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cuel
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User Since
Mar 8 2013, 9:53 AM (609 w, 15 h)

Recent Activity

May 10 2016

cuel added a comment to T85538: Error with headless client signature check on Linux, timing out.

Related
http://feedback.arma3.com/view.php?id=22914

May 10 2016, 12:40 PM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

I seem to have counted the .bisigns aswell, so the actual number would be 256

May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

Did some testing for the bisign issue
running @CBA, @ACE3, @CUP_Terrains = it works just fine. that's a total of 486 pbo's (we've moved some pbo's around).

Adding @acre2 to the modline (52 files), it'll break and bisign doesn't work anymore. (HC is kicked, complains about vanilla A3 pbos)

An uneducated guess would be that 512 pbo's is the max before HC starts breaking due to invalid bisign files

Would REALLY like this to be fixed.

May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

Still broken.

This page https://forums.bistudio.com/topic/140621-arma-3-headless-client/page-14
and forward will show more people using LINUX having the same issue.

May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

Still broken. This seems directly related to the amount of mods loaded and the order they're loaded in. It will complain about random pbo's but if i move the mod order around, it'll change pbos the HC gets kicked for.

May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

@Ralpa, thanks for your help. I think you're missing the first part of the problem description, I'll explain it more out below:

Problem: SOME bisign files does not work. From my tests, only happens to All in Arma Terrain pack Lite (@aiatp, @aialite) addon. As soon as it is disabled, everything works fine, that is, other addons are running aswell. CBA, AGM, TFAR, RHS, and more.

What I've tried so far:
1 Pre-setting:) Server has the latest AiALite including bisign and keys

  1. WORKS: Connect to the server from my computer as a CLIENT using the full AiA addon
  2. WORKS: Download the AiALite addon folder from the server, and connect from my computer as a CLIENT
  1. BROKEN: Connect the HC using the same AiALite as the server is running (and was downloaded)
  2. BROKEN: Upload the full AiA from my computer (that I could connect with as a client) and let the HC use that
  1. WORKS: Resign the keys for AiALite, check them using checkSignatures, connect from my computer as a CLIENT
  2. BROKEN: See 6) and upload the new bisigns including .bikey (also including deleting the old bisigns)

Note that having multiple .bisign files for one PBO does not matter, only one need to match.

The problem seems directly linked to AiA TP, full and lite version AND running a Linux server.

I've asked other Linux server owners if they could run HC and AiA but I've found none that do.

May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

Ok, uploaded file.

HC files are shared with the server

May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T81281: Headless client getting kicked for invalid .bisign files.

Ralpha, yes to all

verify is 2;
All clients can connect just fine.
I can connect as a client using @aia. I transfere that EXACT pack to the server, and start the HC.
HC gets kicked. I don't.

I've resigned ALL of the files in @aia folder and transferred them along with the bikey. I can connect, HC gets kicked.

I remove @aia from the HC modline, it can connect just fine. Add it back, kicked.

There's no uppercase anywhere.

May 10 2016, 10:25 AM · Arma 3
cuel set Category to category:dedicatedserver on T81281: Headless client getting kicked for invalid .bisign files.
May 10 2016, 10:25 AM · Arma 3
cuel added a comment to T80737: Server: Can't connect after Update to 1.38.

Same here.

May 10 2016, 10:08 AM · Arma 3
cuel edited Steps To Reproduce on T80124: assignTeam in init fields does not work in MP game.
May 10 2016, 9:43 AM · Arma 3
cuel edited Steps To Reproduce on T78903: respawnDialog = 0; is ignored / respawn timer is always visible.
May 10 2016, 9:04 AM · Arma 3
cuel added a comment to T78063: JIP spectators can mess with alive players action menu.

We have to lock our server everytime we use the BIS spectator script. Please look into this.

May 10 2016, 8:41 AM · Arma 3
cuel added a comment to T78063: JIP spectators can mess with alive players action menu.

I've seen and been affected by this multiple times.

You can eject, force a reload / weapon switch etc. Really annoying and an old bug

May 10 2016, 8:41 AM · Arma 3
cuel added a comment to T75720: Crashing a lot on Zeus.

Same here, our server crashed 5-6 times yesterday.

Might be related to having an actual Zeus player object and not the entity.

EDIT: Logs added.

Zeus was a player object, not the entity. I am guessing server was running out of memory?

May 10 2016, 7:42 AM · Arma 3
cuel edited Steps To Reproduce on T75300: Parachute backpacks deployment runs on every machine.
May 10 2016, 7:32 AM · Arma 3
cuel updated subscribers of T75300: Parachute backpacks deployment runs on every machine.

@KillZone I would assume theyre global commands if the backpacks are added several times?

May 10 2016, 7:32 AM · Arma 3
cuel edited Steps To Reproduce on T70864: AI cannot be forced to sprint using forceSpeed or setSpeedMode.
May 10 2016, 5:27 AM · Arma 3

May 9 2016

cuel added a comment to T60132: Game setup screen does not allow users to text chat.

Needs more votes!

May 9 2016, 9:28 PM · Arma 3