A render-time scope variant of the eyePos command would be useful.
I am working with code that includes eyePos ran per frame and the inaccuracy between simulation scope and render-time scope is quite visible and unappealing.
Kind regards,
Sanchez
A render-time scope variant of the eyePos command would be useful.
I am working with code that includes eyePos ran per frame and the inaccuracy between simulation scope and render-time scope is quite visible and unappealing.
Kind regards,
Sanchez