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Add eyePosVisual command
Reviewed, NormalPublic

Description

A render-time scope variant of the eyePos command would be useful.

I am working with code that includes eyePos ran per frame and the inaccuracy between simulation scope and render-time scope is quite visible and unappealing.

Kind regards,
Sanchez

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Feature Request

Event Timeline

PhonicGames updated the task description. (Show Details)
Alwin claimed this task.Feb 15 2017, 12:41 PM
Alwin changed the task status from New to Reviewed.

Hi,

Thanks for your suggestion.

dedmen added a subscriber: dedmen.Nov 25 2020, 12:50 PM

Existing workaround

_unit modelToWorldVisualWorld (_unit selectionPosition "pilot")

dedmen removed Alwin as the assignee of this task.Nov 25 2020, 12:50 PM
dedmen added a subscriber: Alwin.