Something has changes the priority execution of the "InitServer.sqf","InitPlayerLocal.sqf" and "Init.sqf" in today Dev branch ver 1.49.131774.
I am wondering if it has something to do with the today's update lines:
•Tweaked: Changed priorities of freeing on-demand memory
or
•Tweaked: If there isn’t enough memory, limit preloading and keep something for release if needed