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Wrong module type selected when opening attributes window
Acknowledged, WishlistPublic

Description

This only seems to happen with custom modules.

The modules used are part of zombies&demons mod which I am co-developing. It works fine with the 2d editor.

This is a big problem because when you press OK, it switches the module to the wrongfully auto-selected module.

Gif animation of problem on editor: https://gfycat.com/ScalyPartialHairstreak

Kind regards,
Sanchez

Details

Legacy ID
1402447034
Severity
None
Resolution
Open
Reproducibility
Always
Category
Eden Editor
Steps To Reproduce

Download zombies&demons mod & launch your game with it

Go into 3d Editor

Go to modules section and place a 'Spawner'
Open attributes window and look at module type(called logic type for some reason).

Additional Information

My suspicion is that the classnames of the module have something to do with it.

The one I intend to spawn is: "RyanZM_ModuleSpawn"

The one it auto selects is: "RyanZM_ModuleSpawnerDemon"

Event Timeline

PhonicGames edited Additional Information. (Show Details)
PhonicGames set Category to Eden Editor.
PhonicGames set Reproducibility to Always.
PhonicGames set Severity to None.
PhonicGames set Resolution to Open.
PhonicGames set Legacy ID to 1402447034.May 8 2016, 12:59 PM
PhonicGames edited a custom field.

Could you please provide the addon, so we can check what's wrong?

Nevermind, found it in #26287, can reproduce it now.