (values get rounded?).

Numeric values were accidentally saved as integers, not floats. Should be fixed in the next update.

May 10 2016, 12:55 PM · Arma 3
Moricky added a comment to T86006: Mouse wheel sensetivity: Description and display name interchanged.

Should be fixed in the next update.

May 10 2016, 12:54 PM · Arma 3
Moricky added a comment to T85981: Asset Browser search field doesn't support deleting of words.

Note: Not limited to Eden search fields - none of input fields in the game support this.

May 10 2016, 12:53 PM · Arma 3
Moricky added a comment to T85902: Inability to access modded empty vehicles (Request to have optional empty vehicle list again).

Could you please let us know which RHS vehicles are suffering from this?

When I check the mod, I can't find any vehicle which would appear only under empty side.

While crewed vehicles are neatly sorted by factions, their empty variants are all in one long (and messy) category, because faction filtering is missing there. Isn't it possible you're confused by this? This is actually one of the reasons why we decided to to list empty vehicles separately in the Eden Editor.

May 10 2016, 12:51 PM · Arma 3
Moricky added a comment to T85131: CfgFunctions are not compileFinal anymore.

Isn't it because you tried it in the editor? Because missionNamespace functions can be recompiled freely there for debugging purposes.

May 10 2016, 12:27 PM · Arma 3
Moricky added a comment to T85131: CfgFunctions are not compileFinal anymore.

It is mentioned there:

As a security measure, functions are by default protected against rewriting during the mission. This restriction does not apply in missions previewed from the editor...

https://community.bistudio.com/wiki/Functions_Library_%28Arma_3%29#Recompiling

But it probably deserves more attention, I'll find a way how to highlight it.

May 10 2016, 12:27 PM · Arma 3
Moricky added a comment to T85063: Missions being edited on Stratis randomly getting "emptied".

Duplicate of #26543

May 10 2016, 12:25 PM · Arma 3
Moricky added a comment to T85049: Everything is gone....

Duplicate of #26543

May 10 2016, 12:24 PM · Arma 3
Moricky added a comment to T84976: EDEN EDITOR lost my mission saves.

Duplicate of #26543

May 10 2016, 12:22 PM · Arma 3
Moricky added a comment to T84926: Error after mission preview.

Duplicate of #26572

May 10 2016, 12:21 PM · Arma 3
Moricky added a comment to T84888: Description.ext settings [Suggestions].

min,avg. and max score

This feature has been discontinued in Arma 3, you can notice it's no longer in the debriefing.

all settings which are relevent for respawn(vehicles and units)

It's already there, in Multiplayer section.

garbage collector (wrecks and corpse)

It's already there, in Garbage Collection section

all revive settings

Revive system is still under development. When it's finished, we'll add its attributes to the editor as well.

disableAI

It's already there, in Multiplayer section.

disable channels

This one is planned, but because it's an advanced setting, it's not a priority at this moment.

join unassigned

It's already there, in Multiplayer section.

force advanced flight model

It's already there, in Scenario section.

task system settings

Which settings do you mean?

enable team switch

It's already there, in Multiplayer section.

show group indicator

Group indicate is merely a proof of concept, and we don't it to be accessible yet.

May 10 2016, 12:20 PM · Arma 3
Moricky added a comment to T84770: Add compass overlay to 3D editor.

One of the recent patches added a navigation widget displayed in bottom left corner. It shows global XYZ coordinates, where X points to East, Y to North and Z up. I hope it helps.

May 10 2016, 12:16 PM · Arma 3
Moricky added a comment to T84655: Wrong module type selected when opening attributes window.

Nevermind, found it in #26287, can reproduce it now.

May 10 2016, 12:13 PM · Arma 3
Moricky added a comment to T84655: Wrong module type selected when opening attributes window.

Could you please provide the addon, so we can check what's wrong?

May 10 2016, 12:13 PM · Arma 3
Moricky added a comment to T84653: Certain Modules Switching to other modules.

Duplicate of #26289

May 10 2016, 12:13 PM · Arma 3
Moricky added a comment to T84597: no terrain visible in 3D Editor.

Duplicate of #26104

May 10 2016, 12:11 PM · Arma 3
Moricky added a comment to T84554: Placing objects sometimes results in 'shaky' object placement.

Could you please mention some objects which are affected?

May 10 2016, 12:10 PM · Arma 3
Moricky added a comment to T84471: Eden Editor - Black Screen.

Should be fixed now.

May 10 2016, 12:08 PM · Arma 3
Moricky added a comment to T84409: No grenade explositon sound.

Hi, thanks for your report, but please post it in English next time. Even broken English is better than none ;)

Translation: Grenades don't have sounds in Steam dev. Unrelated to Eden, happens eveywhere.

May 10 2016, 12:06 PM · Arma 3
Moricky added a comment to T84382: Missing Structures in 3D Editor, but found while in Zues..

Duplicate of #25744.

May 10 2016, 12:05 PM · Arma 3
Moricky added a comment to T84355: Eden Editor Black Screen upon loading into the editor..

Duplicate of #26104

May 10 2016, 12:04 PM · Arma 3
Moricky added a comment to T84344: Camera not able to move after Preview.

I'm unable to reproduce this. What does "Create mission" mean in your description? Just staring a new scenario without adding any entities? Or should there be anything specific present?

May 10 2016, 12:04 PM · Arma 3
Moricky added a comment to T84325: Cars wont follow roads.

Cannot reproduce. I placed a Hunter on Stratis near Mike-26, gave him waypoint to Agia Marina, and it followed roads without problems.

Could you please attach a scenario where it happens?

May 10 2016, 12:03 PM · Arma 3
Moricky added a comment to T84308: Reduce the size of listbox indentations for better display of object names.

I understand that right now, when all objects are withing single "Other" category, it may appear pointless. But we're planning object revision which will result in better object categorization, and having two tiers of categories is crucial for it.
When you hover What's more, when you hover an item, the tooltip shows its full name.
Closing here, the current state is intended.

May 10 2016, 12:03 PM · Arma 3
Moricky added a comment to T84302: What happened to "special" (flying, in formation, in cargo, none).

Excerpt from ingame tutorial "Switching from 2D Editor":

The discontinued features are:

  • 'Special' object attribute:
    • 'Flying' is set by increasing altitude.
    • 'Formation' is available in the context menu.
    • 'In Cargo' is achieved by moving characters to vehicles directly.

Could you please attach your 2D editor mission? In my test mission, the import correctly reads FLYING state and moves the vehicle in the air.

May 10 2016, 12:03 PM · Arma 3
Moricky added a comment to T84284: View gets stuck in hill, when going up hill in editor.

ATL (Above Terrain Level) camera mode was present in Zeus, and based on that experience, we decided not to use it. It's unpredictable and uncomfortable in most of situations. As a matter of fact, we're planning to introduce ASL (Above Sea Level) camera mode from Eden back to Zeus at some point.

Closing here, it's not a bug. We may allow switching to ATL mode in editor preferences once they're implemented though.

May 10 2016, 12:02 PM · Arma 3
Moricky added a comment to T84284: View gets stuck in hill, when going up hill in editor.

Do you mean the camera should maintain constant altitude above terrain, instead of flying straight (i.e., maintaining altitude above sea level)?

May 10 2016, 12:02 PM · Arma 3
Moricky added a comment to T84284: View gets stuck in hill, when going up hill in editor.

I'm unable to reproduce it. Could you please provide more info?

  • Where were you testing it? Random town at average height is rather generic description.
  • Are you controlling camera by WASD, or by mousewheel?
  • How will the camera be reset?
May 10 2016, 12:02 PM · Arma 3
Moricky added a comment to T84283: Environmental sounds while building mission in EDEN.

Should be fixed in the next dev branch update.

May 10 2016, 12:02 PM · Arma 3
Moricky added a comment to T84282: Add possibility to teleport yourself while testing mission in EDEN.

Now it should be really fixed in the next branch.

May 10 2016, 12:02 PM · Arma 3
Moricky added a comment to T84259: Markers and Triggers changing rotation in Preview.

I'm unable to reproduce it. Could you please mention which direction and area size the marker / trigger has?

May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84240: Eden always loads up at nightime.

Which map are you loading? Or does it happen on all terrains?

May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84238: Eden does not recognize description.ext music config.

Description.ext is currently not loaded while in Eden Workspace at all. We're planning to add it with general implementation of description.ext into the editor.

May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84235: move3DENCamera - camera movement\rotation broken.

Should be fixed in the next dev branch update

May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84195: APERS Tripwire Mine different rotation.

Duplicate of #25847

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84177: No ID's viewer in Eden editor.

IDs were discontinued. They are unreliable, because when terrain is updated, they often change and can break missions.

I recommend to use https://community.bistudio.com/wiki/nearObjects

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84176: Allow more assets to be placed in Eden.

Duplicate of #25744

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84175: Feature Request: Integrate BIS Arsenal and way of editing Ammo crate / Vehicle cargo items.

Duplicate of #0015268

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84172: Tweak, remove or add the ability to toggle the high pitched vision mode toggle sound.

NVG sound removed. It made sense in Zeus, where a mission takes place in the background and other sounds are present, but I understand it was quite annoying in otherwise silent Eden Editor.

Should be gone in the next dev build update.

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84165: Green feedback button is missing text and is not clickable..

Oh, the irony

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84165: Green feedback button is missing text and is not clickable..

Fixed in the current Steam dev version.

May 10 2016, 11:59 AM · Arma 3
Moricky added a comment to T84161: Unit attached waypoint attributes do not apply to the unit.

No, it shouldn't.
For example when I give BLUFOR group a waypoint and attach it to an OPFOR vehicle, and set the waypoint to Stealth and Forced Hold Fire, I want these values to apply only for the BLUFOR group, not the enemy vehicle. Attaching means the waypoint will move with the target, nothing more.

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84160: Setting formation in group attributes doesn't work...

Will be fixed in the next dev branch update.

"Move to Formation" option in entity context menu will now also respect the formation you chose.

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84152: Missing Structures (Buildings, Fences, Walls Etc).

Already mentioned in #25744

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84142: Syncing dosnt work.

Syncing is no longer an universal operation for everything. Specialized connection types are now separated, and described with their function.

What you're looking for is "Set Waypoint Activation".

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84139: [Feature Request] Alternate Search Mode - Entire CfgVehicles Library.

Already mentioned in #25744

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84129: Feedback to the new Eden editor and a big wish how to improve.

Thanks for feedback, glad to hear you like it.

We evaluated what you're suggesting early on, but we reached conclusion that it would be too confusing. After a while of playing the mission, the mission state changes significantly - player moves from starting position, enemies move, many soldiers die, etc. It wouldn't make sense to preserve this state after returning to the editor. What if you saved the mission at this point? Everything would be on a wrong place, and in a wrong state.

However, there are already ways how to make debugging easier. You can set player to be invincible in attributes, so enemies are no longer a concern. You can chose "Play from Here" option in context menu to start in some other location. Within your mission flow logic, you can add some "cheats" which will let you skip you parts of the mission (for example radio activated trigger which will kill all enemies in certain area and move player there), although this requires some scripting.

I hope this answer will help you with scenario design. And thanks again for your support!

May 10 2016, 11:58 AM · Arma 3
Moricky added a comment to T84118: Marker brush settable for icon markers but not for area markers.

Will be fixed in the next update.

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84112: Create Custom Units and Loadout of Unit using Virtual Arsenal with the Eden Editor.

Duplicate of #25737

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84108: Grouping is not ALT.

Will be fixed in the next update, sorry for confusion.

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84104: Virtual Arsenal to configure units and vehicles..

Duplicate of #15268

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84102: Undo button resets after preview.

For technical reasons, it's not possible to preserve the history after preview. I'm afraid it's not possible to change this.

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84100: No classname information shown in the "Edit Object" interface.

Added in the next dev branch update.

It's not attributes window anymore. Instead, I've added new context menu option "Log Classes to Clipboard", you can find it in the "Log..." section. Together with it, I've also added option to log position under cursor.

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84098: "Find in Create List" broken for empty vehicles.

Fixed, will be available in the next update. Searching will now lead you to correct side list (e.g., BLUFOR).

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84087: AI will start moving in editor.

Are you using any mods?

May 10 2016, 11:57 AM · Arma 3
Moricky added a comment to T84086: 3D Editor - Eden Missing "Camping Lantern (On)".

Caused by imperfect object configuration, our encoding lords will take a look at it.

May 10 2016, 11:56 AM · Arma 3
Moricky added a comment to T84083: [Feature Request] Set attributes for multiple entities at once.

Seems everything is all right.

May 10 2016, 11:56 AM · Arma 3
Moricky added a comment to T83524: <b>Description.ext::respawnButton</b> has no effect.

Fixed; should appear in the next dev build

May 10 2016, 11:40 AM · Arma 3
Moricky added a comment to T83448: InitServer, InitPlayerLocal, Init are not processed.

Fixed, should appear in the next dev build.
preInit and postInit functions, as well as "intiServer.sqf", "initPlayerServer.sqf" and "initPlayerLocal.sqf" were not executed ay all.

May 10 2016, 11:38 AM · Arma 3
Moricky added a comment to T83269: UnitPlay / Destroyed Vehicle Bug on Stable / Dev.

Could you please prepare a repro mission? I tried it by destroying helicopter in first campaign mission, and it simply fell down to ground after being destroyed. The script terminated correctly.

May 10 2016, 11:32 AM · Arma 3
Moricky added a comment to T82669: MenuPosition respawning broken when adding markers without TYPE with BIS_fnc_addRespawnPosition.

Fixed by changing condition, marker is recognized by not being on [0,0,0] coordinates (where no mission entity should exist anyway).

May 10 2016, 11:11 AM · Arma 3
Moricky added a comment to T82640: remoteExec and remoteExecCall Opens thousands of exploits for hackers.

remoteExec implementation currently in DEV version is not yet final. It will indeed be possible to limit it or disable it. It's not planned to be in 1.46, we want to be extra sure about it before pushing it to the main branch.
Sorry for confusion.

May 10 2016, 11:10 AM · Arma 3
Moricky added a comment to T82447: "functionName" call bis_fnc_recompile does not work.

Right now, only global functions can be recompiled.

I fixed it, so even campaign or mission specific factions can be selectively recompiled. Should be available in the next dev branch update.

May 10 2016, 11:03 AM · Arma 3
Moricky added a comment to T82292: Add "Misc. Item" item type for general items to show in Arsenal.

We're currently planning an engine solution for misc item interaction. Until then, I'm afraid there is no temporary fix planned.

May 10 2016, 10:58 AM · Arma 3
Moricky added a comment to T81478: Arsenal does not recognize all compatible attachments.

Condition fixed, should appear in the next dev branch update.

BTW: Had to hack your ASDG Joint Rails addon and remove function hotfix from there, so I could actually test my fix :)

May 10 2016, 10:32 AM · Arma 3
Moricky added a comment to T81478: Arsenal does not recognize all compatible attachments.

Fixed in dev branch two weeks ago, could you please verify?

New function BIS_fnc_compatibleItems was written for it.

May 10 2016, 10:32 AM · Arma 3
Moricky added a comment to T81458: Zeus loadout screen triggers fps issue.

Should be fixed in the next dev branch update.

May 10 2016, 10:31 AM · Arma 3
Moricky added a comment to T80922: Add scripting command isJIP.

There's already a function BIS_fnc_didJIP.

Example:

  • call BIS_fnc_didJIP;

Returns true if player on the current machine joined in progress.

May 10 2016, 10:14 AM · Arma 3
Moricky added a comment to T80677: scopeArsenal config param does not work for attachments.

Should be fixed in the next dev build update, Arsenal will now recognize 'scopeArsenal' correctly even for weapon attachments.

BTW: I noticed a link to this issue after being attracted by images in your forum signature. Well played ;)

May 10 2016, 10:01 AM · Arma 3
Moricky added a comment to T80424: Stat GUI - Clothing Does Not Show Armor.

Fixed in the next dev branch (which will be released next year)

May 10 2016, 9:52 AM · Arma 3
Moricky added a comment to T80277: Placing the respawn tent - results in audio message spamming - repeated for each member of squad..

Should be fixed in the next dev branch update

May 10 2016, 9:48 AM · Arma 3
Moricky added a comment to T80233: Missing Official Features from Virtual Arsenal.

Full options are available only when you call Arsenal using this code:
["Open",true] spawn BIS_fnc_arsenal;

For more info, see https://community.bistudio.com/wiki/Arsenal#Access

May 10 2016, 9:47 AM · Arma 3
Moricky added a comment to T79994: Bleed tickets module doesn't do anything.

I'm afraid your module configuration is incorrect, Bleed Tickets module has to be synchronized to side logics as well.

You can preview the required synchronization setup by opening module attributes (double-click on it) and then clicking on SHOW INFO button.

May 10 2016, 9:39 AM · Arma 3
Moricky added a comment to T79806: Dialog Control Groups (CT_CONTROLS_GROUP) Internal Area Scaling Depending on Contents.

That's intended behavior, controls group should not scale based on their contents. In many situations, you'll want it to remain static, while the content is scrollable (notable examples: diary text, field manual, functions viewer, welcome screen, etc.)

Since you are in control of its content, you can resize it manually (using https://community.bistudio.com/wiki/ctrlSetPosition), ideally applying some limits so it won't overflow outside of the screen.

May 10 2016, 9:33 AM · Arma 3
Moricky added a comment to T79793: "Author Unknown" Island selection does not respect Author inheritence..

Inheritance works fine, but "author" property ignores it deliberately. If it wouldn't work this way, all objects, weapons or terrains which are inheriting from the official content, but has no "author" defined, would be marked as "by Bohemia Interactive".

May 10 2016, 9:33 AM · Arma 3
Moricky added a comment to T79299: Callsign Module doesn't support more than 2 modules once you are squad leader.

You mean the Callsign module, which is in "Group Modifiers" category and its description says "Assign group callsign"? Because that one is setting group callsign, not individual unit name.

May 10 2016, 9:16 AM · Arma 3
Moricky added a comment to T79189: Wrong voice for independent ''rifleman'' from AIs or player and call "pilot".

Tilion, I regenerated nameSound tables, please repack characters addon.

May 10 2016, 9:12 AM · Arma 3
Moricky added a comment to T79168: BIS_fnc_paramWeather expects uncommon parameter.

Description.ext params accepts only integers, so the value is multiplied by 100 to achieve desired level of precision.

May 10 2016, 9:12 AM · Arma 3
Moricky added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

Cannot reproduce.

  1. I add a weapon using

[arsenal1,"launch_B_Titan_F",true] call BIS_fnc_addVirtualWeaponCargo;

  1. Check for the status

arsenal1 call bis_fnc_getVirtualWeaponCargo
I see the weapon there

  1. I remove it using

[arsenal1,"launch_B_Titan_F",true] call BIS_fnc_removeVirtualWeaponCargo;

  1. I check the status again and it's gone

Please keep in mind that it works as a whitelist, so in order to remove something, you need to add it first.

May 10 2016, 9:10 AM · Arma 3
Moricky added a comment to T79094: Respawn menu doesn't spawn player on the location he chooses.

Fixed in the dev version already

May 10 2016, 9:09 AM · Arma 3
Moricky added a comment to T79085: Zeus - 'Master Virtual Reality' Incorrectly Names.

Should be fixed in the next dev build update

May 10 2016, 9:09 AM · Arma 3
Moricky added a comment to T79084: Zeus can't place VR Structures on the 'Master Virtual Reality' mission.

Should be fixed in the next dev build update

May 10 2016, 9:09 AM · Arma 3
Moricky added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Fixed in revision 127136

May 10 2016, 9:06 AM · Arma 3
Moricky added a comment to T78903: respawnDialog = 0; is ignored / respawn timer is always visible.

That's intended - respawnDialog sets whether the score table be visible or not, while the counter is affected by respawnTemplates attribute.

See https://community.bistudio.com/wiki/Arma_3_Respawn for more details.

May 10 2016, 9:04 AM · Arma 3
Moricky added a comment to T78900: No actual sound with Generic Radio Modules after update..

Was fixed in revision 127005

May 10 2016, 9:04 AM · Arma 3
Moricky added a comment to T78843: Zeus units without sounds.

Duplicate of #20542

May 10 2016, 9:02 AM · Arma 3
Moricky added a comment to T78744: ctrlPosition does not match config position[] for object container (type 82).

ctrlPosition and ctrlSetPosition doesn't use coordinates defined in 'position' attribute, but in 'x', 'y' and 'z' attributes. They are compatible with 2D position, i.e., x=safezoneX;y=safezoneY is top left corner.

To have an object in middle o the screen, use:
class myObject
{
x = 0.5;
y = 0.5;
z = 1.2;
};

Note: ctrlSetPosition is using XZY format because ctrlPosition was using it for years. We decided to to change the order to maintain backward compatibility.

May 10 2016, 8:59 AM · Arma 3
Moricky added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Affects only A-164 Wipeout, all other planes are fine. Our brave encoding department will search plane construction for any flaws.

May 10 2016, 8:58 AM · Arma 3
Moricky added a comment to T78709: Call arsenal init command broken by new patch.

Duplicate of #20345

May 10 2016, 8:58 AM · Arma 3
Moricky added a comment to T78703: Cannot call the virtual arsenal after patch 1.26.

The problem was with default condition. If you define it manually, it should work already:

["AmmoboxInit",[this,true,{true}]] call BIS_fnc_arsenal;

May 10 2016, 8:58 AM · Arma 3
Moricky added a comment to T78703: Cannot call the virtual arsenal after patch 1.26.

Should be fixed in the next dev build update

May 10 2016, 8:58 AM · Arma 3
Moricky added a comment to T78653: If killed while in virtual arsenal player becomes stuck in camera view.

Should be fixed in the next dev build update

May 10 2016, 8:56 AM · Arma 3
Moricky added a comment to T78487: Zeus - Moderator cannot use "Arsenal" module.

Should be fixed in the next dev build update

May 10 2016, 8:53 AM · Arma 3
Moricky added a comment to T78467: Problem with Dialog.

Ah, it seems you're opening the display using createDialog, which locks the movement.
Use createDisplay and it will work fine:
(finddisplay 46) createdisplay "COMMROSE_HUD";

(parent display 46 is the mission display; you can alternatively return it using [] call bis_fnc_displayMission)

May 10 2016, 8:52 AM · Arma 3
Moricky added a comment to T78467: Problem with Dialog.

When you put enableSimulation = 1; to the dialog config (on the same level where idd is), player will be able to move.

May 10 2016, 8:52 AM · Arma 3
Moricky added a comment to T78444: Typo: colorPictudeDisabled should be colorPictureDisabled (ui_f.pbo).

Thanks, should be fixed in the next dev build update

May 10 2016, 8:52 AM · Arma 3
Moricky added a comment to T78384: Binoculars/Rangefinders/Laser Designators not exporting properly from Virtual Armory.

Should be fixed in the next dev build

May 10 2016, 8:50 AM · Arma 3