Page MenuHomeFeedback Tracker

respawnDialog = 0; is ignored / respawn timer is always visible
Closed, ResolvedPublic

Description

Description.ext seem to ignore respawnDialog = 0;

"respawnDialog: Show the scoreboard and respawn countdown timer for a player if he is killed with respawnType 3. Default is 1 (true)."

The timer is always visible. {F24705}

Details

Legacy ID
3601919684
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Ingame UI
Steps To Reproduce

Create a new mission with respawn="BASE" and respawnDialog = 0; in the description.ext

kill yourself

see timer

Event Timeline

cuel edited Steps To Reproduce. (Show Details)Aug 31 2014, 10:52 PM
cuel edited Additional Information. (Show Details)
cuel set Category to Ingame UI.
cuel set Reproducibility to Always.
cuel set Severity to None.
cuel set Resolution to No Bug.
cuel set Legacy ID to 3601919684.May 7 2016, 7:21 PM

That's intended - respawnDialog sets whether the score table be visible or not, while the counter is affected by respawnTemplates attribute.

See https://community.bistudio.com/wiki/Arma_3_Respawn for more details.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.