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PhonicGames
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User Since
Apr 29 2014, 1:11 PM (259 w, 3 d)

Recent Activity

May 17 2017

PhonicGames changed Category from category:general to category:scripting on T124846: Scripted triggers always activated since update 1.70.
May 17 2017, 8:15 PM · Arma 3
PhonicGames created T124846: Scripted triggers always activated since update 1.70.
May 17 2017, 8:15 PM · Arma 3

Apr 12 2017

PhonicGames created T124301: getProxy command.
Apr 12 2017, 10:50 AM · Arma 3

Feb 14 2017

PhonicGames updated the task description for T123362: Add eyePosVisual command.
Feb 14 2017, 5:54 PM · Arma 3
PhonicGames created T123362: Add eyePosVisual command.
Feb 14 2017, 5:53 PM · Arma 3

Jul 10 2016

PhonicGames added a comment to T77631: Add command to rotate control.

Seems like this has finally been introduced in 1.62 :)

Jul 10 2016, 8:18 PM · Arma 3

Jun 4 2016

PhonicGames updated the task description for T117234: eyePos command does not update when standing still + freelook.
Jun 4 2016, 2:31 PM · Arma 3
PhonicGames updated the task description for T117234: eyePos command does not update when standing still + freelook.
Jun 4 2016, 2:30 PM · Arma 3
PhonicGames created T117234: eyePos command does not update when standing still + freelook.
Jun 4 2016, 2:28 PM · Arma 3
PhonicGames removed a watcher for Arma 3: PhonicGames.
Jun 4 2016, 2:01 PM
PhonicGames added a watcher for Arma 3: PhonicGames.
Jun 4 2016, 2:01 PM

May 10 2016

PhonicGames added a comment to T86028: Unfair team balancing.

But...King of the Hill isn't an official ArmA 3 gamemode.....is it?

May 10 2016, 12:55 PM · Arma 3
PhonicGames added a comment to T86022: Eden does not save "values" attributes properly for custom modules (values get rounded?).

Great ;)

May 10 2016, 12:55 PM · Arma 3
PhonicGames edited Steps To Reproduce on T86022: Eden does not save "values" attributes properly for custom modules (values get rounded?).
May 10 2016, 12:55 PM · Arma 3
PhonicGames set Category to category:edeneditor on T86021: Delete this one .
May 10 2016, 12:55 PM · Arma 3
PhonicGames added a comment to T85500: Allow Zeus editing area to be rectangular instead of radius-only..

I'd love the editing area & camera area of a zeus be within a specific zone, which has straight borders. There's no way to accomplish that because Zeus' editing areas can only be circular and thus there are un-editable gaps which are weirdly shaped.

See this picture for visualization: https://gyazo.com/e72cf00d20fdd0f074d58dbf7acbebb1

May 10 2016, 12:39 PM · Arma 3
PhonicGames set Category to category:zeusfeaturerequest on T85500: Allow Zeus editing area to be rectangular instead of radius-only..
May 10 2016, 12:39 PM · Arma 3
PhonicGames added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

Yeah but even after adjusting it, it originally didn't work.

I was able to get it to work to some extent after saving the broken stuff to a .ods file and then re-opening it (that magically fixed it).

However I don't think you can make a full table with that technique :/

May 10 2016, 12:38 PM · Arma 3
PhonicGames added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

In fact, there are many errors popping up in the arma 3 rpt.

Example:

_>
13:41:56 Error Max array size would be reached. Current size: 1000000, wanted size: 1000005.
13:41:56 File A3\functions_f_curator\Curator\fn_exportCuratorCostTable.sqf, line 395
13:41:56 Error in expression <%2 = [%1",_qt,_x,_row];
{
_text = _text + format ["&I%1",_x];
} foreach _rows;

May 10 2016, 12:38 PM · Arma 3
PhonicGames added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

Doesn't work with google spreadsheet, excel 2010 or latest OpenOffice calc

May 10 2016, 12:38 PM · Arma 3
PhonicGames edited Steps To Reproduce on T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.
May 10 2016, 12:38 PM · Arma 3
PhonicGames edited Steps To Reproduce on T84655: Wrong module type selected when opening attributes window.
May 10 2016, 12:13 PM · Arma 3
PhonicGames added a comment to T84453: [Feature request] New activation of Rotation Widget .

Upvoted!

Quoting from BIS forums feedback thread:
please streamline modifiers, s.t. I can hit shift (to rotate) even if I already have something selected (i.e. placement/moving is currently active), thereby going from placement/movement mode to rotation mode in a heartbeat. >>Currently I have to stop placeing/moving first, then hit the modifier, and start dragging again, where as just hitting the modifier should do to toggle modes<<.

May 10 2016, 12:07 PM · Arma 3
PhonicGames added a comment to T84448: add(XXX)WeaponItem doesn't work with other muzzles & lacks wiki page.

Related post: http://feedback.arma3.com/view.php?id=21469#c85151

May 10 2016, 12:07 PM · Arma 3
PhonicGames edited Steps To Reproduce on T84448: add(XXX)WeaponItem doesn't work with other muzzles & lacks wiki page.
May 10 2016, 12:07 PM · Arma 3
PhonicGames edited Steps To Reproduce on T83547: Dog camera height low & no mouse freelook for animals.
May 10 2016, 11:41 AM · Arma 3
PhonicGames added a comment to T83508: Unexpected outcome of CtrlMapCursor command.

Still seems to be broken.

May 10 2016, 11:39 AM · Arma 3
PhonicGames added a comment to T83423: roleDescription command is broken in MP lobby with AI.

Good :D

May 10 2016, 11:37 AM · Arma 3
PhonicGames edited Steps To Reproduce on T83423: roleDescription command is broken in MP lobby with AI.
May 10 2016, 11:37 AM · Arma 3
PhonicGames edited Steps To Reproduce on T82801: 1st person attenuation too much & insideSoundCoef does not change this.
May 10 2016, 11:16 AM · Arma 3
PhonicGames added a comment to T82218: setPos not working well - Locality issue.

If you use setpos(asl/aslw/atl) on an object that is not local to you, there will be at least a 3-8 second delay for the teleportation to be complete/visual.
If however the object is local to you, the teleportation will happen instantly, even when setPos is originally executed by another client.

Still not fixed in 1.50

https://forums.bistudio.com/topic/184830-weapon-holders-network-sync-locality/

May 10 2016, 10:55 AM · Arma 3
PhonicGames added a comment to T81228: min. rope leng'ht' from 0.5 to 0.1 or increase of force of rope?.

I don't imagine this being a big deal for Bohemia to do, right?

May 10 2016, 10:23 AM · Arma 3
PhonicGames added a comment to T80726: Helicopter audio bug (uiNamespace).

Interestingly enough I'm still experiencing this with my group on a dedicated server. It doesn't happen for everyone when I exit the mission abruptly using #missions - but for say, 60% of the 15 people.

May 10 2016, 10:07 AM · Arma 3
PhonicGames added a comment to T79882: Switching Seats/Launchers.

I absolutely do not support the idea of using launchers on a vehicle in FFV mode...I doubt ISIS would even shoot RPGs from their pickup trucks, for example.

But I do support what I think is a config glitch, where I have configured a helo for FFV, made it so that cargoCompartments and gunnerCompartments match up so a person sitting on the FFV position can switch back inside the helo (to Passenger seat), however can not switch back to FFV unless the helicopter has no AI in it.. :S

May 10 2016, 9:36 AM · Arma 3
PhonicGames added a comment to T79882: Switching Seats/Launchers.

Still an issue.

When there is no one occupying the vehicle (that has Fire from Vehicle capability) other than the player, the player is able to switch seats. If there is an AI or another player occupying the driver/passenger seat, the player can no longer switch seats.

May 10 2016, 9:36 AM · Arma 3
PhonicGames added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Great job. Glad to see this implemented.

Now I'm hoping for 22000/20583(duplicate), either way I'm already happy ^^

May 10 2016, 9:34 AM · Arma 3
PhonicGames added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Well, sorry for incredibly annoying you Killzone_Kid, it wasn't my intent.

Either way, adding magazines to another muzzle doesn't work as mentioned above.

e.g. player addWeaponItem ["arifle_MX_GL_ACO_F",["1Rnd_HE_Grenade_shell",1,"GL_3GL_F"]];

Also, what commy2 said.

May 10 2016, 9:34 AM · Arma 3
PhonicGames added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Sounds great. Will there be a wiki entry for 'addWeaponItem' at one point too? It was never added.

Kind regards,
Sanchez

May 10 2016, 9:34 AM · Arma 3
PhonicGames added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Polease Bohemia ;) Early Christmas gift..fix what you broke :P Noany hard feelings.

May 10 2016, 9:34 AM · Arma 3
PhonicGames added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

By the way, seems like japapatramtara (Bohemia Interactive - developer) 2014-12-10 08:34 never fixed the issue that he said would be solved in a week. I can confirm that muzzle magazines still don't work as Killzone_kid described.

May 10 2016, 9:34 AM · Arma 3
PhonicGames added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Commands need wiki pages.

May 10 2016, 9:34 AM · Arma 3
PhonicGames added a comment to T79477: Change currentMagazineDetail to return Array.

I agree

May 10 2016, 9:23 AM · Arma 3
PhonicGames added a comment to T78941: introduce "addWeaponItemCargo" similar to "addMagazineAmmoCargo".

Please don't forget to add this...I'd love to see it in 1.50 or 1.52

May 10 2016, 9:05 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

o.o time to download the dev branch.

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

sigh....as long as it gets fixed one day.

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

Verified fixed...let's hope for 1.50

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

I recall it being in dev branch earlier..is it still in dev branch or have they removed it from there too?

Can a moderator or so re-open this issue? clearly it's not resolved.

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

Yes, exactly. Yet it was fixed 1,5 months ago and it has been in the dev branch way before 1.48 was released...I don't even know BIS anymore..

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

Exactly.

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

What the heck.

This was announced fixed in dev branch 1,5 months ago. Why wasn't this introduced in the 1.48 update!?

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T77845: Glitching into everything because of the rotation point..

How is this acceptable? People are still dying in ArmA 3 due to this issue and afaik this bug is getting close to hitting the 2-years-still-not-fixed mark.

May 10 2016, 8:36 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

Yep. It sucks knowing this worked absolutely 100% fine in ArmA 2 and then it's broken in ArmA 3.

Worst of all is that Bohemia's in-game videos do not suffer from this problem and I tried using the EXACT same (rare) codec and everything to try and get it to work, but no cigar.

Meanwhile this ticket is hitting the two year mark :(

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

Some more information would be splendid ^^

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

Not at all :(

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

Imagine how cool it would be to have a pre-recorded briefing or like a hostage video in-game. Please give us an update on this ;)

Kind regards,
Sanchez

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

The comparison.rar contains two pages generated using MediaInfo. I managed to get really close with trying to copy the (working) arma 3 intro.ogv, even with the same ffmpeg version and bitrates and stuff..there are only a few differences.

Per usual, the bootcat2.ogv is synced in VLC media player but is out of sync in ArmA 3.

the intro ogv is always synced.

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

another 6 months pass :(

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

Like it'd be grand if we could get a documented encoding setup, or even better an OGV converter for arma tools.

Clearly, the a3 intro ogv file does work...audio is synced..playVideo is used..however none of us seem to be able to fix this ourselves.

Please, some encoding/conversion information or a tool that is guaranteed to work...or simply fix this bug :/

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T76385: playVideo function appears to cause 2 second audio delay on OGV files.

Why hasn't this been resolved yet? It's been nearly a year.

May 10 2016, 7:59 AM · Arma 3
PhonicGames added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

1.52?

May 10 2016, 7:39 AM · Arma 3
PhonicGames added a comment to T71480: Request for a new script command for two existing functions.

Can we still have this please?

May 10 2016, 5:46 AM · Arma 3
PhonicGames added a comment to T64247: Vehicle Optics - Stuck in full zoom.

:( Fix pls

May 10 2016, 1:18 AM · Arma 3
PhonicGames added a comment to T64247: Vehicle Optics - Stuck in full zoom.

Still here..

May 10 2016, 1:18 AM · Arma 3
PhonicGames added a comment to T63829: lineIntersectsWith not detecting infantry.

Thank you. Hopefully more people will see that now ;)

May 10 2016, 1:00 AM · Arma 3
PhonicGames added a comment to T63829: lineIntersectsWith not detecting infantry.

Why Bohemia....WHY!?

May 10 2016, 1:00 AM · Arma 3